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* If a 3D rendered file is done using ACES it cannot be used with a sRGB comp workflow!  
* If a 3D rendered file is done using ACES it cannot be used with a sRGB comp workflow!  
* In a perfect world we would preconvert all plates into ACES before we start working on the in VFX.
* In a perfect world we would preconvert all plates into ACES before we start working on the in VFX.
* You can find our OCIO configs here: X:\Pipeline\_Globals\LUTs





Revision as of 11:54, 27 June 2017

Animation Department

ACHTUNG WIP Seite, also echt WIP!


In this document you will find all necessary information regarding the ACES color management workflows.
Please read all information at least twice and follow the instructions carefully.
If there are any questions concerning the documentation please contact Paul Dreisen for further information.

Introduction


The Academy Color Encoding System (ACES) is a color image encoding system created by hundreds of industry professionals under the auspices of the Academy of Motion Picture Arts and Sciences. ACES allows for a fully encompassing color accurate workflow, with "seamless interchange of high quality motion picture images regardless of source"
To make things short, it handles colors pretty well.
From the technical side ACES is a huge color space which can handle very other color space without loosing any information.
Do you want to know more?
https://en.wikipedia.org/wiki/Academy_Color_Encoding_System
http://opencolorio.org/

Important info on using ACES


  • Projects done in ACES can be easily saved into sRGB or Rec 709 color space.
  • You will need to convert all used input files with the right mode into ACES, otherwise they will produce wrong colors.
  • In case we do only a part time ACES workflow it is possible to write out into log files with the same look as the camera raw material (Nuke setup)
  • Working with ACES means paying extra attention to color and color workflow rules!
  • If a 3D rendered file is done using ACES it cannot be used with a sRGB comp workflow!
  • In a perfect world we would preconvert all plates into ACES before we start working on the in VFX.
  • You can find our OCIO configs here: X:\Pipeline\_Globals\LUTs



Suppoerted DCC tools and how they support ACES


Before we go into details here is a list of all our inhouse DCC´s we use to create our images and films.

Software ACES OCIO Plugin
Maya 1.0 Yes included
Nuke 1.0 Yes included
Fusion no Yes included
AFX no Plugin Yes
Flame 1.0 no included
Resolve 1.0 no included
Houdini tba tba tba
Cinema tba tba tba
Photoshop no ICC profile no
Premiere tba tba tba


As you can see most of our tools support the new ACES workflow.
As there are severy things you need to take care of the setup process for each DCC will be explained a little lower on this page.

File Formate


sRGB: jpg, pnd, tga, tif8, gif
Log: DPX
Linear: EXR

Maya setup


Nuke Setup


Flame Setup


Resolve Setup