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	<title>Parasol - User contributions [en]</title>
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	<updated>2026-07-24T06:34:36Z</updated>
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		<id>https://wiki.psl.dev/index.php?title=Mitarbeiter*innen&amp;diff=32164</id>
		<title>Mitarbeiter*innen</title>
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		<updated>2024-04-03T13:33:20Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: /* Kay Poprawe */&lt;/p&gt;
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==Anna-Lena Rüter==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:AnnaLena.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Junior Producer&amp;lt;br /&amp;gt;[http://mailto: Anna-Lena.Rueter@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; I was born and raised in small, modest Osnabrück and moved to beautiful Cologne six years ago where I did my Bachelor studies. In parallel, I worked at another film production and was able to gain a lot of experience. &amp;lt;br /&amp;gt;&lt;br /&gt;
Now, I&#039;ve landed on Parasol Island and I&#039;m looking forward to everything that&#039;s coming.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; &amp;lt;br /&amp;gt;  Even as a child, I loved order and structure. I think these are important elements for a producer. I love to interact with people and I&#039;m a very open-minded person. The feeling of &amp;quot;having things in hand&amp;quot;, structuring, coordinating and organizing makes me happy.&amp;lt;br /&amp;gt;&lt;br /&gt;
With every project you develop further – you never stop learning. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt;If I ever get bored, it’s when there is not much to do. &amp;lt;br /&amp;gt;&lt;br /&gt;
Positive kind of stress is what makes me leave my comfort zone. I like to be thrown in at the deep end.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Object of desire: good coffee. Of course, from a portafilter machine. It&#039;s actually at the top of my list of things I&#039;m going to treat myself to.br /&amp;gt;&lt;br /&gt;
What really moves me is the exchange with different people. I love to get to know them with their personalities and own story. Talking about our lives, fears, hopes, desires.&amp;lt;br /&amp;gt;&lt;br /&gt;
Fancy coffee and a nice conversation?  Let me know!   &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt; To be honest, I&#039;m still the analogue type of person. My constant companion at work is my notebook. I like to check off my tasks and cross things out. That gives me a liberating feeling. It’s always nice to sit down in the evening with a glass of wine and browse through my notebook.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt;What else? Instagram is one of the most frequent platforms I visit during the day. The platform gives me inspiration, but also offers space to capture moments and memories and share them with others. I like the exchange with friends or even new people. Even more, I like to meet people in real life.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? What are the works you wouldn’t want anyone to miss?&#039;&#039;&#039;&amp;lt;br /&amp;gt; Music and books are super important in my everyday life. In the morning on the way to Düsseldorf, I start with good music (Sticky Fingers puts me in a good mood or good old classic 1990s), and I end my day with a good book (preferably socially critical literature; last book was Dschinns by Fatma Aydemir). .&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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==Annika Jost==&lt;br /&gt;
{|&lt;br /&gt;
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| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Annika.jpg|frameless|215x215px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Head of Social Media&amp;lt;br /&amp;gt;[http://mailto:annika.jost@parasol-island.com annika.jost@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Berlin||&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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==Bastian Karschau==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Teambild BastianKarschau.jpg|249x249px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Content Concept &amp;amp; Management &amp;lt;br /&amp;gt;[http://mailto:bastian.karschau@parasol-island.co bastian.karschau@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Berlin||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt;A place called Buxtehude (one of the 200 German cities that offer a cute old town as their unique specialty). Soon to be “Berliner” as I’m heading towards the ten year mark of calling Berlin my home. Spent the last couple of years in Content Management at Elbkind Reply, now headed towards exciting projects with you. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; A foresighted workflow, a sense for good content, tech affinity and lots of experience in automotive topics.&lt;br /&gt;
By doing things I’ve never done before. I like the learning by doing approach supported by the exchange with experts in the respective fields.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps up your adrenaline level?&#039;&#039;&#039;&amp;lt;br /&amp;gt;Loading screens or any badly designed tech that is a time-waster.&amp;lt;br /&amp;gt;&lt;br /&gt;
Innovations that improve my everyday life so I can focus on the important things&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; Oddly specific maybe: Sichuan Chinese Cuisine. Changed my perception of how intense food can taste. Will hopefully become a master chef soon. Cooking and/or sharing great food with friends is something I don’t want to miss. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; My iPhone.&amp;lt;br /&amp;gt;&lt;br /&gt;
Wolt.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; YouTube. It’s the perfect mix of entertainment, education and absolute nonsense. &amp;lt;br /&amp;gt;Offline: Friends, family and a Shiba Inu called Kitsu (I’m a dog uncle).&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What music are you enjoying at the moment?  What are classics you would not want anyone to miss?&#039;&#039;&#039; I’m one of (probably) too many DJs in Berlin and therefore quite influenced by dance oriented music: Disco, House, Techno, Trance,... you name it. &amp;lt;br /&amp;gt;&lt;br /&gt;
Also very passionate about Ambient music so here is an all time classic: https://aphextwin.bandcamp.com/album/selected-ambient-works-volume-ii&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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==Ben Godry==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Teambild Ben Godry.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Head of UX&amp;lt;br /&amp;gt;[http://mailto:ben.godry@parasol-island.com ben.godry@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Berlin||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Concrete Jungle. Jungle – this Island is the first step into the right direction.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Building crossbows.&amp;lt;br /&amp;gt; Building tree-houses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Waiting.&amp;lt;br /&amp;gt;&lt;br /&gt;
Running.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Taming Tigers.&amp;lt;br /&amp;gt;&lt;br /&gt;
Raft.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Hands.&amp;lt;br /&amp;gt;&lt;br /&gt;
Brain.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Which website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt; No signal.&amp;lt;br /&amp;gt;&lt;br /&gt;
Monkeys. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? What are the works you wouldn’t want anyone to miss?&#039;&#039;&#039;&amp;lt;br /&amp;gt; Robinson Crusoe. &amp;lt;br /&amp;gt;&lt;br /&gt;
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==Benjamin Ditscheid==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Benjamin.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Senior Project Manager&amp;lt;br /&amp;gt;[http://mailto:Benjamin.Ditscheid@parasol-island.com Benjamin.Ditscheid@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Berlin||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Most recently, I worked for a media team in a consulting firm that believes in improving collaboration to empower people and organisations in new ways of working. In the future, I will support you guys in creating emotional designs and content for exciting clients.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Communication, planning, negotiating and supporting my team in any way I can are some of my key skills. I love to grow with new colleagues, projects, clients and of course training in all disciplines.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt; I&#039;m easily bored by uninspired designs, ideas and clients who are not open to trying something new. &amp;lt;br /&amp;gt;I&#039;m thrilled when I can watch my team produce amazing work. And, if I have enough time, I love riding my motorbike through stunning curvy roads.&amp;lt;br /&amp;gt;&lt;br /&gt;
Good concerts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt; A new motorcycle, which I&#039;ll probably never be able to afford until my kids leave home. But that’s okay, because my kids are what really moves me.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt; My smartphone and new AI applications like Chat-GPT.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Which website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt; YouTube and Instagram maybe, and offline I love to meet my best friends from Hamburg and Düsseldorf.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? What are the classics you wouldn’t want anyone to miss?&#039;&#039;&#039;&amp;lt;br /&amp;gt; I don&#039;t read that much, but I&#039;m hopefully going to finish Das Ende der Ehe by Emilia Roig soon.&amp;lt;br&amp;gt;I love bands like Rage Against the Machine, Slipknot or Bad Religion and for concentration Hauschka, Son Lux or Caribou. My classic recommendation could be the LP Unknown Pleasures by Joy Division.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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==Boris Schepker==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Teambild Boris Scheppere.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Head of Film&amp;lt;br /&amp;gt;[http://mailto:boris.schepker@parasol-island.com boris.schepker@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch &amp;lt;br /&amp;gt;Stadt: Berlin||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; I&#039;m originally from the Ruhr area and – like most people from there – I consider myself quite well grounded.&amp;lt;br /&amp;gt; At some point I was drawn out into the world – first to New Jersey for my last year in high school, moved on to beautiful Oregon for one semester at the university and finished my studies in Düsseldorf. &amp;lt;br /&amp;gt; After starting my professional career in Düsseldorf I moved on to Barcelona, and for the past 16 years I have remained in Berlin.&amp;lt;br /&amp;gt;Now that I&#039;m finally able to work for Parasol Island, I&#039;m happy to be back in Düsseldorf more often. To be honest, I sometimes miss the humour of the Rhinelanders in Berlin.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; &amp;lt;br /&amp;gt; The fact that I&#039;ve worked in agencies as well as in film productions means that I&#039;m quite good at mediating between all the different departments which work together on a production. &amp;lt;br /&amp;gt;&lt;br /&gt;
Diplomacy is one of my assets – along with my long professional experience. &amp;lt;br /&amp;gt;&lt;br /&gt;
In our fast-moving industry, today&#039;s knowledge can be outdated tomorrow already. I like to keep my finger on the pulse of current affairs and technological development – which is exactly what I find so exciting about Parasol Island. &amp;lt;br /&amp;gt;&lt;br /&gt;
People at PSL are already thinking and working in a fully digital way and I want to learn from them. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I&#039;m bored to death by the widespread motto: &amp;quot;We&#039;ve always done it this way&amp;quot;. Whereas I&#039;m inspired by international pioneers. &amp;lt;br /&amp;gt;&lt;br /&gt;
Last month I was lucky again to meet some international people at the Ciclope Festival and exchange ideas. What are digital natives in Brazil launching or what IT pioneers from China are already incorporating into mobile apps – these are inspiring topics for me.  &amp;lt;br /&amp;gt;&lt;br /&gt;
In comparison, a lot of what we in Germany see as the &amp;quot;hottest shit&amp;quot; is pretty much old-school in comparison. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt;The most important &amp;quot;thing&amp;quot; for me is education; to evolve every day. &amp;lt;br /&amp;gt;&lt;br /&gt;
I&#039;m currently working on my Spanish skills. This language is really a good example to the &amp;quot;many exceptions to the rule&amp;quot; – that&#039;s what makes it so much harder to master and is my daily challenge. Learning keeps the mind active. Which is a good thing.&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;What makes me really happy is when I can directly apply what I have just learned. My goal: Agree with a Spanish director on his treatment in Castilian, this way we can we come to a common denominator much faster.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Our Vespa Elettrica is a very important gadget in order to reach far away appointments in Berlin on time and of course in an environmentally friendly fashion. Driving a car in Berlin during rush hour – not a very good idea! &amp;lt;br /&amp;gt;&lt;br /&gt;
The app I currently use most is Apple Health – it helps me to be fit for those challenging projects. By the way I am still good at maintaining my 10.000 steps per day. Furthermore I like the Balloon, Headspace and Gardena Irrigation app.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039;  &amp;lt;br /&amp;gt;Duolingo.com, lingq.com and yr.no/en (much more reliable than Apple&#039;s weather spp). &amp;lt;br /&amp;gt;&lt;br /&gt;
f course I check out the news on spiegel.de the same way as on bild.de to get a broad idea of what&#039;s currently happening. &amp;lt;br /&amp;gt;&lt;br /&gt;
Since I started at PSL I would say Google Mail and My Parasol Island 😂. &amp;lt;br /&amp;gt;&lt;br /&gt;
I meet my family and friends offline, who else? If I answer my cell phone too often in this &amp;quot;offline environment&amp;quot; I get told off and everyone wants to prescribe to me a digital detox immediately. Not always an easy undertaking combining the analog and digital world.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? What are classics you would not want anyone to miss?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Männer in Kamelhaarmänteln – I like Elke Heidenreich, I wonder why? Is it because she grew up in Essen or her great grasp of the little things in life? &amp;lt;br /&amp;gt;&lt;br /&gt;
Who Ordered This Truckload of Dung? – helped me in many situations. It&#039;s just one of those books which can be read the way you like it: It works superficially and also if you want to go more into depth.&amp;lt;br /&amp;gt;&lt;br /&gt;
Musically speaking I am very, very old school: For sports I like French lounge music. During the day a nice mix of 1970s, 1980s and 1990s tunes.&amp;lt;br /&amp;gt;&lt;br /&gt;
I like to listen to most songs from the Great American Songbook or a nice selection of Mexican or Cuban &amp;quot;boleros y musica del ayer&amp;quot; for dinner parties or at the end of a long working day.&amp;lt;br /&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Caroline Oertner==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Psl og-image.png|180x180px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Junior Projektmanager&amp;lt;br /&amp;gt;[http://mailto:Caroline.Oertner@parasol-island.com Caroline.Oertner@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch &amp;lt;br /&amp;gt;Stadt: Berlin||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; I was born and raised in Düsseldorf but moved to Berlin three months ago, where I&#039;m headed now.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; As I finished my apprenticeship at Parasol Island, I brought the most important skill to the company, which is a great vibe and unique culture that I was also able to experience during my first time on the island. Additionally I am skilled in the field of Influencer Relations, Social Media Management / Marketing and Project Management. I would love to dive deeper into more analytic and agile processes and love to be challenged in new situations in general.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt; I am pretty bored of non authentic people. My adrenaline level rises as soon as someone in front of me drives so slowly that they cause a huge traffic jam. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; My current object of desire is basically everything interior as I just moved in.  The present political situation in the world moves me a lot and often makes me overthink the simple things in life. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; My airpods pro are pretty indispensable as well as really good snacks on a long ride. It may sound boring but Google has basically always a solution (can&#039;t recommend when searching for illness symptoms) &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; Definitely notion.so to keep my chaotic mind full of visions and ideas together.  Very basic but meeting friends and family is my no.1 offline activity.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? What are classics you would not want anyone to miss?&#039;&#039;&#039; I am still finishing the book IKIGAI which is about the Japanese way of living. &lt;br /&gt;
My type of music varies a lot and depends on my mood but I am currently loving the Indie genre a lot (reminds me of summer). &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clara Jumpertz==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Teambild ClaraJumpertz.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Production Assistent&amp;lt;br /&amp;gt;[http://mailto:clara.jumpertz@parasol-island.com clara.jumpertz@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch &amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; Born and bred in Rottweil, studied in the Netherlands, Bali and Thailand, former intern in London and now based in Düsseldorf. Where to next? I like getting surprised! &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; Positive mindset, creative strategic thinking, organisational talent combined with an intercultural sensitivity. Working outside my comfort zone helps me develop my talents, either if that is a new city, new people or simply standing on a ladder (yes, I’m afraid of heights).&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt; All-inclusive Hotels. What ramps my adrenaline level are new video uploads by Creative Director Sam Kolder and hitting the slopes in Japan.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; An E-Piano! I played the piano as a child and really missed making music during lockdown. I hope by the time I call one my own, it won’t collect dust in the basement. Talking about music; a good opera or theatre play moves me as much as a great techno-festival. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; My headphones and the app Citymapper, a public transit app. Without the app I would’ve been absolutely lost in London. It even lets you choose to avoid dimly lit areas – how great is that?!&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; YouTube. If I’m not online, I love to meet up with old friends from home, talking a bit of Swabian (local accent) and enjoying the Rottweiler Fasnet (Carneval).&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? What are classics you would not want anyone to miss?&#039;&#039;&#039; Podcasts such as “Gemischtes Hack” or “Fest und Flauschig”. It’s my perfect weekly dose of infotainment and helps me to switch off after a long day. &lt;br /&gt;
A movie trilogy you don’t want to miss out is “Before Sunrise”, “Before Sunset” and “Before Midnight” directed by Richard Linklater with Ethan Hawke and Julie Delpy. An authentic portrayal of love with each entry relishing the good, the bad, and the ugly that comes with it..&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Corinna Lippold==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Corinna Lipphold.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Junior 3D generalist&amp;lt;br /&amp;gt;[http://mailto:corinna.lippold@parasol-island.com :corinna.lippold@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch &amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; I&#039;m from a small village near Neuss and still living there. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; I&#039;m an open minded 3D generalist, eager to learn quickly, and i would like to improve my skills in all fields of CGI.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Negative minds, and waiting for the rendering to finish. &lt;br /&gt;
I love to go outside in the nature, do sports and visit new places.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; Going on vacation, good movies, good food. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; My phone with Spotify. Google and my mum have always a solution.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; Instagram, Artstation, Zalando. &amp;lt;br /&amp;gt;&lt;br /&gt;
I meet my family &amp;amp; friends offline.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? What are classics you would not want anyone to miss?&#039;&#039;&#039; br /&amp;gt;Books: Thrillers written by Andreas Gruber br /&amp;gt;&lt;br /&gt;
Music: Techno and Trancebr /&amp;gt;&lt;br /&gt;
Classics: Harry Potter&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Daniel Solbach==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:D_S.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Compositing Artist&amp;lt;br /&amp;gt;[http://mailto:daniel.solbach@parasol-island.com aniel.solbach@parasol-island.com]&amp;lt;br /&amp;gt;Languages: German, English&amp;lt;br /&amp;gt;City: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; Ten years ago I started working as a trainee at VCC Perfect Pictures afterwards I worked at Chamaeleon Digital Vision for 8 years as an Editor and Compositing Artist. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? &#039;&#039;&#039; Mostly post production stuff (editing, compositing, retouch, animation) in software e.g. flame, nuke, after effects, premiere pro but also Photoshop, Illustrator and a little bit inDesign.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039;I don&#039;t like rushes, selection and footage research in the internet. But I like compositing work and retouches. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire, and what really moves you?&#039;&#039;&#039; My little family. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; My headphones and Spotify are indispensable. Google has always good advice..&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Which website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; Twitter, 9gag, Humble Bundle. &amp;lt;br /&amp;gt;&lt;br /&gt;
I meet my family and friends offline. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? What are the works you wouldn’t want anyone to miss?&#039;&#039;&#039; Book: Null written by Adam Fawer. Music: Hip Hop, Rap, Rock, Nu-Metal/ Crossover, Skate Punk, Ska.&lt;br /&gt;
Classics: everything written by Terry Pratchet, Neil Gaiman and Douglas Adams.  &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Daniela Schiwek==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:DSCH.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Head of People &amp;amp; Culture&amp;lt;br /&amp;gt;[http://mailto:daniela.schiwek@parasol-island.com daniela.schiwek]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt; I started taping commercials on VHS when I was a teenager. Well, I always had a great passion for advertising. I got my first job at Jung von Matt in the 1990s more or less by accident, when the agency was still in its baby shoes, when we had no internet there but fax and only one layer in Photoshop. I have spent the last 4,5 years in HR at BBDO – mainly growing an international team with talents from all over the world. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let me say it with a quote from C.S. Lewis, &amp;quot;Onward and Upward!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company, how would you want to develop your talents? &#039;&#039;&#039; &amp;lt;br /&amp;gt; Positivity, empathy, pragmatism when needed and I even know how to run a campsite from my former job experience. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The opportunity to learn and to develop your talents further never stops. Rather, it is a journey that never ends throughout our lives. It always starts with motivation and listening!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Too much theory, I’m a fan of hands-on mentality. &amp;lt;br /&amp;gt;&lt;br /&gt;
People taking themselves too seriously. &amp;lt;br /&amp;gt;&lt;br /&gt;
Opera!?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Skiing, a good thriller or horror movies. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt; The Icon Coat by Max Mara.&amp;lt;br /&amp;gt;&lt;br /&gt;
People and emotions, society change.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt; The iphone, of course. And a blanket and a pillow.&amp;lt;br /&amp;gt;&lt;br /&gt;
Google and Netflix.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Unspectacular, probably some fashion shopping sites – I love clothes!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyone I can meet offline!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? What are the works you wouldn’t want anyone to miss?&#039;&#039;&#039;&amp;lt;br /&amp;gt; Karsten Dusse&#039;s Achtsam morden – and just started his sequel Das Kind in mir will achtsam morden.&amp;lt;br /&amp;gt;&lt;br /&gt;
German Hip Hop, Miley Cyrus, Robin Schulz, Greta van Fleet and Kate Bush. Classics from the Red Hot Chili Peppers, Beastie Boys, Amy Winehouse and Boney M.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dino Figuera==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:0903 Dino Figuera quadratisch-3974x3974.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Animation Director&amp;lt;br /&amp;gt;[http://mailto:dino.figuera@parasol-island.com dino.figuera@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Italienisch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dominik Bubel==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:DominikBubel.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Interface Designer&amp;lt;br /&amp;gt;[http://mailto:dominik.bubel@parasol-island.com dominik.bubel@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Woher kommst du und wohin willst du?&#039;&#039;&#039;Aufgewachsen im kleinen Saarland, studiert im noch kleineren Trier, danach ein halbes Jahr in Eindhoven/Holland, weitergezogen nach Hamburg und ab Mitte August  (2015) auf der Insel.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welche Fähigkeiten bringst auf die Insel mit, und wohin möchtest du dein Talent entwickeln?&#039;&#039;&#039; In Chaos beseitigen und für Ruhe sorgen bin ich ziemlich gut. Sieht man layout-technisch auch hier: www.dominikbubel.de. Ich möchte tiefer in die Screen- und Interface-Design-Materie eintauchen. .&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Was langweilt dich zu Tode und was lässt deinen Adrenalinpegel steigen?&#039;&#039;&#039; Mich langweilen: Unnötiges Geschnacke  und nicht auf den Punkt kommen. Mein Herzfrequenz steigt bei allem, was sich wie Chaos in meinem Auge anfühlt.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Was ist dein aktuelles Objekt der Begierde und was bewegt dich wirklich?&#039;&#039;&#039; Ganz vorne – natürlich – die Frau, und ins Auge gefasst habe ich den Hund Magyar Vizsla. Bewegt werde ich durch mein Fahrrad, meine Beine und mein nicht-durch-den-TÜV-kommendes Auto.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welches Gadget ist unentbehrlich und welche Applikation hat immer eine Lösung parat?&#039;&#039;&#039; iPhone und Siri sind eine recht gute Kombination!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welcher Domain stattest du täglich einen Besuch ab und wem gerne in echt?&#039;&#039;&#039; www.sueddeutsche.de, marks.burocratik.com, www.schleckysilberstein.com, vimeo.com, www.itsnicethat.com, www.clikclk.fr&lt;br /&gt;
domoa.tumblr.com, httpster.net.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Was liest und hörst du momentan und welche Standardwerke möchtest du nicht missen?&#039;&#039;&#039; Arbeit und Freelance Jobs, da bleibt nicht all zu viel freie Zeit zum Lesen … Hören und missen möchte ich nicht: Wun Two, Future Islands, De La Soul –  Old School Hip Hop, Biggie und so ....&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fabian Grodde==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:FGrodde.jpg|249x249px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Animation Director&amp;lt;br /&amp;gt;[http://mailto:fabian.grodde@parasol-island.com fabian.grodde@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Elena Kasnatschejew==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Elena.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Creative Assistant &amp;lt;br /&amp;gt;[http://mailto:Elena.Kasnatschejew@parasol-island.com Elena.Kasnatschejew@parasol-island.com]&amp;lt;br /&amp;gt;Languages: German, English&amp;lt;br /&amp;gt;City: Berlin||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
I was born in Mostowskoi, Russia and moved to Germany when I was three years old or so. I’ve been raised in a (not so small anymore) village called Ibbenbüren, NRW. After finishing school I wanted to study something that would give me the possibility to create and be creative, I choose architecture and moved to Bochum. After my studies I worked as an architect for about four year and moved to Düsseldorf. After two years of full-time work, I decided that I was in need of more room for art and creativity and started my master at the Kunstakademie Düsseldorf in the Baukunst Klasse. During this time I already done a lot of photography (started with analog film, so all those super old cams are my ultimate guilty pleasure). This all involved into working freelance in different fields and for different people. Last September I was facing – let’s call it- a pre-midlife crisis. I realized I want to work in the creative field and leave the Baubranche. Things added-up, some friends told me about the P-Island and now im here. Hyped and looking forward to work with amazing people and to learn and evolve. Also I want to use the opportunity to move to Berlin and join the office there at some point of the journey. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you read this whole text until here – congrats you certified Player 1 now.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
I love to dive into new experiences, helping out with my creative eye and bring things further. And that’s also what I want to develop. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Wasting my time (&amp;quot;Deutsche Bahn – harte Hassliebe und Menschen, die Animes in GerDub schauen&amp;quot;).&amp;lt;br /&amp;gt;&lt;br /&gt;
Everything with heights. (I always thought that I’m afraid of heights but a second later you&#039;ll find me at the top of a mountain wearing Chucks).&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
No object that would give you a better understanding of myself – but people that are talking right out of passion and sharing their experience, that is something that moves me. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Empathy. Empathy. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
I love Tumblr (underrated and forgotten). &amp;quot;Stars &amp;amp; Sternchen&amp;quot; from my life. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? What are the works you wouldn’t want anyone to miss?&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
At the moment I’m not reading a book, but I’m listening to a lot of music (always). Recommendations (if not already known): MAC MILLER, Tyler the Creator, Kaytranada, FKA Twigs, Masego, Rosalia, Brent Faiyaz, Kendrick Lamar, MCR-T* &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Eva Borgerding==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:EVB.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Management Assistant&amp;lt;br /&amp;gt;[http://mailto:Eva.Borgerdingw@parasol-island.com Eva.Borgerding@parasol-island.com]&amp;lt;br /&amp;gt;Languages: German, English&amp;lt;br /&amp;gt;City: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
I&#039;m a Düsseldorfer Mädsche and a child of the 1990ies. I recently moved to the countryside and I am heading to the island now. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
I navigate through a stormy sea with a cool head and I bring a positive attitude to the table. I find creative ways of solving problems and I am trained to divide my attention to multiple tasks at a time. I am looking forward to exploring new perspectives with you. I want to grow personally and professionally with each new task. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
A task-less day bores me to death. My adrenaline spikes while galloping through the countryside with my horse..&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
My dream is a cottage on a sunny island. My passion is my little Icelandic Horse. I love to spend every free minute in nature. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
My super gadgets are a screwdriver and an afternoon snack box. WhatsApp keeps my daily life together.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Off work I keep it mostly offline and like to spend time with my little family, my friends and my horse.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? What are the works you wouldn’t want anyone to miss?&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
At the moment I enjoy Sebastian Fitzek&#039;s Das Kind and Brianna Wiest&#039;s 101 Essays, die dein Leben verändern.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Music – depending on the occasion, everything between electronic tunes, Michael Jackson and Die Toten Hosen.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Classics are for me every Quentin Tarantino movie and everything with Jack Nicholson; as a song Gangsta&#039;s Paradise from Coolio, in terms of books Erik Axl Sund&#039;s Victoria Bergman Serie.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Georg Beuer==&lt;br /&gt;
{|&lt;br /&gt;
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| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:GeorgBeuer.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Senior Digital Strategist&amp;lt;br /&amp;gt;[http://mailto:georg.beuer@parasol-island.com georg.beuer@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: German, English, Italian &amp;lt;br /&amp;gt;Stadt: Berlin||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039;  &amp;lt;br /&amp;gt;Although I spent some time abroad in Italy and South Korea, I was born and raised in Berlin and will probably always come back if life takes me somewhere else. Professionally I started as Social Media Manager in an agency but grew into a digital strategist over the years. Hopefully I will someday end up in a leading position to innovate and make a positive impact on our digital society ... &amp;quot;someday&amp;quot;!&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; A fundamental and detailed understanding of social media and other digital operations paired with conceptual and presentational skills. &lt;br /&gt;
I hope to develop my insightful entertainment skills and enchanting strategy skills. Or was it the other way around?   &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps up your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Nothing is more boring than lockdown/social distancing. I long for occasions with as many close friends and/or entertaining new people as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; Any electronic device/app where I can listen to music or educational podcasts. I need INPUT!  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline? ?&#039;&#039;&#039; I fall into YouTube rabbit holes way too often. I wish I could say it&#039;s all about science and politics but too often I just keep on viewing the same scenes from my favourite films/show over and over and over and over...&lt;br /&gt;
Friends, family and hopefully cool, new colleagues are my offline heroes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What films and shows are you enjoying at the moment? What are the works you wouldn’t want anyone to miss?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Trending: How to sell drugs online, Ozark, The Expanse, Tenet, The Gentleman, South Park, Fleabag.&lt;br /&gt;
Classics: Snatch, Scrubs, Futurama, Lucky Number Slevin, Predestination, The Newsroom, Lammbock, The Other Cops.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Harry Fast==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File: harry.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Senior Animator &amp;amp; 3D Generalist&amp;lt;br /&amp;gt;[http://mailto:harry.fest@parasol-island.com harry.fast@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: German, English &amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Having drawn characters for as long as I can remember I started out in traditional 2D animation and made my way into the 3D world. I can look back at 12 years of experience in this area as a freelancer and I would love to grow that experience even more at Parasol Island.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; I do: CharacterDesign, Storyboarding, 2D Animation(TVPaint, but open for new things), 3D Modeling (Zbrush, Maya, MarvelousDesigner), Texturing (Substance Painter), Rigging (Maya, would love to start Houdini), Animation (Maya, , would love to start Houdini), and a little bit of Rendering (Maya).&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
I would love to add to that everything related to bringing characters to life, like Grooming, MuscleSim, ClothSim, CrowdSim and all sorts of CharacterFX. And I would love to be able to do that in different industry leading software packages like Houdini, Ziva, Blender etc.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps up your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Like for everybody else, for me the most boring thing is probably doing the same thing over and over again. Even if it was animation, I couldn&#039;t do it for years in a row. The only thing that keeps my mental health stable is probably learning.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt;My wife and my motorcycle! &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I would like to say that there is no such thing, but its likely to be the iPhone with its browser. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline? ?&#039;&#039;&#039; &amp;lt;br /&amp;gt;CGChannel.com, Welt.de, Zeit.de, Artstation.com and some others I don&#039;t want to tell...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Apparently I am never offline, like most people. But I do meet people. Most of the time these are family, friends and co-workers – but occasionally I also meet strangers that I don&#039;t talk to.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What films and shows are you enjoying at the moment? What are the classic you wouldn’t want anyone to miss?&#039;&#039;&#039; &amp;lt;br /&amp;gt; I love science fiction and fantasy. It takes you away the best from all the crap that goes on in the world and takes you to fictional crap that doesn&#039;t matter. Right now it is &#039;&#039;Vakuum&#039;&#039; from Phillip Peterson.&amp;lt;br /&amp;gt;&lt;br /&gt;
Music is difficult...  &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Everyone should see (or read): &#039;&#039;Bloodsport. Karate Tiger 1, ET, Goonies, IT&#039;&#039;, and that really old movie with that alien that eats everyone.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hervé Bonnaffoux==&lt;br /&gt;
{|&lt;br /&gt;
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| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Herve Bonnaffoux.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Junior Web Development Manager&amp;lt;br /&amp;gt;[http://mailto:Herve.Bonnaffoux@parasol-island.com Herve.Bonnaffoux@parasol-island.com]&amp;lt;br /&amp;gt;Language: French, German, English&amp;lt;br /&amp;gt;City: Berlin||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I&#039;m originally from the north of France, I grew up in a small village called Cuffies, which is like one hour north from Paris. I also lived in Lille for a long time before moving to Berlin five years ago. As for my future, it remains a perpetual question mark, but I&#039;m certain of how I aspire to be: endlessly curious and open-minded.&amp;lt;br /&amp;gt;A home at a sunny place with ocean view would be a life goal for me.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company, how would you want to develop your talents?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I bring my tech skills to the team, focusing mainly on frontend tasks for client projects. Beyond that, I&#039;ve got experience in project management and website maintenance and will take care of various tech tasks. My background includes a shift from IT sales and recruiting to becoming a software developer, with nearly two years at a Berlin startup where I managed the website and mobile app with a team. &lt;br /&gt;
My goal is to keep exploring the latest frameworks and methods in web development, so I can offer great advice on tech projects and, of course, make my code look slick and stylish.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps up your adrenaline level?&#039;&#039;&#039;&amp;lt;br /&amp;gt;Bores me to death: Big shopping malls. .&amp;lt;br /&amp;gt;&lt;br /&gt;
Ramps my adrenaline level: Playing music in front of a crowd. I play from time to time in Berlin clubs and I really enjoy it. I also love to go to the stadium to watch football or basketball, always fun. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; Current object of desire: Expanding my collection of records and setting up a home studio. I started music production with my younger brother last year, and we hope to release some tracks this year, blending elements of house, techno, and hip-hop. In the long run, I dream of establishing my own record label. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Stack Overflow and GitHub are like two bibles giving constant coding solutions – I had to mention it. Another indispensable gadget: the Shazam app. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently, whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Discogs or Bandcamp to look for new music. &amp;lt;br /&amp;gt;&lt;br /&gt;
I meet my friends a lot, when you live abroad they become like a second family. With some I have long and deep conversations at the bar, with others I go to exhibitions, and with some others I do some sports, this is how I find my balance!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? What are classics you would not want anyone to miss?&#039;&#039;&#039;&amp;lt;br /&amp;gt;Book: Kallocain is a dystopian novel where a chemist&#039;s creation of a truth serum exposes the inner thoughts and emotions of citizens in a totalitarian society, sparking resistance against the oppressive regime.&amp;lt;br /&amp;gt;Music: I&#039;m currently revisiting the works of my favorite French rapper, Alpha Wann. Additionally, I&#039;m always enjoying an old school rap and R&amp;amp;B playlist that lasts 24 hours.&amp;lt;br /&amp;gt;Selecting just one classic is a tough task, so here is a compilation of influential house music tracks that have left a mark on me. Cast Of Thousands: The Sun Will Shine (Victor Simonelli Club RMX), Underground Resistance: Hard Life, Ron Trent &amp;amp; Chez Damier: Teach Me, Keep Me, Laurent Garnier: The Man With The Red Face, Joel Mull: Close 2 You, Rachmad Project: Summer Breeze.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Isabel Kröner==&lt;br /&gt;
{|&lt;br /&gt;
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| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:isi.jpg|249x249px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Senior Producer &amp;lt;br /&amp;gt;[http://mailto:isabel.kröner@parasol-island.com isabel.kröner@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Frankfurt||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I grew up in Frankfurt am Main. Business-wise I moved to Munich, Düsseldorf and Hamburg. Now I&#039;m back home in Frankfurt and ready for the next adventure.&amp;lt;br /&amp;gt;A home at a sunny place with ocean view would be a life goal for me.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I love complex version lists and ordered chaos. So I hope to get better with all the Island tools we have. Furthermore I always have a good restaurant recommendation  – no matter what city you visit.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps up your adrenaline level?&#039;&#039;&#039;&amp;lt;br /&amp;gt;Rainy days.&amp;lt;br /&amp;gt;&lt;br /&gt;
Good music, festivals, traveling, good food and good wine.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; Pottery, a sky full of stars, parsley, parmigiano. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;My Phone and a good coffee machine. &amp;lt;br /&amp;gt;&lt;br /&gt;
Google or YT always have a solution.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Instagram, TikTok, Tagesschau.&amp;lt;br /&amp;gt;&lt;br /&gt;
Of course my best friends and family.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment?&#039;&#039;&#039; I like music more than books. For example Parra for Cuva, M83, James Vincent McMorrow, Arz, Justin Bieber (&amp;lt;3), Shirin David, Die P, IAMDDB, Doja Cat, MAJAN, Dante YN.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jan Shepherd==&lt;br /&gt;
{|&lt;br /&gt;
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| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:JanShepherd.jpg|249x249px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Creative Unit Lead&amp;lt;br /&amp;gt;[http://mailto:Jan.Shepherd@parasol-island.com Jan.Shepherd@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Berlin||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; I come from the South of Germany where they are capable of everything but Hochdeutsch. After moving to Austria for a while, I made Berlin my home and even grew some British roots through marrying a Sottish lady.   &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; I chip in a broad creative background going from graphic design and creating campaigns to art and film direction. I also bring some experience in understanding and translating a clients needs to the table. I would love to successfully combine both, to kick some ass and make the island an even more desirable player to work with.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps up your adrenaline level?&#039;&#039;&#039;&amp;lt;br /&amp;gt;Boring: Alpha-Silverbacks, being reasonable, paperwork. &amp;lt;br /&amp;gt;Adrenaline: If a plan comes together, fresh powder days, live music.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; ROSE Backroad AL. Everything about my little son Jack and my wife Amanda.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; It´s got to be my iPhone. To Google for solutions. And in my case, looking for directions.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; https://thatsthefinger.com, to stay humble. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Everyone I&#039;d not show the finger.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books are you enjoying at the moment? Reading: &amp;quot;Into the Woods&amp;quot; by John York, &amp;quot;Barbarian Days&amp;quot; by William Finnegan, &amp;quot;Tschik&amp;quot; by Wolfgang Herrndorf; Listening: &amp;quot;Malibu&amp;quot; by Anderson Paak, &amp;quot;Ride the Lightning&amp;quot; by Metallica, &amp;quot;Greatest Hits&amp;quot; by Rocco Granata. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jannis Karkosch==&lt;br /&gt;
{|&lt;br /&gt;
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| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:JannisKarkosch.jpg|249x249px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Trainee&amp;lt;br /&amp;gt;[http://mailto:Jannis.Karkosch@parasol-island.com Jannis.Karkosch@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt;School and gap year, and a happy family – gaining work experience to increase my value in the working world   &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company? How would you want to develop your talents?&#039;&#039;&#039;  &amp;lt;br /&amp;gt;Great social skills, video- and photography skills, first experiences in sales and customer relations, creativity, analytic thinking, straight forward attitude.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;Increase my social skills to infinity – build meaningful relations (in both terms, business and private) through interaction with clients and coworkers; effective and impactful working; also learning about the agency’s core work-flows: not only how to create and provide the final products and services (which I will learn during my apprenticeship) but also how the whole agency itself is working,  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps up your adrenaline level?&#039;&#039;&#039;&amp;lt;br /&amp;gt;Dry numbers or text work. &amp;lt;br /Content creation, filmmaking, photography, physical activity, work, nature, human interaction.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; Figuring out my new life in Düsseldorf, away from family and friends.&amp;lt;br /&amp;gt;My family.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;YouTube.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; .&amp;lt;br /&amp;gt;YouTube.&amp;lt;br /&amp;gt;Family (mom, dad, brother, grandparents, cousins) and close friends.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books are you enjoying at the moment?  &amp;lt;br /&amp;gt;Game of Thrones, part 17, audiobook.  &amp;lt;br /&amp;gt;German Rap.   &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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==Jessica Lagemann==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:JessicaLagemann.jpg| |250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Senior Social Media Manager&amp;lt;br /&amp;gt;[http://mailto:jessica.lagemann@parasol-island.com jessica.lagemann@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Berlin|| |&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt; I grew up in the flattest flatland, in Niedersachsen (Lower Saxony). After a few stops here and there I finally ended up in Berlin..&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Ignorance and arrogance! Slow internet and bad radio reception. &lt;br /&gt;
Adrenalin ramping in a positive way: Good concerts, animal videos, Capri Sonne and parachute jumping....&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Maybe one day, perhaps, a Leica camera. And, of course, a mini-horse named Li&#039;l Sebastian (Parks and Recreation fans know). Until then my beloved old bike I purchased at the local flee-market.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Google and my gut feeling.&amp;lt;br /&amp;gt;&lt;br /&gt;
Brain.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Pin Pin Pinterest. Friends and family – gladly on the Tempelhofer Feld in Berlin.&amp;lt;br /&amp;gt;&lt;br /&gt;
Monkeys. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? What are the works you wouldn’t want anyone to miss?&#039;&#039;&#039;&amp;lt;br /&amp;gt; After 17 years I once again excavated Stephen King&#039;s It, my read for the coming weeks. The new records from Arcade Fire and Manchester Orchestra. And – for topical reasons – Kettcar&#039;s Summer 89 (if they can do something, it’s lyrics). &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Jonathan Wulfes==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:0903 Jonathan Wulfes quadratisch-3974x3974.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Komponist&amp;lt;br /&amp;gt;[http://mailto:jonathan.wulfes@parasol-island.com jonathan.wulfes@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch, Französisch &amp;lt;br /&amp;gt;Stadt: Düsseldorf||&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Julia Demandt==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Julia_D.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Working Student&amp;lt;br /&amp;gt;[http://mailto: julia.demandt@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: German, English &amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I bring a diverse background to the table, with experience ranging from the gastronomy industry to working in a doctor&#039;s office. I also had the enriching opportunity of spending a year as an Au-Pair in America. Currently, I&#039;m in the final stages of completing my Bachelor&#039;s degree in Business Administration at Hochschule Düsseldorf. &amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
I&#039;m moving towards a future where I actively contribute to projects, ensuring their success. My goal is to continually enhance my skills and experience personal and professional growth by embracing new challenges.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; &amp;lt;br /&amp;gt; My skills: attention to detail, being organized, open minded, solution orientated. &amp;lt;br /&amp;gt;&lt;br /&gt;
How do I want to develop my talents? By engaging in a variety of tasks. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps up your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt;What bores me: the same routine everyday.&amp;lt;br /&amp;gt;&lt;br /&gt;
Ramping my adrenaline level: holding presentations.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Current object of desire: Parasol Island&#039;s coffee machine.  &amp;lt;br /&amp;gt;&lt;br /&gt;
What moves me: People‘s life stories. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Gadget: Smartphone &amp;lt;br /&amp;gt;&lt;br /&gt;
Application: Google &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039;&amp;lt;br /&amp;gt; Website: Mainly my university‘s site. &amp;lt;br /&amp;gt;&lt;br /&gt;
Whom I meet offline: My friends.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What music are you enjoying at the moment? What are the classic you wouldn’t want anyone to miss?&#039;&#039;&#039;&amp;lt;br /&amp;gt; Books: Novels – my current favourite is The Nightingale by Kristin Hannah.&amp;lt;br /&amp;gt;&lt;br /&gt;
Music: I like all kinds of music – my favourite artist is The Weeknd. &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Julio Klenker==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Julio.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Motion Designer&amp;lt;br /&amp;gt;[http://mailto: julio.klenker@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: German, English &amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I come from Aachen, the spot where Karl the Great used to soak in the thermal springs. When I was 13, my family took off to my mom&#039;s hometown, Recife in Brazil. For the next 14 years, I burned the sun, rode the waves, and sipped on caipirinhas. But eventually, I made my way back to Germany and ended up in Düsseldorf. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Some of the skills I bring to the company include a deep understanding of visual storytelling, proficiency in various animation and illustration software, and a keen sense of timing and rhythm. I would like to continue developing my talents by experimenting with new techniques, collaborating with other creatives from different fields, and exploring the intersection of design and technology.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps up your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt;What bores me to death is monotony and lack of creative freedom, while the thrill of working on a complex and challenging project ramps up my adrenaline level.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt;My current object of desire is to create an immersive and visually stunning motion project that breaks new ground and leaves a lasting impact on audiences. What really moves me is seeing the emotional response of people to my work and the impact it has on their lives. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
My iPad, and the app that always has a solution is Google maps. Saved me many times.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Chat GPT has actually been saving me heaps of time during my workflow recently.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039;&amp;lt;br /&amp;gt; I frequently visit Motionographer and Instagram to get inspired by the latest trends and techniques in motion design, and I often attend design and animation conferences to meet other creatives and expand my network. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What music are you enjoying at the moment? What are the classic you wouldn’t want anyone to miss?&#039;&#039;&#039;&amp;lt;br /&amp;gt; Lately, I&#039;ve been obsessed with this instrumental progressive rock band called Polyphia. Their sound is just incredible.&amp;lt;br /&amp;gt; Classics: The Warriors.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Julius Meyerhoff==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Julius.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Junior Realisator&amp;lt;br /&amp;gt;[http://mailto: Julius.Meyerhoff@parasol-island.com]&amp;lt;br /&amp;gt;Language: German, English &amp;lt;br /&amp;gt;City: Düsseldorf|| &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kai Obenhaus==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:0903 Kai Obenhaus 2 quadratisch-3974x3974.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Editor &amp;lt;br /&amp;gt;[http://mailto: kai.obenhaus@parasol-island.com]&amp;lt;br /&amp;gt;Languages: German, English&amp;lt;br /&amp;gt;City: Wiesbaden||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039;I started in television, spent some years doing music videos and more and more advertising and web formats lately.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; I love editing and color grading – and it is always possible to improve…  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; Bureaucracy vs. the latest technologies. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire, and what really moves you?&#039;&#039;&#039; A ticket to Tokyo. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable?&#039;&#039;&#039; My phone, computer and headphones are indispensable and help to solve most of the problems. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; Twitter, Google and Amazon. I meet friends and family all over the world.&lt;br /&gt;
 &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment?&#039;&#039;&#039;  I love cookbooks and have way too many.  A classic would be Teubner Dessert. &lt;br /&gt;
This week I listen to the new Tocotronic album and some Audioslave. &amp;lt;br /&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Karina Holter==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File: Karina.jpg|250x250px]]&amp;lt;br /&amp;gt;Social Media Manager&amp;lt;br /&amp;gt;[http://mailto: karina.boehme@parasol-island.com]&amp;lt;br /&amp;gt;Languages: German, English&amp;lt;br /&amp;gt;City: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039;&amp;lt;br /&amp;gt;I was born and raised in Neuss and have never left the most beautiful city (besides Düsseldorf) on the Rhine.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company?&#039;&#039;&#039; A lot of love, motivation and team spirit. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039;  &amp;lt;br /&amp;gt;Waiting waiting waiting... – and waiting. &amp;lt;br /&amp;gt;&lt;br /&gt;
Fast cars. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire, and what really moves you?&#039;&#039;&#039; Visiting Alaska is my current object of desire.&amp;lt;br /&amp;gt;&lt;br /&gt;
Success and people who have a motivating attitude and swim against the stream. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable?&#039;&#039;&#039;&amp;lt;br /&amp;gt; Smartphone – jups. &amp;lt;br /&amp;gt;&lt;br /&gt;
A solution? Google Maps, Tripadvisor and Spotify. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently?&#039;&#039;&#039; Instagram and Skyscanner, because traveling and Insta are always good buddies.&lt;br /&gt;
 &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment?&#039;&#039;&#039; My favorite kind of music is Black Music, RnB and of course 90s trash. &amp;lt;br /&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Katarina Tackenberg==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Katarina.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Trainee&amp;lt;br /&amp;gt;[http://mailto:katarina.tackenberg@parasol-island.com katarina.tackenberg@parasol-island.com] &amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I&#039;m from Osnabrück. I&#039;m also half Armenian because my mother is Armenian from the neighboring country Georgia. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I&#039;m a very open minded and communicative person and for this type of job that might be important. &amp;lt;br /&amp;gt;&lt;br /&gt;
I would like to gain a lot of experience and also get to know the different fields of work at Parasol. I would like to increase my creativity and face new challenges.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death, and what ramps your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt;People without diversity, if they do not want to question themselves and develop their minds. Also having one-sided conversations.&amp;lt;br /&amp;gt;&lt;br /&gt;
I love to try new things and for sure some dumb but funny things like rollercoasters to feel the adrenaline rush. But also the feeling of happiness, success and new experiences like living in a new city,  my new work and my first own flat ramps up my adrenaline. &amp;lt;br /&amp;gt;&lt;br /&gt;
Definitely roller coasters!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; My current object of desire is probably to start a new chapter in Düsseldorf, to find new hobbies and for sure to make a clean job. I think for me it was the best decision to move away from Osnabrück and further develop myself here.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;My most important gadget is my mobile phone because I have a lot of family all over the world and with my phone I can call them with the video function. &amp;lt;br /&amp;gt;&lt;br /&gt;
For solutions I always use Google. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039;  &amp;lt;br /&amp;gt;Lately I actually visited the Parasol Island website for information or some shopping websites but most of the time I use apps like Instagram or WhatsApp. &amp;lt;br /&amp;gt;&lt;br /&gt;
I meet my friends a lot and my family.   &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What music are you enjoying at the moment? &#039;&#039;&#039;  &amp;lt;br /&amp;gt; Music has a high priority in my life. I love music and I think Spotify takes the most energy from my phone.  &amp;lt;br /&amp;gt;&lt;br /&gt;
I hear a lot of different genres but lately I&#039;ve been listening to my own 1980s playlist. &amp;lt;br /&amp;gt;&lt;br /&gt;
I also used to sing back when I was younger. &amp;lt;br /&amp;gt;&lt;br /&gt;
 &amp;lt;br /&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Kay Poprawe==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Kay.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Senior 3D Artist&amp;lt;br /&amp;gt;[http://mailto: Kay.Poprawe@parasol-island.com]&amp;lt;br /&amp;gt;Language: German, English &amp;lt;br /&amp;gt;City: Düsseldorf|| &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Lara Rickert==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:LaraRickert.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Junior Art Director&amp;lt;br /&amp;gt;[http://mailto:lara.rickert@parasol-island.com lara.rickert@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; I grew up in a small village in the beautiful Sauerland. Now I am living in Cologne and I am very happy to be part of the Island. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; A lot of motivation to learn new things and a creative mind. I’m eager to improve my skills at the Island and learn a lot from professionals! &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death, and what ramps your adrenaline level?&#039;&#039;&#039; Traffic jams… Since I live in Cologne it belongs to my daily routine. &amp;lt;br /&amp;gt;&lt;br /&gt;
Definitely roller coasters!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; There is no object I desire, but what I really want is to travel and see all beautiful places around the world. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; Google Maps, otherwise I’m lost. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; Spotify and Instagram.  &amp;lt;br /&amp;gt;&lt;br /&gt;
I love spending time with my family and friends.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? &#039;&#039;&#039;  To be honest I don’t really like to read books. But when I do, I read motivational books that help me to improve myself. There is no specific genre of music I like. I’m listening to almost everything with positive vibes. &amp;lt;br /&amp;gt;&lt;br /&gt;
 &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laura Stawitzki==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:LAU.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Senior Project Manager&amp;lt;br /&amp;gt;[http://mailto: Laura.Stawitzki@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; I was born in Neuss. After university, I quickly moved to Munich, then to Hamburg and now back home after a short stopover of about 1.5 years at sea. My plan here is to continue to settle in and experience the city as a &amp;quot;grown up&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; A great passion for organizing, structuring and trying out new things. In principle, I talk a lot. I think I&#039;m also very good at dealing with challenging customers. Since standing still is absolutely not an option for me, I will extend and question my perspectives and ways of thinking at Parasol Island. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death, and what ramps your adrenaline level?&#039;&#039;&#039; I&#039;m not the most patient person, so I&#039;m just as bored waiting for parcels as I&#039;m excited to open them and see what&#039;s inside.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; I want a gold bicycle helmet for Christmas so that I can cycle safely in Düsseldorf again. That would really get me moving.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039;You always think you don&#039;t need it but once you have one, you can&#039;t live without it. My vacuum robot is a loyal and indispensable roommate for me. Spotify doesn&#039;t always have a solution ready but it always helps to find one and is my most used app. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; Chefkoch.de is the website I trust when it comes to dinner planning. &amp;lt;br /&amp;gt;&lt;br /&gt;
Offline, I meet friends to cook and be cooked for. But my favorite thing to do is to visit friends with a dog – because unfortunately I don&#039;t have one of my own yet. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? &#039;&#039;&#039;  Actually everything written by Jojo Moyes.&lt;br /&gt;
Recommending music is super difficult, it really depends on the mood. But 80 percent of the time I listen to RnB and Soul, except when I&#039;m doing sports, when I need more beats. &amp;lt;br /&amp;gt;&lt;br /&gt;
 &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Leonie Pleuse==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:leonie.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Apprentice for Marketing Communications&amp;lt;br /&amp;gt;[http://mailto:Leonie.Pleuse@parasol-island.com Leonie.Pleuseparasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; studied Art History and English at HHU Düsseldorf and then decided during the first semester of my masters that I want to go into a different direction. This led me here, where I hope to learn from experienced people and also to grow personally.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I am organized, adaptable and work well in teams. By working on different kinds of projects I&#039;d love to especially learn and improve my skills regarding project management, but also improve my communication skills by working with different groups of people.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death, and what ramps your adrenaline level?&#039;&#039;&#039;  &amp;lt;br /&amp;gt; I&#039;m actually a fan of routines, so I don&#039;t really get bored that easily. On the other hand I also love to break out of them occasionally and I like to confront myself with tasks or activities that are out of my comfort zone. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Everything kitchen related. I love cooking and baking, it&#039;s one of my passions so I am thrilled about every new equipment for my kitchen that I get.&amp;lt;br /&amp;gt;Music is another passion of mine. I usually don&#039;t last a day without listening to some good tunes and it keeps me motivated. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039;  &amp;lt;br /&amp;gt;Apart from my phone I&#039;m very attached to my headphones to listen to my favourite music whenever I want to.&amp;lt;br /&amp;gt;An application that always offers a solution and that is getting more important in all kinds of fields is of course ChatGPT, it changes life drastically and can often be very helpful.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt; I recently started to learn how to crochet, so my current go to websites are all those selling yarn and also Youtube, not only for crochet tutorials, but also to watch workout videos to do Pilates.&amp;lt;br /&amp;gt;&lt;br /&gt;
When I&#039;m offline I spend time with my boyfriend, my family and frie &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? &#039;&#039;&#039;   &amp;lt;br /&amp;gt; In books I always love a good romance novel. Currently I&#039;m also enjoying crime stories a lot, especially by Charlotte Link. &amp;lt;br /&amp;gt; My taste in music varies a lot. I used to listen to a lot of rock music, but lately I&#039;ve been getting more into techno.&amp;lt;br /&amp;gt; A classic I enjoy a lot is The Great Gatsby, it really gets me every time. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lena Hansen==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:LenaHansen.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Social Media Manager&amp;lt;br /&amp;gt;[http://mailto:Lena.Hansen@parasol-island.com lena.hansen@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; I&#039;m a Düsseldorf girl. Born here, stayed here! &amp;lt;br /&amp;gt;&lt;br /&gt;
What the future holds? That remains to be seen! For now I&#039;m on the island!   &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I studied architecture and worked in an architecture office before I went into marketing  at a real estate company. Part-time I work as a wedding-photographer and I&#039;m happy to be able to work creatively in that field. And that&#039;s why I&#039;m also happy to be able to work more creatively at Parasol and I&#039;m excited about all the further skills I can support and develop on the island. We will see!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death, and what ramps your adrenaline level?&#039;&#039;&#039;  &amp;lt;br /&amp;gt; Waiting, there is nothing more boring and annoying than unnecessary waiting. &amp;lt;br /&amp;gt;&lt;br /&gt;
Adrenaline ramping in a positive way: photographing and capturing real emotions.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Canon EF 24-70mm f/2.8L II USM lens to continue to capture great moments for eternity, to be able to look at the moments that move me over and over again. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039;  &amp;lt;br /EarPods with noise cancelling are incredibly important. And always a solution for me has my iPhone with all apps, contacts of family and friends.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt; I think mostly: instagram.com and google.com  &amp;lt;br /&amp;gt;&lt;br /&gt;
Offline: Family and friends! &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? &#039;&#039;&#039;   &amp;lt;br /&amp;gt; I’m team audiobook. That&#039;s why I can recommend the app Bookbeat. Chris Carter&#039;s Robert Hunter series is on top of my list. My childhood and thus a classic: Harry Potter. &amp;lt;br /&amp;gt;&lt;br /&gt;
 &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linus Karstaedt==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Linus.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Apprentice&amp;lt;br /&amp;gt;[http://mailto:linus.karstaedt@parasol-island.com linus.karstaedt@parasol-island.com&amp;gt;]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039;  I come from good old Berlin and lived there my whole childhood. After graduation from school I lived for 6 months in a van and surfed around the world. My big dream is to live and work remote on a sailing boat. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I I&#039;m a creative and young videographer, willing to absorb every technique and skill. I can surf too!&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death, and what ramps your adrenaline level?&#039;&#039;&#039;  &amp;lt;br /&amp;gt;Paper work and boring people bore me a lot. Sitting in the wrong position while the biggest set of the day rolls in the bay. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire?&#039;&#039;&#039; &amp;lt;br /&amp;gt; I want to a get foothold in the media industry and the perspective of working somewhere on the globe where I can surf every day &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; I couldn’t work without a camera in my life. I like to show the people my point of view on the world. I just say: &amp;quot;Fix it in the post&amp;quot; (;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Youtube for new tutorials. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? &#039;&#039;&#039;   &amp;lt;br /&amp;gt; I&#039;m not really into books but I&#039;m listening to a lot of music. Especially to the good old stuff of Rock,Rap and Pop. I couldn’t live without Seeed and Peter Fox they’re absolutely LEGENDS! They accompanied me my hole life.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Melanie Fischer==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:MelNeu.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Head of Accounting&amp;lt;br /&amp;gt;[http://mailto: melanie.fischer@parasol-island.com]&amp;lt;br /&amp;gt;Language: German, English &amp;lt;br /&amp;gt;City: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; I was born and grew up in the &amp;quot;highly catholic&amp;quot; Kevelaer. So, when it&#039;s dark my halo sometimes shines :-) At the age of  24  I was ready to move on to new shores. I was professionally drawn to the &amp;quot;BIG city&amp;quot; Düsseldorf. However, I ended up living on the other side of the Rhine, Neuss. I&#039;ve been enjoying it so much ever since, that I&#039;m still there.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I did the &amp;quot;classical&amp;quot; apprenticeship as a tax manager, followed by further trainings. One thing led to another and other similar tasks and skills were added to my curriculum. I can definitely say that I&#039;m a numbers&#039; artist. I&#039;m always excited about what one can experience and do with numbers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death, and what ramps your adrenaline level?&#039;&#039;&#039;  &amp;lt;br /&amp;gt; I don&#039;t really know boredom. There is always something I want to do. &amp;lt;br /&amp;gt;&lt;br /&gt;
My heart beats for nature and outdoor activities. I&#039;m an active person, I like hiking and the whole adrenaline rush that comes with it. I feel that I find my strength out there.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I would say having the freedom to meet my friends and knowing that my loved ones are safe and healthy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br &amp;gt;I mostly use Google in my research. Whether I have personal or job-related questions, I feel that most of the times Google can provide me with an answer or solution.&amp;lt;br /&amp;gt;Offline I meet my partner Nicolas, who is always there when I wake up. In the same time, my family is at the top of the dating list.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt; I&#039;m often on TikTok or Instagram looking at new stuff from my favourite content creators.&amp;lt;br /&amp;gt;When I&#039;m offline, I meet up with friends and family, go for a walk or visit a restaurant.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? What are classics you would not want anyone to miss?&#039;&#039;&#039;&amp;lt;br /&amp;gt; I love thrillers – books in between scary and beautiful. Unfortunately, since the Covid outbreak last year, I&#039;ve hardly had time for a good book. &amp;lt;br /&amp;gt;&lt;br /&gt;
When it comes to music, I&#039;m a child of the 1980s and 1990s. I like to sing and dance on that sound. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Merle Muß==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:MMuss.jpg|244x244px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;HR Generalist&amp;lt;br /&amp;gt;[http://mailto:merle.muss@parasol-island.com merle.muss@parasol-island.com]&amp;lt;br /&amp;gt;Languages: Deutsch, Englisch&amp;lt;br /&amp;gt;City: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; I live in Ratingen and love this city! It&#039;s the perfect mix of country life and big city. I&#039;ve spent the last few years working in project management with a focus on HR and in recruiting and now I&#039;m drawn to the island. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I&#039;m structured, always have an open ear for everyone and, above all, I am a team player who likes to work as a team and achieve great things together. I&#039;m always looking for new ways to develop myself and my skills, so I welcome all feedback and constructive criticism. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death, and what ramps your adrenaline level?&#039;&#039;&#039;  &amp;lt;br /&amp;gt; What bores me to death? Monotony!&amp;lt;br /&amp;gt;&lt;br /&gt;
A good thriller gets my adrenaline pumping.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Not an object, but my biggest dream is to see the Northern Lights one day.&amp;lt;br /&amp;gt;I&#039;m passionate about books, sports and my loved ones.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br &amp;gt;Apple reminders and a well-structured workspace are my A&amp;amp;O. I also couldn&#039;t live without my calendar.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt; A morning without solving a Wordle from the NY Times is a bad morning.&amp;lt;br /&amp;gt;&lt;br /&gt;
Away from work, you&#039;ll either find me on the couch with a good book or out with friends. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? What are classics you would not want anyone to miss?&#039;&#039;&#039;&amp;lt;br /&amp;gt;I love reading thrillers and crime novels. My all-time favorites: Harlan Coben and Freida McFadden. &amp;lt;br /&amp;gt;When it comes to music, I like to listen to everything except Techno and Schlager (I can only do that during carnival). &amp;lt;br /&amp;gt;Artists that I can listen to in any situation/mood: ABBA, Queen and the 1990s/2000s in general. &amp;lt;br /&amp;gt;&lt;br /&gt;
 &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mila Mardan==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Mila.jpg|250x250px]] &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Office Manager&amp;lt;br /&amp;gt;mila.mardan@parasol-island.com&amp;lt;br /&amp;gt;Sprache: Deutsch, Ukrainisch, Russisch&amp;lt;br /&amp;gt;Stadt: Hilden||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; Geboren und aufgewachsen bin ich in der Ukraine, und seit 19 Jahren wohne ich im wunderschönen Hilden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; Meinen organisatorischen Sinn und Durchhaltevermögen in Stresssituationen. Mein Ziel ist es in nächster Zeit mehr Managementaufgaben und Personalverantwortung zu übernehmen.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; Bei einer neuen Urlaubsplanung schlägt mein Herz höher. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire, and what really moves you?&#039;&#039;&#039; Ein Leben ohne Kinder ist langweilig... &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable?&#039;&#039;&#039; Eindeutig Iphone.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently?&#039;&#039;&#039; Pinterest, Facebook, Spotify&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment?&#039;&#039;&#039; The Cranberries, Lady Gaga aber auch sehr gerne Klassik.&amp;lt;br /&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Moritz von Schrötter==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:MvS.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[http://mailto:moritz.vonschroetter@parasol-island.com moritz.vonschroetter@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&lt;br /&gt;
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==Nils Hartmann==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Nils Hartmann.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Head of Interactive Department, Geschäftsführer&amp;lt;br /&amp;gt;[http://mailto:nils.hartmann@parasol-island.com nils.hartmann@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Berlin ||&#039;&#039;&#039;Woher kommst du und wohin willst du?&#039;&#039;&#039;&amp;lt;br /&amp;gt; &lt;br /&gt;
https://en.wikipedia.org/wiki/Bad_Kreuznach&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Was langweilt dich zu Tode und was lässt deinen Adrenalinpegel steigen?&#039;&#039;&#039;&lt;br /&gt;
https://www.instagram.com/p/BC5gUjtrw1w/?taken-by=dingeundsachen&amp;amp;hl=en&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Was ist dein aktuelles Objekt der Begierde und was bewegt dich wirklich?&#039;&#039;&#039;&lt;br /&gt;
 https://en.wikipedia.org/wiki/Finale_Ligure&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welches Gadget ist unentbehrlich und welche Applikation hat immer eine Lösung parat?&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.psychotherapie-mainz.de/tl_files/bildmaterial/fotos/impressum_stift.jpg www.psychotherapie-mainz.de/tl_files/bildmaterial/fotos/impressum_stift.jpg] &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcher Domain stattest du täglich einen Besuch ab und wem gerne in echt?&#039;&#039;&#039;&lt;br /&gt;
https://twitter.com/&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Was liest und hörst du momentan, und welches Standardwerk möchtest du nicht missen?&#039;&#039;&#039;&lt;br /&gt;
https://open.spotify.com/user/1121739498&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Onno Doepner==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Onno Doepner.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Trainee&amp;lt;br /&amp;gt;[http://mailto:Onno.Doepner@parasol-island.com Onno.Doepner@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: German, English &amp;lt;br /&amp;gt;City: Berlin||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; TI am from Hamburg. For studying, I went to Bremerhaven because they had a really creative and practical degree. After going from Hamburg to a smaller city I knew, it&#039;s only going up from here.   &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; Beside my skills in photoshop, illustrator, logic and so on, I bring my interest for everything creative. Design, print or moving images, I really want to learn everything creative, to create something unique.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Numbers really bore me. Hot food kills me every time, but I never stop trying.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire and what really moves you?&#039;&#039;&#039; I am trying to get back into skating but it&#039;s never easy in winter.&amp;lt;br /&amp;gt;Also, I try to keep my plants alive. They are doing okay – but they took some damage while moving and winter is coming. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; I never go outside without my AirPods. Especially with the long train rides in Berlin they are a must-have.  &amp;lt;br /&amp;gt;If I have a question no one I know can answer, there is always Google or Reddit. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
It has to be YouTube. Where else can you listen to music made by mushrooms and learn how to build a pool in the jungle.&amp;lt;br /&amp;gt;In real life I try to meet my friends as often as possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books are you enjoying at the moment?&#039;&#039;&#039;  &amp;lt;br /&amp;gt;The last time is held a book in my hands was on my vacation. It is called &#039;&#039;GRM&#039;&#039; and didn’t really fit the beach vibes, but I am confident I&#039;ll finish it on a dark winter day. My favorite classic has to be &#039;&#039;Perfume&#039;&#039;. &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Paul Dreisen==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:0903 Paul Dreisen 2 quadratisch-3974x3974.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Head of VfX&amp;lt;br /&amp;gt;[http://mailto:paul.dreisen@parasol-island.com paul.dreisen@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Peter Norenkemper==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:0903 Peter Norenkemper quadratisch-3974x3974.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;IT &amp;amp; Technical Infrastructure Manager&amp;lt;br /&amp;gt;[http://mailto:peter.norenkemper@parasol-island.com peter.norenkemper@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Woher kommst du und wohin willst du?&#039;&#039;&#039; Geographisch komme ich aus dem schönen Mülheim an der Ruhr. Beruflich war ich bis lang bei RWE in Essen im IT-Fieldservice beschäftigt und ich habe heute an meinem zweiten Tag bei Parasol Island immer noch die Hoffnung, dass ich genau hier hin möchte.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Was langweilt dich zu Tode und was lässt deinen Adrenalinpegel steigen?&#039;&#039;&#039; Offline sein. Ein spannendes Fußballspiel. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Was ist dein aktuelles Objekt der Begierde und was bewegt dich wirklich?&#039;&#039;&#039; Ich glaube für die Zugfahrt werde ich mir jetzt doch mal ein iPad zulegen. Die Öffentlichen Verkehrsmittel.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welches Gadget ist unentbehrlich und welche Applikation hat immer eine Lösung parat?&#039;&#039;&#039; Smartphone aber eine App die immer eine Lösung parat hat… am ehesten die Google App..&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welcher Domain stattest du täglich einen Besuch ab und wem gerne in echt?&#039;&#039;&#039; &lt;br /&gt;
Google, facebook, heise und ja ich stehe wenigstens dazu bild.de. Privat besuche ich neben dem Supermarkt um die Ecke meist meine Familie und Freunde. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Was liest und hörst du momentan und welche Standardwerke möchtest du nicht missen?&#039;&#039;&#039;Aktuell lese ich „Der Knochenbrecher“ von Chris Carter und höre Nirvana. Mit klassischer Literatur wurde ich in der Schule gequält. Das wünsche ich keinem. &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Philip Hansen==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:PhilippHansen.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Founder, Geschäftsführer Animation&amp;lt;br /&amp;gt;[http://mailto:philip.hansen@parasol-island.com philip.hansen@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&lt;br /&gt;
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&lt;br /&gt;
==Philipp Starck==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Starck.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Account Director&amp;lt;br /&amp;gt;[http://mailto:Philipp.Starck@parasol-island.com Philipp.Starck@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: German, English &amp;lt;br /&amp;gt;City: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; I&#039;m born in the beautiful town of Düsseldorf. I like the diversity of the city, the people and the closeness to the Netherlands, France and Belgium for a short weekend trip.   &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; My organizational skills are pretty well and I always stay calm in stressful phases. New colleagues and new clients ensure to automatically pick up new things that promote my talent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt;The most boring thing for me is waiting at the doctor. &amp;lt;br /&amp;gt;&lt;br /&gt;
Discovering new cities and countries gives my adrenaline a boost – but sometimes the money reimbursement from the tax department as well :-)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire and what really moves you?&#039;&#039;&#039; One of my desires is to climb some mountains in Nepal, but it&#039;s a long journey to this &amp;quot;once in your lifetime&amp;quot; moment. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; I love my Iphone, to be connected to the whole world. Tripadvisor and Google Maps are always good solutions while traveling. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; My favorite websites are Breuninger, Zalando, W&amp;amp;V, Netflix, Expedia.  &amp;lt;br /&amp;gt;&lt;br /&gt;
My family and good friends.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment?&#039;&#039;&#039;  &amp;lt;br /&amp;gt;I like chill out music, Cafe del Mar, progressive house.  &amp;lt;br /&amp;gt; Currently I&#039;m reading the book &amp;quot;The All Blacks: What We Can Learn About Leadership From New Zealand&#039;s National Rugby Team.&amp;quot;  &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Philippe Stalla==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Stalla.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Head of Animation Department &amp;lt;br /&amp;gt;[http://mailto:philippe.stalla@parasol-island.com philippe.stalla@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&lt;br /&gt;
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&lt;br /&gt;
==Raoul Reiß==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File: Raoul.jpg|250x250px]]/&amp;lt;br /&amp;gt;Project Manager&amp;lt;br /&amp;gt;[http://mailto:raoul.reiss@parasol-island.com raoul.reiss@parasol-island.com]&amp;lt;br /&amp;gt;Language: German, English &amp;lt;br /&amp;gt;City: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039;&amp;lt;br /&amp;gt; I grew up in a small town in the Ruhr area and then moved to Essen. I have been living in Düsseldorf for over three years now, and I think I am here to stay.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company? How would you want to develop your talents?&#039;&#039;&#039;&amp;lt;br /&amp;gt; One could say that I&#039;m extremely relaxed and almost never lose my composure. Additionally, I strive to have a holistic perspective and consider things from various angles and positions. According to my girlfriend, I&#039;m quite adept at mental calculations.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps up your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Lectures on the advantages and disadvantages of statutory health insurance versus private health insurance.&amp;lt;br /&amp;gt;&lt;br /&gt;
Water parks and therefore water slides.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you? &#039;&#039;&#039;  &amp;lt;br /&amp;gt;Definitely a dog, preferably a Corgi or wire-haired Dachshund.&amp;lt;br /&amp;gt;&lt;br /&gt;
Currently, what moves me the most is the preparation for my first marathon, along with the highs and (especially) lows that come with it . &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Airpods and Chat GPT. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt; whosampled.com and reviersport. &amp;lt;br /&amp;gt; Friends and people I can run and hang out with.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? &#039;&#039;&#039; &amp;lt;br /&amp;gt;Books: Not quite sure yet if I truly enjoy it, but atm I read Die Macht der Geographie.&amp;lt;br /&amp;gt;&lt;br /&gt;
Music: Currently, I&#039;m listening to the new Arlo Parks album, but I&#039;m sure this fact will be outdated by the time you read this, and I also listen to a lot of Soulection Radio. There&#039;s so much you shouldn&#039;t miss out on, but the earlier SoundCloud peak (Soulection influenced) and a good portion of disco and Motown tracks are definitely part of it. &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Richard Westerfield==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:RWesterfield.jpg|249x249px]]/&amp;lt;br /&amp;gt;Company Cook&amp;lt;br /&amp;gt;[http://mailto:Richard.Westerfield@parasol-island.com Richard.Westerfield@parasol-island.com]&amp;lt;br /&amp;gt;Language: German, English &amp;lt;br /&amp;gt;City: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039;&amp;lt;br /&amp;gt;I just came back from a walk with our new dog, Motte. We got her four weeks ago and she’s super anxious but we’re getting there. Originally, I’m from Krefeld. Right now, I’m heading towards a promising island! Seems like they like good food over there.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company? How would you want to develop your talents?&#039;&#039;&#039;&amp;lt;br /&amp;gt; First and foremost I bring my cooking skills. As a trained chef with 17 years of experience in all kinds of establishments, I think I’ll be able to serve you some nice to awesome meals. Additionally, I’ve got some skills in Audio Engineering, having worked as a stagehand, an audio engineer at Sprachlabor and other facilities. &amp;lt;br /&amp;gt;I also make some pretty good popsicles with my wife! You can check us on Insta, the name is Stieldiele.&amp;lt;br /&amp;gt;I’d like to develop my talents regarding vegan cooking and patisserie. Those are my two weakest spots and I’d like to improve here, so I can provide you with awesome desserts and offer inclusive meals instead of just substituting meat.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps up your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Bookkeeping and doing taxes bore me to death..&amp;lt;br /&amp;gt;&lt;br /&gt;
Music ramps up my adrenaline levels, especially Drum &amp;amp; Bass.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you? &#039;&#039;&#039;  &amp;lt;br /&amp;gt;My current object of desire is a small mixing desk, the Studer/Revox C279. I love old analog audio gear. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;There’s lots of indispensable tools for me as a chef. The most important one is, of course, my chef’s knife. Other honorable mentions are: hand blender, Microplane graters, citrus press.  &amp;lt;br /&amp;gt;&lt;br /&gt;
When it comes to non-kitchen tools, it’s probably my Airpod Pro. My wife and I have a very old and loud car so the noise cancelling is a real treat while driving long distances.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Since Twitter has been run into the ground my most frequented website is probably Reddit, to get my daily dose of doom scrolling.&amp;lt;br /&amp;gt;Offline I meet my friends and family. I’m very close with my brother Martin and we have a little Pen &amp;amp; Paper round going on. We meet every Tuesday to play Das schwarze Auge. At the moment we’re trying to rid the city of Greifenfurt of evil Orcs occupying it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? What are classics you would not want anyone to miss? &#039;&#039;&#039; &amp;lt;br /&amp;gt;Book: Die Faltung der Welt by Anders Levermann. He’s a scientist researching economic growth in a world with limited resources in the context of the climate crisis. I hope to gain new insights on how to grow my own popsicle business in a responsible way.&amp;lt;br /&amp;gt;Music: Amber Mark, Three Dimensions Deep; Caroline Polachek, Desire, I want to turn into you.&amp;lt;br /&amp;gt;Classics everyone needs to know:  Billy Joel, The Longest Time; Toto, I’ll supply the love; Gwen McCrae, All this love that I’m giving,  Fleetwood Mac, Everywhere; Tamia, So Into You. &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ricky Liddell==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File: RCK.jpg|250x250px]]/&amp;lt;br /&amp;gt;UX Trainee&amp;lt;br /&amp;gt;[http://mailto:Ricky.Liddell@parasol-island.com Ricky Liddell@parasol-island.com]&amp;lt;br /&amp;gt;Language: German, English &amp;lt;br /&amp;gt;City: Berlin|| &amp;lt;br /&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Ruben Ahlers==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File: Ruben Ahlers.jpg|250x250px]]/&amp;lt;br /&amp;gt;Junior Creative&amp;lt;br /&amp;gt;[http://mailto:ruben.ahlers@parasol-island.com ruben.ahlers@parasol-island.com]&amp;lt;br /&amp;gt;Language: German, English &amp;lt;br /&amp;gt;City: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; 40223&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; Digital diving, collecting and curating interesting things. Be it – (audio)-visual or conceptual. Some 3D imagery and animation too – instagram.com/ruben.ahlers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps up your adrenaline level?&#039;&#039;&#039; People not asking questions in a conversation – vice versa, I love people showing genuine empathy and interest. And dancing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you? &#039;&#039;&#039;  &amp;lt;br /&amp;gt;My focussed brain. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; My focussed brain, if I don&#039;t let it get distracted by gadgets. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt;are.na&amp;lt;br /&amp;gt;&lt;br /&gt;
People I can laugh about ridiculous things with. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? &#039;&#039;&#039; Check my playlists at https://open.spotify.com/user/1159885478&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sara Klych==&lt;br /&gt;
{|&lt;br /&gt;
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| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:SKlych.jpg|248x248px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Designer&amp;lt;br /&amp;gt;[http://mailto:sara.klych@parasol-island.com sara.klych@parasol-island.com]&amp;lt;br /&amp;gt;Language: German, English &amp;lt;br /&amp;gt;City: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039;&amp;lt;br /&amp;gt;I&#039;ve been working as a freelancer for some years now, offered integrative art projects for immigrant children, co-founded an association, and I ran a restaurant for two years. I love variety and getting involved in new topics. And now? The Island. Looking forward to working with new people, new challenges and experiences.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; I pack my bag and take with me: Empathy, humor and finding solutions. Through my freelance work I have a hands-on mentality and am always curious to learn new things. Therefore I&#039;m broad-based but want to find my design focus, move more into art direction in the future and of course learn the agency language to be able to communicate with the locals on the island. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps up your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Having to do the same thing over and over again with no room for innovation. &amp;lt;br /&amp;gt;My last rad adrenaline rush was a ride at a fair (I love fairs, but rides are not my thing)..&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;I love good food. Current object of desire: the Goldies Burger. &amp;lt;br /&amp;gt;&lt;br /&gt;
What really moves me is the exchange with people in an honest conversation. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Classic answer – my iPhone. Every efficiency tool combined in one place. &amp;lt;br /&amp;gt;And we all know Google always has a solution.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt;If you are into music digging like me I can recommend radiooooo.com. I often check out new fonts and font combinations via fontsinuse.com. &amp;lt;br /&amp;gt;&lt;br /&gt;
Offline I prefer to surround myself with my friends and family.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Right now the new Jungle album Volcano is playing in the background. My last book was a queer crime novel by a friend of my uncles, Schöneberger Steinigung by Peter Fuchs. &amp;lt;br /&amp;gt;&lt;br /&gt;
My classics include Max Frisch&#039;s Questionnaire and cheesy 1980ies pop hits.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sarabjeet Singh==&lt;br /&gt;
{|&lt;br /&gt;
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| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:sabpola.jpg|250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Web Developer&amp;lt;br /&amp;gt;[http://mailto:Sarabjeet.Sing@parasol-island.com Sarabjeet.Sing@parasol-island.com]&amp;lt;br /&amp;gt;Language: English, German &amp;lt;br /&amp;gt;City: Hamburg||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039;&amp;lt;br /&amp;gt;From India, living in Hamburg, and now to the Island.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; I have years of hands-on experience in the Digital Space working as a Creative Developer and Technologist. I love to constantly research and develop new ideas that can inspire the creative team to apply those for existing clients and use them to pitch for potential ones. I’m always looking to add value and exploit any new media idea to its fullest potential. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps up your adrenaline level?&#039;&#039;&#039;&amp;lt;br /&amp;gt;Uncertainty. &amp;lt;br /&amp;gt;&lt;br /&gt;
Being helpful.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you? &#039;&#039;&#039; &amp;lt;br /&amp;gt;More hours in a day. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; My laptop. And Google.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; Feedly (I have subscriptions mostly related to Creative, Tech &amp;amp; Money). &amp;lt;br /&amp;gt;&lt;br /&gt;
I try to spend time with my 3-year-old toddler.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment?&#039;&#039;&#039; Currently listening to Humble the Poet – Things No One Else Can Teach Us. &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sarah Abu Jumha==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Sarah AbuJumah.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Trainee&amp;lt;br /&amp;gt; [http://mailto:sarah.abujumha@parasol-island.com] &amp;lt;br /&amp;gt;Language: German, English, Arabic &amp;lt;br /&amp;gt;City: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039;&amp;lt;br /&amp;gt;I was born in Wuppertal and I&#039;m still living here. My Parents are from Palestine.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I&#039;m thinking about how to write this without coming across as conceited and stuffy because I&#039;m actually totally okay. I&#039;m a very communicative person who likes to exchange, I often hear that I&#039;m funny. I like to organize parties and I &#039;m known to be like a mother for everyone and to have everything always with me.&amp;lt;br /&amp;gt;&lt;br /&gt;
In addition, I love to learn new things and like to educate myself. My creativity also can not be limited. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps up your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt; When I have nothing to do, and animal documentations.&amp;lt;br /&amp;gt;&lt;br /&gt;
When I&#039;m given the chance and the trust to lead or do something beautiful, and during take-off and landing on a plane..&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Just the little things .I like to photograph very much, whether nature, people or small details. It&#039;s an aesthetic approach that you&#039;re developing for yourself. Everything I get in front of my lens is my desire. Because behind each image stands a story that inspires me.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Key combinations and 1password. &amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Beside Leapsome and Asana , the amazing Gen Z pages Instagram and Snapchat.&amp;lt;br /&amp;gt;&lt;br /&gt;
Of course my family and friends too.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment?&#039;&#039;&#039; &amp;lt;br /&amp;gt; I like thrillers , my latest read: The Package by Sebastian Fitzek.&amp;lt;br /&amp;gt;&lt;br /&gt;
My playlist is art, here you can find anything from newcomers to the good old OG&#039;s, and anything what your heart needs. There are no limits what music is concerned.&amp;lt;br /&amp;gt;&lt;br /&gt;
Sarah A.J. recommends: the German artist Reezy. &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sarah Krause==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Sarah Krause.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Influencer and Media Relations Manager&amp;lt;br /&amp;gt;[http://mailto:sarah.krause@parasol-island.com sarah.krause@parasol-island.com]&amp;lt;br /&amp;gt;Language: German, English &amp;lt;br /&amp;gt;City: Berlin||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039;&amp;lt;br /&amp;gt;I&#039;m from Düsseldorf, living in Berlin and headed to a bright future.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; Ask Till... he hired me. ;) &lt;br /&gt;
I appreciate my way of thinking which allows me to discover and expand various perspectives. &amp;lt;br /&amp;gt;&lt;br /&gt;
I would like to perfect my strengths and accept imperfections &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps up your adrenaline level?&#039;&#039;&#039; I think monologues about yourself are boring. Co-mmunication is key. &amp;lt;br /&amp;gt;&lt;br /&gt;
(Good) music and sports excite me.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Finding the perfect apartment in Berlin is a tough thing... If you hear something – let me know. This would really &#039;move&#039; me. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Gadget: Never underestimate good noise-cancelling headphones! &amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
App: for all Berliners: Wolt. Hands down best food delivery service. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I work in influencer marketing... Parasol pays me for checking Instagram (amongst other apps) at all times. &amp;lt;br /&amp;gt;&lt;br /&gt;
Offline I do not meet that many people tbh – it&#039;s January 2021. Stay home, stay safe.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Books: Motherhood  by Sheila Heti, An Apartment on Uranus by Paul B. Preciado, What&#039;s Love (or Care, Intimacy, Warmth, Affection) Got to Do with It?  published by e-flux journal &amp;amp; Sternberg Press. &amp;lt;br /&amp;gt;&lt;br /&gt;
Music: In general it&#039;s disco, funk and house. Everything by Brockhampton, SZA, Folamour and Roy Davis Jr.!&lt;br /&gt;
Classic track I don&#039;t want to miss: Only you - Steve Monite,  Gabriel (Live Garage Mix) - Roy Davis Jr.ft. Peven Everett.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sarah Schneider==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Sarah Schneider Portrait.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Producer&amp;lt;br /&amp;gt;[http://mailto:sarah.schneider@parasol-island.com sarah.schneider@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: German, English &amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; I come from a tranquil village near Paderborn called Lippstadt. After stops in the Sauerland and Ruhr region I stranded in Düsseldorf. I finished a master in photography and was working more than two years as a producer in Düsseldorf lately. My next goal is to explore the island step by step.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; Intentness, self-dependance and readiness of mind. I won’t lose my organising abilities even in stressful situations. A strong coffee and black humour are my weapons against chaos taking over. Now I’m open to face new adventures – if you don&#039;t go forward, you go backwards. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps up your adrenaline level?&#039;&#039;&#039; Slow people drive me nuts. I&#039;m almost never bored in my leisure time – and if I that would happen I’d call it luxury. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039;I have no list of objects of desire. If I want something, then it is a very spontaneous decision from the heart. My list of things that I do not need is definitely longer. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039;Of course my mobile – they say a phantom telephone ping is a widespread disease nowadays – so at least I’m not alone. The internet offers pretty much madness, but also most of the time a solution for everything. My laptop is another favorite gadget: With the silver bullet Photoshop I can solve almost any visual problem.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Which website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; Facebook and Instagram are probably a lot more than websites. They are the anchor point for social life, stalking instrument and deflection magnet. After the first coffe, ready fore more content, W&amp;amp;V, Lead Digital and Horizont are on my list. Almost forgot Amazon – what would life be without online shopping?&lt;br /&gt;
When the batteries of mobile and laptop are empty, I go to the movies, exercise or meet friends. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? What are the works you wouldn’t want anyone to miss?&#039;&#039;&#039;  &lt;br /&gt;
My ebook is full of crime thrillers. Simon Beckett, Stieg Larsson, Cody McFadyen. Currently I read Sebastian Fitzeks &amp;quot;Noah&amp;quot;. My playlist is as wild and colorful as my wardrobe, but especially full of Rock and Alternative. Guitars, drums and a handsome bass player - that is music. And: Everyone should see The Black Keys live. &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Saskia Zoeten==&lt;br /&gt;
{|&lt;br /&gt;
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| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:SaskiaNeu.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Social Media Manager&amp;lt;br /&amp;gt;[http://mailto: Saskia.Zoeten@parasol-island.com]&amp;lt;br /&amp;gt;Language: German, English &amp;lt;br /&amp;gt;City: Düsseldorf|| &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sebastian Druschel==&lt;br /&gt;
{||- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:SebastianDruschel.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Founder, Geschäftsführer Digital  &amp;lt;br /&amp;gt;&lt;br /&gt;
[http://mailto:sebastian.druschel@parasol-island.com sebastian.druschel@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: German, English&amp;lt;br /&amp;gt;Stadt: Düsseldorf&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sebastian Krätzer==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:SKraetzerJPG.jpg |250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Mediengestalter&amp;lt;br /&amp;gt;[http://mailto: Sebastian.Kraetzer@parasol-island.com]&amp;lt;br /&amp;gt;Language: German, English &amp;lt;br /&amp;gt;City: Düsseldorf|| &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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==Sophie Heinrichs==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Sophie .jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Trainee&amp;lt;br /&amp;gt;[http://mailto:sophie.heinrichs@parasol-island.com sophie.heinrichs@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch &amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039;  &amp;lt;br /&amp;gt;I’m from Moers and was born in Duisburg. Currently I’m still living with my Parents in a flat in Schwafheim but im looking forward to moving to Dusseldorf later this year :)   &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I have a good work ethic, and also a lot of interest for our work here, and whenever I can I try to participate in everything.&amp;lt;br /&amp;gt;&lt;br /&gt;
I’m looking forward to improving my skillset over my time here and maybe even discover new skills that I didn’t know about.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death, and what ramps your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt; I hate standing in line for something because I&#039;m very impatient..&amp;lt;br /&amp;gt;&lt;br /&gt;
I don&#039;t do things like skydiving – but my adrenaline level is increasing whenever I see new places and visit new cities while traveling.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt;One of my phone camera lenses broke a month ago so I guess I really need a new one.&amp;lt;br /&amp;gt;And also an own apartment near Parasol so I don‘t have to ride the train any longer. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; Probably my Macbook and my iPhone, and as it is for the most people – Google always has a solution.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What websites do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Instagram and Spotify.&amp;lt;br /&amp;gt;I spend lots of time with my boyfriend, and also with our friends. We like to go out and do things together – but sometimes also just relaxing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? &#039;&#039;&#039;&amp;lt;br /&amp;gt;A few weeks ago I was in Greece and while I was there I read four novels – all of them had a really flat storyline – but I liked them anyway.&amp;lt;br /&amp;gt;&lt;br /&gt;
Check out my playlist on [https://open.spotify.com/playlist/41zDXRRU4FuhMGQD9oQvSk?si=cmKzsv5sQwSqltRu7Rt4tQ&amp;amp;nd=1 Spotify].&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stefan Kirste==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:SKirste.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; 3D, VFX &amp;amp; Postproduction IT Manager&amp;lt;br /&amp;gt;[http://mailto:tefan.Kirste@parasol-island.com Stefan.Kirste@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch &amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039;  &amp;lt;br /&amp;gt;I originally come from beautiful Stralsund, then after 18 years in Munich I ended up in Erkrath.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; &amp;lt;br /&amp;gt;My skills in computer science combined with the long experience in film production is certainly the biggest asset for the island. In addition, I&#039;m always calm, concentrated and focused, even in tense situations.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death, and what ramps your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Tasks that would not be necessary if they (clients) had thought about it beforehand.&amp;lt;br /&amp;gt;Speed in combination with four wheels.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt; As a new father of two children, clearly my children.&amp;lt;br /&amp;gt;&lt;br /&gt;
At work, technological innovations. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;All things are replaceable. &amp;lt;br /&amp;gt;&lt;br /&gt;
Never say &amp;quot;always&amp;quot;! :D &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What websites do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Heise.de is my favorite place to get information about IT.&amp;lt;br /&amp;gt;I meet family and friends offline. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? &#039;&#039;&#039;&amp;lt;br /&amp;gt;I prefer any genre of electronic music, especially house and progressive.&lt;br /&gt;
My favorite books are thrillers.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stefanie Emken==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:StefanieEmken.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Social Media Community Manager&amp;lt;br /&amp;gt;[http://mailto:stefanie.emken@parasol-island.com stefanie.emken@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: German, English &amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; I was born and raised in Dusseldorf. Since I’ve just been stranded on the island, I’d just like to stay here.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; I have a penchant for organization, planning and communication. And – who knows what the future will bring? &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; I hate waiting! And I’m also suspicious of people who don’t understand my sarcasm. My adrenaline pumps every time my daughter does something that’s too dangerous in my eyes. And riding in a car too fast... On the positive side – music makes be really happy. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire?&#039;&#039;&#039; A garden! &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; The weather app and my iPhone. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Which website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039;Google. My kid, my man, my friends.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment?&#039;&#039;&#039;  I love good old House Music. I read for relaxation, so I go for lighter stuff. It’s so light that I don’t remember much of it. But I wouldn’t want to miss classics like  The Little Prince and Pippi Longstocking. &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stephan Krause==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:StefanKrause.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Post Production Supervisor&amp;lt;br /&amp;gt;[http://mailto:stephan.krause@parasol-island.com stephan.krause@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sven Richter==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:SV jr.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Director / Senior Creative Concept &amp;lt;br /&amp;gt;[http://mailto:sven.richter@parasol-island.com sven.richter@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Woher kommst du und wohin willst du?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Vom Niederrhein über Hamburg und Düsseldorf nach Tromsø, mit Orcas leben.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welche Fähigkeiten bringst auf die Insel mit, und wohin möchtest du dein Talent entwickeln?&#039;&#039;&#039; Film Allrounder. Konzept &amp;amp; Regie.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Was langweilt dich zu Tode und was lässt deinen Adrenalinpegel steigen?&#039;&#039;&#039; Wasser ohne Orcas. Orcas.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Was ist dein aktuelles Objekt der Begierde und was bewegt dich wirklich?&#039;&#039;&#039; Kajakurlaub mit Orcas. An Orcas denken.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welches Gadget ist unentbehrlich und welche Applikation hat immer eine Lösung parat?&#039;&#039;&#039; Smartphone. Kitchen Stories.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welcher Domain stattest du täglich einen Besuch ab und wem gerne in echt?&#039;&#039;&#039; https://explore.org/livecams/orcas/orcalab-base. Orcas. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Was liest und hörst du momentan, und welches Standardwerk möchtest du nicht missen?&#039;&#039;&#039; Was ist Was: Wale.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sven Terhart==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:SvenTerhardt.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Creative Director Motion&amp;lt;br /&amp;gt;[http://mailto:sven.terhart@parasol-island.com sven.terhart@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: German, English &amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039; Where do you come from, and where are you headed?&#039;&#039;&#039; Born and raised in Duisburg. Düsseldorf Flingern has been my home for the last six years. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039;Conceptual thinking, interdisciplinary design, work ethic. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; Not sure about a particular situation that bores me but Queen at Live Aid 1985 gets my adrenaline going every time.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire?&#039;&#039;&#039; Parasol&#039;s espresso machine is definitely in the top 5 right now.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;quot;There&#039;s no problem that cannot be fixed with a Youtube tutorial.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Which website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; Instagram is my guilty pleasure. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment?&#039;&#039;&#039;  More into podcast than books lately.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tatjana Hoffmann==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Tatjana .jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Accountant&amp;lt;br /&amp;gt;[http://mailto: tatjana.hoffmannl@parasol-island.com tatjana.hoffmann@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: German, Russian, English &amp;lt;br /&amp;gt;Town: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Born and raised in Omsk, Russia, a large city in southern Siberia and emigrated to Germany at the age of 25. Now I&#039;m calling Düsseldorf my home.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; Strong logical and analytical thinking. I want to develop further in an industry that is new to me and acquire new knowledge in accounting. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps up your adrenaline level?&#039;&#039;&#039; &amp;lt;br /Stupidity, disinterest and superficiality bores me.  &amp;lt;br /&amp;gt;&lt;br /&gt;
I love travel, music, dancing, sports and books. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What’s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Currently I spend a lot of time playing the piano. &amp;lt;br /&amp;gt;&lt;br /&gt;
Encounters with interesting personalities and travel move me.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I would prefer that I spend less time with it – but this gadget is my iPhone. Google always has an answer.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline? ?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Instagram, Facebook, Apple Music. &amp;lt;br /&amp;gt;&lt;br /&gt;
Of course I meet my friends and family offline &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment?&#039;&#039;&#039; &amp;lt;br /&amp;gt; Yuval Harari&#039;s A Brief History of Mankind  at the moment otherwise everything all over the place.  &amp;lt;br /&amp;gt;&lt;br /&gt;
I like listening to pop, disco and classical music. &amp;lt;br /&amp;gt;&lt;br /&gt;
Harry Potter.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thomas Gerber==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Thommy.jpg|249x249px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Producer&amp;lt;br /&amp;gt;[http://mailto:thomas.gerber@parasol-island.com thomas.gerber@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: German, English &amp;lt;br /&amp;gt;Stadt: Berlin||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I&#039;m from Berlin and I worked as script continuity, 1. AD and now I&#039;m so excited to explore Parasol. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills would you bring to the company?&#039;&#039;&#039;&amp;lt;br /&amp;gt;Curiosity, self-dependance, humor – and I&#039;m bringing the Berlin dialect to Parasol.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death?&#039;&#039;&#039; &amp;lt;br /&amp;gt;When I have nothing to do.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;My phone and I&#039;m nobody without Spotify. I need music, news and podcasts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? &#039;&#039;&#039; &amp;lt;br /&amp;gt;Spiegel.de. I don&#039;t have social media, so I don&#039;t use my phone often. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment? &#039;&#039;&#039; &amp;lt;br /&amp;gt; Siddhartha by Hermann Hesse, Blutsbrüder by Ernst Haffner, etc. &amp;lt;br /&amp;gt; Music: I like/love Techno. This is the kind of music which I&#039;m also producing and on the other side, classical music. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thomas Estenfeld==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:ThomasEsten.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Account Manager&amp;lt;br /&amp;gt;[http://mailto:thomas.estenfeld@parasol-island.com thomas.estenfeld@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Woher kommst du und wohin willst du?&#039;&#039;&#039;Aus dem schönsten Bundesland der Welt – dem Saarland. Da ich ja gerade erst auf der Insel angekommen bin, bleibe ich einfach hier.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Was langweilt dich zu Tode und was lässt deinen Adrenalinpegel steigen?&#039;&#039;&#039; Ein schlechter Tatort am Sonntagabend (momentan leider die Produktionen aus meiner Heimat ...). Meine drei Fussballvereine lassen jedes Wochenende meinen Adrenalinpegel steigen. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Was ist dein aktuelles Objekt der Begierde und was bewegt dich wirklich?&#039;&#039;&#039;Nicht zwingend mein aktuelles Objekt der Begierde aber schon lange mein Traum: Ein 1968 Ford Mustang GT Cabrio. Angeregte Diskussionen und Gespräche mit interessanten Persönlichkeiten. Menschen, die ihre Träume verwirklichen.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welches Gadget ist unentbehrlich und welche Applikation hat immer eine Lösung parat?&#039;&#039;&#039; Das iPad Mini Retina. Foursquare. Zumindest in vielen Dingen.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welcher Domain stattest du täglich einen Besuch ab und wem gerne in echt?&#039;&#039;&#039; faz.net und bild.de – aber natürlich nur für die Sportseiten ... In Echt treffe ich gerne so häufig es geht meine Freunde. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Was liest und hörst du momentan, und welches Standardwerk möchtest du nicht missen?&#039;&#039;&#039; Überwiegend Krimis und Thriller stehen in meinem Bücherregal. Aber auch die 11Freunde und die Beef werden fleißig gelesen. Spotify findet täglich neue Musik für mich. Eure Empfehlungen zu Standardwerken sind willkommen.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Thorsten Sellheim==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:TSE.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sales Developer &amp;lt;br /&amp;gt;[http://mailto:thorsten.sellheim@parasol-island.com thorsten.sellheim@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Till Emken==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Till.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Key Account Director Interactive&amp;lt;br /&amp;gt;[http://mailto:till.emken@parasol-island.com till.emken@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tim Trapmann==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:TimTrapmann.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Head of Strategy&amp;lt;br /&amp;gt;[http://mailto:tim.trapmann@parasol-island.com tim.trapmann@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; Well, in terms of career I’m looking back on 13 years of hustling through all different kinds of agencies. Born and raised in the Münsterland, true Westphalian. Hoping to find a new home here on the Island.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; Call me cross-disciplinary strategist, if you like. Or just: the dude doing this … things. Always taking the broader view and looking for inspiration. So I might fare well here, right? &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; I’m not into administrative work. Really not. Not at all. Only the cliché combo of coffee and music makes it tolerable. But feed me with food for thought, leave me to it and things will fall in place. No kidding. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire, and what really moves you?&#039;&#039;&#039; Cars and bikes move me. Sounds like a cheap joke – but it’s really that simple. Right now I’m wrenching on an old Jeep named Claus. Claus hates me, I guess. Always broken, never working.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039;None to be honest. Thought about it for a while, seems like the indispensable doesn’t exist yet. Or maybe I’m just getting old. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Which website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; That must be stanceworks.com, a car thing again. In real life, it’s the typical family &amp;amp; friends situation. Like being surrounded by a bunch of favorite human beings, spending time in bars, kitchens and on concerts. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment?&#039;&#039;&#039; Attack of nostalgia: read Der Abfall der Herzen, began listening to Muff Potter again, a band of my small-town youth. Try it, you’ll love it. Or hate it. One way or another, let me know, ok? &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tobias Bachleitner==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Bachleitner.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Senior Producer&amp;lt;br /&amp;gt;[http://mailto:tobias.bachleitner@parasol-island.com tobias.bachleitner@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Berlin||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt;From a long journey, to a kingdom.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
Smell diamonds, harvest diamonds. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt;No sparkle to smell, dull sound only. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt;A room overlooking a city, epic silence after a good day.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Telephone, the one on the other end of the line.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Which website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Süddeutsche Zeitung. Family and other dream dancers. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I often listen to the same songs, and usually prefer conversations to stories.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uwe Hasenfuss==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:UweH neu.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Communications&amp;lt;br /&amp;gt;[http://mailto:uwe.hasenfuss@parasol-island.com uwe.hasenfuss@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: German, English &amp;lt;br /&amp;gt;Stadt: Düsseldorf/Berlin||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; I was born within the Germanic-Rhaetian Limes and my heart still beats for the south. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039;  I have my [https://de.linkedin.com/in/uwe-hasenfuss-35985690 track record]. But learning never stops.   &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; The traffic on the A46. &lt;br /&gt;
To discover a fresh piece of music.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire?&#039;&#039;&#039; A garage. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039; Headphones. A run in the nature.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Which website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; Currently http://titlecapitalization.com – yeah Parasol&#039;s Radar… and of course: friends and family&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment?&#039;&#039;&#039;  All the classics I missed before. &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Virginia Kalla==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Virgina.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Social Media Manager&amp;lt;br /&amp;gt;[http://mailto: virginia.kalla@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Auf Kohle geboren“, as we Pottkids like to say. From Gladbeck to Essen via New Zealand and New York now back to Bochum. 🤘 Headed out into the world, exploring – and hopefully back to New Zealand at some point. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company?&#039;&#039;&#039; I can lick my elbow and I bet you can’t. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; People who believe they know it all, but actually don’t. Querdenker and ignorants ramp my adrenaline in a bad way – hiking and rollercoasters in a good way &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt;I have my eyes currently set on a longbow. &lt;br /&gt;
Words in all forms and shapes move me.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039;&amp;lt;br /&amp;gt;My laptop and my phone. If I’m looking for a solution, YouTube is my go-to, or my dad. He always has a solution or at least calming words to get me to find it.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? &#039;&#039;&#039; &amp;lt;br /&amp;gt;Instagram, YouTube, Goodreads, Nerdist. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Reading: The Farseer Trilogy by Robin Hobb &amp;lt;br /&amp;gt;&lt;br /&gt;
Listening: Dermot Kennedy &amp;lt;br /&amp;gt;&lt;br /&gt;
Classic: Macbeth &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wyron Abrajano==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0px 10px 0px 0px;&amp;quot; |[[File:Wyron.jpg|250x250px]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Creative Director&amp;lt;br /&amp;gt;[http://mailto: Wyron.Abrajano@parasol-island.com]&amp;lt;br /&amp;gt;Sprache: Deutsch, Englisch&amp;lt;br /&amp;gt;Stadt: Düsseldorf||&#039;&#039;&#039;Where do you come from, and where are you headed?&#039;&#039;&#039; &amp;lt;br /&amp;gt;From the great town Quadrath-Ichendorf (I don’t think an English name exists).  But it’s a real town, look it up.  I’m heading to the kitchen now, maybe client next, Cannes hopefully soon :) and one day heaven, I hope.  I mean the sky is the limit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What skills do you bring to the company? How would you want to develop your talents?&#039;&#039;&#039;  I have a media, strategy and of course creative background. Thus, I hope to bring some disruptive thinking, good times and great creative stuff to the table. I definitely need to develop my barista skills and apart from that I hope to deepen my creative knowledge here and learn some new tricks along the way.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What bores you to death and what ramps your adrenaline level?&#039;&#039;&#039; &amp;lt;br /&amp;gt;  I don’t know if I’m allowed to say this, but keeping track of my working hours is one of the most boring tasks.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What&#039;s your current object of desire, and what really moves you?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Nothing in particular, since I have the problem of buying random and unnecessary stuff too often. But currently I’m watching a lot of photography stuff, which makes me want to switch up my gear, even if I don’t have to.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What gadget is indispensable and which application always has a solution?&#039;&#039;&#039;&amp;lt;br /&amp;gt;I think my phone, though I really want to spend less time with it.  Besides that, a pen and paper are indispensable tools that I don’t want to miss.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What website do you visit frequently? Whom do you meet offline?&#039;&#039;&#039; &amp;lt;br /&amp;gt;  I spend a lot of time on Instagram and sometimes even find myself wasting too much time on TikTok. Offline I spend time  with family and friends and on Sundays you’ll find me at the church.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;What books and music are you enjoying at the moment?&#039;&#039;&#039; &amp;lt;br /&amp;gt;Shoe Dog by Phil Knight is a book that really inspired me.  The Alchemist is rightfully a classic and I think the Bible is underrated for life lessons.  For music it is vintage Kanye and Mac Ayres for some mellow tunes. &amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=ACES&amp;diff=15020</id>
		<title>ACES</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=ACES&amp;diff=15020"/>
		<updated>2017-06-30T08:25:18Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: /* Substance Painter Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Animation Department]]&lt;br /&gt;
&lt;br /&gt;
ACHTUNG WIP Seite, also echt WIP!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;In this document you will find all necessary information regarding the ACES color management workflows.&lt;br /&gt;
&amp;lt;br /&amp;gt;Please read all information at least twice and follow the instructions carefully.&lt;br /&gt;
&amp;lt;br /&amp;gt;If there are any questions concerning the documentation please contact Paul Dreisen for further information.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&amp;lt;br /&amp;gt;The Academy Color Encoding System (ACES) is a color image encoding system created by hundreds of industry professionals under the auspices of the Academy of Motion Picture Arts and Sciences. ACES allows for a fully encompassing color accurate workflow, with &amp;quot;seamless interchange of high quality motion picture images regardless of source&amp;quot;&lt;br /&gt;
&amp;lt;br /&amp;gt; To make things short, it handles colors pretty well.&lt;br /&gt;
&amp;lt;br /&amp;gt; From the technical side ACES is a huge color space which can handle very other color space without loosing any information.&lt;br /&gt;
&amp;lt;br /&amp;gt; Do you want to know more?&lt;br /&gt;
&amp;lt;br /&amp;gt; https://en.wikipedia.org/wiki/Academy_Color_Encoding_System&lt;br /&gt;
&amp;lt;br /&amp;gt; http://opencolorio.org/&lt;br /&gt;
==ACES vs OCIO what?==&lt;br /&gt;
&amp;lt;br /&amp;gt; Wtf is ACES and why do I find so many information about OCIO?&lt;br /&gt;
&amp;lt;br /&amp;gt; ACES is the color space.&lt;br /&gt;
&amp;lt;br /&amp;gt; OCIO is a set of tools designed to manage everything ACES is able to do with colors.&lt;br /&gt;
&amp;lt;br /&amp;gt; If possible we are going to use one OCIO config for all our DCC tools.&lt;br /&gt;
&amp;lt;br /&amp;gt; At the moment not every tool supports the use of a custom OCIO config!&lt;br /&gt;
&lt;br /&gt;
==Important info on using ACES==&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
* Projects done in ACES can be easily saved into sRGB or Rec 709 color space.&lt;br /&gt;
* You will need to convert all used input files with the right mode into ACES, otherwise they will produce wrong colors.&lt;br /&gt;
* In case we do only a part time ACES workflow it is possible to write out into log files with the same look as the camera raw material (Nuke setup)&lt;br /&gt;
* Working with ACES means paying extra attention to color and color workflow rules!&lt;br /&gt;
* If a 3D rendered file is done using ACES it cannot be used with a sRGB comp workflow! &lt;br /&gt;
* In a perfect world we would preconvert all plates into ACES before we start working on the in VFX.&lt;br /&gt;
* You can find our OCIO configs here: X:\Pipeline\_Globals\LUTs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supported DCC tools and how they support ACES==&lt;br /&gt;
&amp;lt;br /&amp;gt; Before we go into details here is a list of all our inhouse DCC´s we use to create our images and films.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Software !! ACES !! OCIO !! Plugin&lt;br /&gt;
|-&lt;br /&gt;
| Maya || 1.03 || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| Nuke || 1.03 || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| Fusion || no || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| AFX || no || Plugin || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Flame || 1.0 || no || included&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 1.0 || no || included&lt;br /&gt;
|-&lt;br /&gt;
| Houdini || tba || tba || tba&lt;br /&gt;
|-&lt;br /&gt;
| Cinema || tba || tba || tba&lt;br /&gt;
|-&lt;br /&gt;
| Photoshop || no || ICC profile || no&lt;br /&gt;
|-&lt;br /&gt;
| Premiere || tba || tba || tba&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt; As you can see most of our tools support the new ACES workflow.&lt;br /&gt;
&amp;lt;br /&amp;gt; As there are severy things you need to take care of the setup process for each DCC will be explained a little lower on this page.&lt;br /&gt;
&lt;br /&gt;
==Workflow best case==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* everything is running as planned ^^ (Never gonna happend but here is how it should be)&lt;br /&gt;
* For editing most of the time we do use Premiere which does not support a ACES workflow at the moment, by the time it does... We will need to do a preconversion of all takes into ACES on set or before we go into editing.&lt;br /&gt;
&lt;br /&gt;
# After editing we take all needed source materials and convert them via Resolve into linear ACES EXR files.&lt;br /&gt;
# In the next step we render all takes in the edit and create shots in Shotgun for each required VFX shot (backplates need to be sorted into the right folder structure).&lt;br /&gt;
# The linear ACES files are then conformed in Flame and Resolve for the next steps (grading and conforming)&lt;br /&gt;
# In the VFX pipeline we use those linear files to do all VFX work. For viewing the output we use the sRGB or Rec709 conversion.&lt;br /&gt;
# 3D and comp renderings are rendered out only into linear ACES.exr files. Only the latestJPG saver will have a preview conversion into sRGB or Rec709.&lt;br /&gt;
# At the end of the project we render out a sRGB/Rec709 converted Master for sendout and the client. Besides that we render a linear ACES Master for our archive.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
# To sum it up. We try to keep all files in linear space during the whole project and not bake in any sRGB or whatever converion to it.&lt;br /&gt;
&lt;br /&gt;
==File Formate and conversions==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* ACES supports every file format we know, but to make our life a little bit easier we should limit our selves to use only a few formats.&lt;br /&gt;
* Not every format can or should handle every ACES colorspace.&lt;br /&gt;
# There are the usual 8 bit formats which are there to store sRGB image data&lt;br /&gt;
* for example:  jpg, png, tga, tif8, gif&lt;br /&gt;
* all these files need to be converted into linear files using the utility sRGB - texture conversion&lt;br /&gt;
&amp;lt;br /&amp;gt;Log: DPX&lt;br /&gt;
&amp;lt;br /&amp;gt;Linear: EXR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maya setup==&lt;br /&gt;
&lt;br /&gt;
Setup your Maya like this.&lt;br /&gt;
&lt;br /&gt;
[[File:MayaOcioSetup.JPG|1024x1024px]]&lt;br /&gt;
&lt;br /&gt;
To avoid errors in RedShift you should setup your render settings like this.&lt;br /&gt;
&lt;br /&gt;
[[File:MayaRedShiftGammaSettings.jpg|400px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nuke Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt; Nuke is best suited for a OCIO color management workflow. To setup Nuke in the right way you will need to do the following steps.&lt;br /&gt;
&amp;lt;br /&amp;gt; [[File:Nuke_Setup.jpg|600px]]&lt;br /&gt;
* Press the hotkey &amp;quot;s&amp;quot; to load up your project settings&lt;br /&gt;
* select the &amp;quot;color&amp;quot; tab and switch from nuke to OCIO in the color management field.&lt;br /&gt;
* select &amp;quot;custom&amp;quot; again and enter this config location into the folder: x:/Pipeline/_Globals/LUTs/OCIO/aces_1.0.3/config.&lt;br /&gt;
* now everything is ready for working with ACES in Nuke&lt;br /&gt;
&lt;br /&gt;
==Flame Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Resolve Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Digital Fusion Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==After FX Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; In After Effects you can load the plugin &amp;quot;OpenColorIO&amp;quot; and put it onto an adjustment layer ontop of your comp or footage.&lt;br /&gt;
&amp;lt;br /&amp;gt; Inside of the plugin window you will need to load our OCIO config file from here: X:\Pipeline\_Globals\LUTs\OCIO\aces_1.0.3&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:AFX_Setup.jpg|800px]]&lt;br /&gt;
# Here you can load the OCIO file&lt;br /&gt;
# Next you can choose the source color space from your material or comp. Alexa log or ACEScg for example.&lt;br /&gt;
# At last you can choose the output color space which is normally sRGB(ACES)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; The setup in AFX is a bit tricky and complex, but at least you can work with ACEScg linear images if you get them from our 3D guys.&lt;br /&gt;
&lt;br /&gt;
==Premiere Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt; Same as in AFX but at the moment the plugin is too slow to use it for editing :-(&lt;br /&gt;
&lt;br /&gt;
==Substance Painter Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;Substance Painter is not able to save/bake textures into the selected LUT Format, it is just possible to display it in the viewport of Painter.&lt;br /&gt;
&lt;br /&gt;
The maps exported from SD and SP are in sRGB or gamma-encoded space. They are not exported as linear.&lt;br /&gt;
&lt;br /&gt;
EXR Textures are also saved as sRGB not as Linear. &amp;lt;&amp;lt;&amp;lt; Pretty shitty!!&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;How to activate?&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;1. You need to import/copy the LUT Profile to Substance Painter.&lt;br /&gt;
&amp;lt;br /&amp;gt;2. LUTS are located here. X:\Pipeline\_Globals\LUTs\OCIO\forSubstance&amp;lt;br /&amp;gt;3. Drag/Drop the LUTS to your Color Profiles shelf in Substance Painter.&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:SubstancePainter_Setup2.JPG|1800x1800px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Activate and select your desired Color Profile&amp;lt;br /&amp;gt;[[File:SubstancePainter_Setup1.JPG|724x724px]]&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=ACES&amp;diff=15019</id>
		<title>ACES</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=ACES&amp;diff=15019"/>
		<updated>2017-06-30T07:57:26Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: /* Substance Painter Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Animation Department]]&lt;br /&gt;
&lt;br /&gt;
ACHTUNG WIP Seite, also echt WIP!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;In this document you will find all necessary information regarding the ACES color management workflows.&lt;br /&gt;
&amp;lt;br /&amp;gt;Please read all information at least twice and follow the instructions carefully.&lt;br /&gt;
&amp;lt;br /&amp;gt;If there are any questions concerning the documentation please contact Paul Dreisen for further information.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&amp;lt;br /&amp;gt;The Academy Color Encoding System (ACES) is a color image encoding system created by hundreds of industry professionals under the auspices of the Academy of Motion Picture Arts and Sciences. ACES allows for a fully encompassing color accurate workflow, with &amp;quot;seamless interchange of high quality motion picture images regardless of source&amp;quot;&lt;br /&gt;
&amp;lt;br /&amp;gt; To make things short, it handles colors pretty well.&lt;br /&gt;
&amp;lt;br /&amp;gt; From the technical side ACES is a huge color space which can handle very other color space without loosing any information.&lt;br /&gt;
&amp;lt;br /&amp;gt; Do you want to know more?&lt;br /&gt;
&amp;lt;br /&amp;gt; https://en.wikipedia.org/wiki/Academy_Color_Encoding_System&lt;br /&gt;
&amp;lt;br /&amp;gt; http://opencolorio.org/&lt;br /&gt;
==ACES vs OCIO what?==&lt;br /&gt;
&amp;lt;br /&amp;gt; Wtf is ACES and why do I find so many information about OCIO?&lt;br /&gt;
&amp;lt;br /&amp;gt; ACES is the color space.&lt;br /&gt;
&amp;lt;br /&amp;gt; OCIO is a set of tools designed to manage everything ACES is able to do with colors.&lt;br /&gt;
&amp;lt;br /&amp;gt; If possible we are going to use one OCIO config for all our DCC tools.&lt;br /&gt;
&amp;lt;br /&amp;gt; At the moment not every tool supports the use of a custom OCIO config!&lt;br /&gt;
&lt;br /&gt;
==Important info on using ACES==&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
* Projects done in ACES can be easily saved into sRGB or Rec 709 color space.&lt;br /&gt;
* You will need to convert all used input files with the right mode into ACES, otherwise they will produce wrong colors.&lt;br /&gt;
* In case we do only a part time ACES workflow it is possible to write out into log files with the same look as the camera raw material (Nuke setup)&lt;br /&gt;
* Working with ACES means paying extra attention to color and color workflow rules!&lt;br /&gt;
* If a 3D rendered file is done using ACES it cannot be used with a sRGB comp workflow! &lt;br /&gt;
* In a perfect world we would preconvert all plates into ACES before we start working on the in VFX.&lt;br /&gt;
* You can find our OCIO configs here: X:\Pipeline\_Globals\LUTs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supported DCC tools and how they support ACES==&lt;br /&gt;
&amp;lt;br /&amp;gt; Before we go into details here is a list of all our inhouse DCC´s we use to create our images and films.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Software !! ACES !! OCIO !! Plugin&lt;br /&gt;
|-&lt;br /&gt;
| Maya || 1.03 || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| Nuke || 1.03 || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| Fusion || no || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| AFX || no || Plugin || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Flame || 1.0 || no || included&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 1.0 || no || included&lt;br /&gt;
|-&lt;br /&gt;
| Houdini || tba || tba || tba&lt;br /&gt;
|-&lt;br /&gt;
| Cinema || tba || tba || tba&lt;br /&gt;
|-&lt;br /&gt;
| Photoshop || no || ICC profile || no&lt;br /&gt;
|-&lt;br /&gt;
| Premiere || tba || tba || tba&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt; As you can see most of our tools support the new ACES workflow.&lt;br /&gt;
&amp;lt;br /&amp;gt; As there are severy things you need to take care of the setup process for each DCC will be explained a little lower on this page.&lt;br /&gt;
&lt;br /&gt;
==Workflow best case==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* everything is running as planned ^^ (Never gonna happend but here is how it should be)&lt;br /&gt;
* For editing most of the time we do use Premiere which does not support a ACES workflow at the moment, by the time it does... We will need to do a preconversion of all takes into ACES on set or before we go into editing.&lt;br /&gt;
&lt;br /&gt;
# After editing we take all needed source materials and convert them via Resolve into linear ACES EXR files.&lt;br /&gt;
# In the next step we render all takes in the edit and create shots in Shotgun for each required VFX shot (backplates need to be sorted into the right folder structure).&lt;br /&gt;
# The linear ACES files are then conformed in Flame and Resolve for the next steps (grading and conforming)&lt;br /&gt;
# In the VFX pipeline we use those linear files to do all VFX work. For viewing the output we use the sRGB or Rec709 conversion.&lt;br /&gt;
# 3D and comp renderings are rendered out only into linear ACES.exr files. Only the latestJPG saver will have a preview conversion into sRGB or Rec709.&lt;br /&gt;
# At the end of the project we render out a sRGB/Rec709 converted Master for sendout and the client. Besides that we render a linear ACES Master for our archive.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
# To sum it up. We try to keep all files in linear space during the whole project and not bake in any sRGB or whatever converion to it.&lt;br /&gt;
&lt;br /&gt;
==File Formate and conversions==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* ACES supports every file format we know, but to make our life a little bit easier we should limit our selves to use only a few formats.&lt;br /&gt;
* Not every format can or should handle every ACES colorspace.&lt;br /&gt;
# There are the usual 8 bit formats which are there to store sRGB image data&lt;br /&gt;
* for example:  jpg, png, tga, tif8, gif&lt;br /&gt;
* all these files need to be converted into linear files using the utility sRGB - texture conversion&lt;br /&gt;
&amp;lt;br /&amp;gt;Log: DPX&lt;br /&gt;
&amp;lt;br /&amp;gt;Linear: EXR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maya setup==&lt;br /&gt;
&lt;br /&gt;
Setup your Maya like this.&lt;br /&gt;
&lt;br /&gt;
[[File:MayaOcioSetup.JPG|1024x1024px]]&lt;br /&gt;
&lt;br /&gt;
To avoid errors in RedShift you should setup your render settings like this.&lt;br /&gt;
&lt;br /&gt;
[[File:MayaRedShiftGammaSettings.jpg|400px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nuke Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt; Nuke is best suited for a OCIO color management workflow. To setup Nuke in the right way you will need to do the following steps.&lt;br /&gt;
&amp;lt;br /&amp;gt; [[File:Nuke_Setup.jpg|600px]]&lt;br /&gt;
* Press the hotkey &amp;quot;s&amp;quot; to load up your project settings&lt;br /&gt;
* select the &amp;quot;color&amp;quot; tab and switch from nuke to OCIO in the color management field.&lt;br /&gt;
* select &amp;quot;custom&amp;quot; again and enter this config location into the folder: x:/Pipeline/_Globals/LUTs/OCIO/aces_1.0.3/config.&lt;br /&gt;
* now everything is ready for working with ACES in Nuke&lt;br /&gt;
&lt;br /&gt;
==Flame Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Resolve Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Digital Fusion Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==After FX Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; In After Effects you can load the plugin &amp;quot;OpenColorIO&amp;quot; and put it onto an adjustment layer ontop of your comp or footage.&lt;br /&gt;
&amp;lt;br /&amp;gt; Inside of the plugin window you will need to load our OCIO config file from here: X:\Pipeline\_Globals\LUTs\OCIO\aces_1.0.3&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:AFX_Setup.jpg|800px]]&lt;br /&gt;
# Here you can load the OCIO file&lt;br /&gt;
# Next you can choose the source color space from your material or comp. Alexa log or ACEScg for example.&lt;br /&gt;
# At last you can choose the output color space which is normally sRGB(ACES)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; The setup in AFX is a bit tricky and complex, but at least you can work with ACEScg linear images if you get them from our 3D guys.&lt;br /&gt;
&lt;br /&gt;
==Premiere Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt; Same as in AFX but at the moment the plugin is too slow to use it for editing :-(&lt;br /&gt;
&lt;br /&gt;
==Substance Painter Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;Substance Painter is not able to save/bake textures into the selected LUT Format, it is just possible to display it in the viewport of Painter.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;How to activate?&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;1. You need to import/copy the LUT Profile to Substance Painter.&lt;br /&gt;
&amp;lt;br /&amp;gt;2. LUTS are located here. X:\Pipeline\_Globals\LUTs\OCIO\forSubstance&amp;lt;br /&amp;gt;3. Drag/Drop the LUTS to your Color Profiles shelf in Substance Painter.&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:SubstancePainter_Setup2.JPG|1800x1800px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Activate and select your desired Color Profile&amp;lt;br /&amp;gt;[[File:SubstancePainter_Setup1.JPG|724x724px]]&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=ACES&amp;diff=15018</id>
		<title>ACES</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=ACES&amp;diff=15018"/>
		<updated>2017-06-30T07:56:41Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Animation Department]]&lt;br /&gt;
&lt;br /&gt;
ACHTUNG WIP Seite, also echt WIP!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;In this document you will find all necessary information regarding the ACES color management workflows.&lt;br /&gt;
&amp;lt;br /&amp;gt;Please read all information at least twice and follow the instructions carefully.&lt;br /&gt;
&amp;lt;br /&amp;gt;If there are any questions concerning the documentation please contact Paul Dreisen for further information.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&amp;lt;br /&amp;gt;The Academy Color Encoding System (ACES) is a color image encoding system created by hundreds of industry professionals under the auspices of the Academy of Motion Picture Arts and Sciences. ACES allows for a fully encompassing color accurate workflow, with &amp;quot;seamless interchange of high quality motion picture images regardless of source&amp;quot;&lt;br /&gt;
&amp;lt;br /&amp;gt; To make things short, it handles colors pretty well.&lt;br /&gt;
&amp;lt;br /&amp;gt; From the technical side ACES is a huge color space which can handle very other color space without loosing any information.&lt;br /&gt;
&amp;lt;br /&amp;gt; Do you want to know more?&lt;br /&gt;
&amp;lt;br /&amp;gt; https://en.wikipedia.org/wiki/Academy_Color_Encoding_System&lt;br /&gt;
&amp;lt;br /&amp;gt; http://opencolorio.org/&lt;br /&gt;
==ACES vs OCIO what?==&lt;br /&gt;
&amp;lt;br /&amp;gt; Wtf is ACES and why do I find so many information about OCIO?&lt;br /&gt;
&amp;lt;br /&amp;gt; ACES is the color space.&lt;br /&gt;
&amp;lt;br /&amp;gt; OCIO is a set of tools designed to manage everything ACES is able to do with colors.&lt;br /&gt;
&amp;lt;br /&amp;gt; If possible we are going to use one OCIO config for all our DCC tools.&lt;br /&gt;
&amp;lt;br /&amp;gt; At the moment not every tool supports the use of a custom OCIO config!&lt;br /&gt;
&lt;br /&gt;
==Important info on using ACES==&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
* Projects done in ACES can be easily saved into sRGB or Rec 709 color space.&lt;br /&gt;
* You will need to convert all used input files with the right mode into ACES, otherwise they will produce wrong colors.&lt;br /&gt;
* In case we do only a part time ACES workflow it is possible to write out into log files with the same look as the camera raw material (Nuke setup)&lt;br /&gt;
* Working with ACES means paying extra attention to color and color workflow rules!&lt;br /&gt;
* If a 3D rendered file is done using ACES it cannot be used with a sRGB comp workflow! &lt;br /&gt;
* In a perfect world we would preconvert all plates into ACES before we start working on the in VFX.&lt;br /&gt;
* You can find our OCIO configs here: X:\Pipeline\_Globals\LUTs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supported DCC tools and how they support ACES==&lt;br /&gt;
&amp;lt;br /&amp;gt; Before we go into details here is a list of all our inhouse DCC´s we use to create our images and films.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Software !! ACES !! OCIO !! Plugin&lt;br /&gt;
|-&lt;br /&gt;
| Maya || 1.03 || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| Nuke || 1.03 || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| Fusion || no || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| AFX || no || Plugin || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Flame || 1.0 || no || included&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 1.0 || no || included&lt;br /&gt;
|-&lt;br /&gt;
| Houdini || tba || tba || tba&lt;br /&gt;
|-&lt;br /&gt;
| Cinema || tba || tba || tba&lt;br /&gt;
|-&lt;br /&gt;
| Photoshop || no || ICC profile || no&lt;br /&gt;
|-&lt;br /&gt;
| Premiere || tba || tba || tba&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt; As you can see most of our tools support the new ACES workflow.&lt;br /&gt;
&amp;lt;br /&amp;gt; As there are severy things you need to take care of the setup process for each DCC will be explained a little lower on this page.&lt;br /&gt;
&lt;br /&gt;
==Workflow best case==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* everything is running as planned ^^ (Never gonna happend but here is how it should be)&lt;br /&gt;
* For editing most of the time we do use Premiere which does not support a ACES workflow at the moment, by the time it does... We will need to do a preconversion of all takes into ACES on set or before we go into editing.&lt;br /&gt;
&lt;br /&gt;
# After editing we take all needed source materials and convert them via Resolve into linear ACES EXR files.&lt;br /&gt;
# In the next step we render all takes in the edit and create shots in Shotgun for each required VFX shot (backplates need to be sorted into the right folder structure).&lt;br /&gt;
# The linear ACES files are then conformed in Flame and Resolve for the next steps (grading and conforming)&lt;br /&gt;
# In the VFX pipeline we use those linear files to do all VFX work. For viewing the output we use the sRGB or Rec709 conversion.&lt;br /&gt;
# 3D and comp renderings are rendered out only into linear ACES.exr files. Only the latestJPG saver will have a preview conversion into sRGB or Rec709.&lt;br /&gt;
# At the end of the project we render out a sRGB/Rec709 converted Master for sendout and the client. Besides that we render a linear ACES Master for our archive.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
# To sum it up. We try to keep all files in linear space during the whole project and not bake in any sRGB or whatever converion to it.&lt;br /&gt;
&lt;br /&gt;
==File Formate and conversions==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* ACES supports every file format we know, but to make our life a little bit easier we should limit our selves to use only a few formats.&lt;br /&gt;
* Not every format can or should handle every ACES colorspace.&lt;br /&gt;
# There are the usual 8 bit formats which are there to store sRGB image data&lt;br /&gt;
* for example:  jpg, png, tga, tif8, gif&lt;br /&gt;
* all these files need to be converted into linear files using the utility sRGB - texture conversion&lt;br /&gt;
&amp;lt;br /&amp;gt;Log: DPX&lt;br /&gt;
&amp;lt;br /&amp;gt;Linear: EXR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maya setup==&lt;br /&gt;
&lt;br /&gt;
Setup your Maya like this.&lt;br /&gt;
&lt;br /&gt;
[[File:MayaOcioSetup.JPG|1024x1024px]]&lt;br /&gt;
&lt;br /&gt;
To avoid errors in RedShift you should setup your render settings like this.&lt;br /&gt;
&lt;br /&gt;
[[File:MayaRedShiftGammaSettings.jpg|400px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nuke Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt; Nuke is best suited for a OCIO color management workflow. To setup Nuke in the right way you will need to do the following steps.&lt;br /&gt;
&amp;lt;br /&amp;gt; [[File:Nuke_Setup.jpg|600px]]&lt;br /&gt;
* Press the hotkey &amp;quot;s&amp;quot; to load up your project settings&lt;br /&gt;
* select the &amp;quot;color&amp;quot; tab and switch from nuke to OCIO in the color management field.&lt;br /&gt;
* select &amp;quot;custom&amp;quot; again and enter this config location into the folder: x:/Pipeline/_Globals/LUTs/OCIO/aces_1.0.3/config.&lt;br /&gt;
* now everything is ready for working with ACES in Nuke&lt;br /&gt;
&lt;br /&gt;
==Flame Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Resolve Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Digital Fusion Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==After FX Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; In After Effects you can load the plugin &amp;quot;OpenColorIO&amp;quot; and put it onto an adjustment layer ontop of your comp or footage.&lt;br /&gt;
&amp;lt;br /&amp;gt; Inside of the plugin window you will need to load our OCIO config file from here: X:\Pipeline\_Globals\LUTs\OCIO\aces_1.0.3&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:AFX_Setup.jpg|800px]]&lt;br /&gt;
# Here you can load the OCIO file&lt;br /&gt;
# Next you can choose the source color space from your material or comp. Alexa log or ACEScg for example.&lt;br /&gt;
# At last you can choose the output color space which is normally sRGB(ACES)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; The setup in AFX is a bit tricky and complex, but at least you can work with ACEScg linear images if you get them from our 3D guys.&lt;br /&gt;
&lt;br /&gt;
==Premiere Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt; Same as in AFX but at the moment the plugin is too slow to use it for editing :-(&lt;br /&gt;
&lt;br /&gt;
==Substance Painter Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;Substance Painter is not able to save/bake textures into the selected LUT Format, it is just possible to display it in the viewport of Painter.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;How to activate?&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;1. You need to import/copy the LUT Profile to Substance Painter.&lt;br /&gt;
&amp;lt;br /&amp;gt;2. LUTS are located here. [X:/Pipeline/_Globals/LUTs/OCIO/forSubstance/ X:\Pipeline\_Globals\LUTs\OCIO\forSubstance]&lt;br /&gt;
&amp;lt;br /&amp;gt;3. Drag/Drop the LUTS to your Color Profiles shelf in Substance Painter.&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:SubstancePainter_Setup2.JPG|1800x1800px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Activate and select your desired Color Profile&amp;lt;br /&amp;gt;[[File:SubstancePainter_Setup1.JPG|724x724px]]&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=ACES&amp;diff=15017</id>
		<title>ACES</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=ACES&amp;diff=15017"/>
		<updated>2017-06-30T07:53:39Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: /* Substance Painter Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Animation Department]]&lt;br /&gt;
&lt;br /&gt;
ACHTUNG WIP Seite, also echt WIP!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;In this document you will find all necessary information regarding the ACES color management workflows.&lt;br /&gt;
&amp;lt;br /&amp;gt;Please read all information at least twice and follow the instructions carefully.&lt;br /&gt;
&amp;lt;br /&amp;gt;If there are any questions concerning the documentation please contact Paul Dreisen for further information.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&amp;lt;br /&amp;gt;The Academy Color Encoding System (ACES) is a color image encoding system created by hundreds of industry professionals under the auspices of the Academy of Motion Picture Arts and Sciences. ACES allows for a fully encompassing color accurate workflow, with &amp;quot;seamless interchange of high quality motion picture images regardless of source&amp;quot;&lt;br /&gt;
&amp;lt;br /&amp;gt; To make things short, it handles colors pretty well.&lt;br /&gt;
&amp;lt;br /&amp;gt; From the technical side ACES is a huge color space which can handle very other color space without loosing any information.&lt;br /&gt;
&amp;lt;br /&amp;gt; Do you want to know more?&lt;br /&gt;
&amp;lt;br /&amp;gt; https://en.wikipedia.org/wiki/Academy_Color_Encoding_System&lt;br /&gt;
&amp;lt;br /&amp;gt; http://opencolorio.org/&lt;br /&gt;
==ACES vs OCIO what?==&lt;br /&gt;
&amp;lt;br /&amp;gt; Wtf is ACES and why do I find so many information about OCIO?&lt;br /&gt;
&amp;lt;br /&amp;gt; ACES is the color space.&lt;br /&gt;
&amp;lt;br /&amp;gt; OCIO is a set of tools designed to manage everything ACES is able to do with colors.&lt;br /&gt;
&amp;lt;br /&amp;gt; If possible we are going to use one OCIO config for all our DCC tools.&lt;br /&gt;
&amp;lt;br /&amp;gt; At the moment not every tool supports the use of a custom OCIO config!&lt;br /&gt;
&lt;br /&gt;
==Important info on using ACES==&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
* Projects done in ACES can be easily saved into sRGB or Rec 709 color space.&lt;br /&gt;
* You will need to convert all used input files with the right mode into ACES, otherwise they will produce wrong colors.&lt;br /&gt;
* In case we do only a part time ACES workflow it is possible to write out into log files with the same look as the camera raw material (Nuke setup)&lt;br /&gt;
* Working with ACES means paying extra attention to color and color workflow rules!&lt;br /&gt;
* If a 3D rendered file is done using ACES it cannot be used with a sRGB comp workflow! &lt;br /&gt;
* In a perfect world we would preconvert all plates into ACES before we start working on the in VFX.&lt;br /&gt;
* You can find our OCIO configs here: X:\Pipeline\_Globals\LUTs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supported DCC tools and how they support ACES==&lt;br /&gt;
&amp;lt;br /&amp;gt; Before we go into details here is a list of all our inhouse DCC´s we use to create our images and films.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Software !! ACES !! OCIO !! Plugin&lt;br /&gt;
|-&lt;br /&gt;
| Maya || 1.03 || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| Nuke || 1.03 || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| Fusion || no || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| AFX || no || Plugin || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Flame || 1.0 || no || included&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 1.0 || no || included&lt;br /&gt;
|-&lt;br /&gt;
| Houdini || tba || tba || tba&lt;br /&gt;
|-&lt;br /&gt;
| Cinema || tba || tba || tba&lt;br /&gt;
|-&lt;br /&gt;
| Photoshop || no || ICC profile || no&lt;br /&gt;
|-&lt;br /&gt;
| Premiere || tba || tba || tba&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt; As you can see most of our tools support the new ACES workflow.&lt;br /&gt;
&amp;lt;br /&amp;gt; As there are severy things you need to take care of the setup process for each DCC will be explained a little lower on this page.&lt;br /&gt;
&lt;br /&gt;
==Workflow best case==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* everything is running as planned ^^ (Never gonna happend but here is how it should be)&lt;br /&gt;
* For editing most of the time we do use Premiere which does not support a ACES workflow at the moment, by the time it does... We will need to do a preconversion of all takes into ACES on set or before we go into editing.&lt;br /&gt;
&lt;br /&gt;
# After editing we take all needed source materials and convert them via Resolve into linear ACES EXR files.&lt;br /&gt;
# In the next step we render all takes in the edit and create shots in Shotgun for each required VFX shot (backplates need to be sorted into the right folder structure).&lt;br /&gt;
# The linear ACES files are then conformed in Flame and Resolve for the next steps (grading and conforming)&lt;br /&gt;
# In the VFX pipeline we use those linear files to do all VFX work. For viewing the output we use the sRGB or Rec709 conversion.&lt;br /&gt;
# 3D and comp renderings are rendered out only into linear ACES.exr files. Only the latestJPG saver will have a preview conversion into sRGB or Rec709.&lt;br /&gt;
# At the end of the project we render out a sRGB/Rec709 converted Master for sendout and the client. Besides that we render a linear ACES Master for our archive.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
# To sum it up. We try to keep all files in linear space during the whole project and not bake in any sRGB or whatever converion to it.&lt;br /&gt;
&lt;br /&gt;
==File Formate and conversions==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* ACES supports every file format we know, but to make our life a little bit easier we should limit our selves to use only a few formats.&lt;br /&gt;
* Not every format can or should handle every ACES colorspace.&lt;br /&gt;
# There are the usual 8 bit formats which are there to store sRGB image data&lt;br /&gt;
* for example:  jpg, png, tga, tif8, gif&lt;br /&gt;
* all these files need to be converted into linear files using the utility sRGB - texture conversion&lt;br /&gt;
&amp;lt;br /&amp;gt;Log: DPX&lt;br /&gt;
&amp;lt;br /&amp;gt;Linear: EXR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maya setup==&lt;br /&gt;
&lt;br /&gt;
Setup your Maya like this.&lt;br /&gt;
&lt;br /&gt;
[[File:MayaOcioSetup.JPG|1024x1024px]]&lt;br /&gt;
&lt;br /&gt;
To avoid errors in RedShift you should setup your render settings like this.&lt;br /&gt;
&lt;br /&gt;
[[File:MayaRedShiftGammaSettings.jpg|400px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nuke Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt; Nuke is best suited for a OCIO color management workflow. To setup Nuke in the right way you will need to do the following steps.&lt;br /&gt;
&amp;lt;br /&amp;gt; [[File:Nuke_Setup.jpg|600px]]&lt;br /&gt;
* Press the hotkey &amp;quot;s&amp;quot; to load up your project settings&lt;br /&gt;
* select the &amp;quot;color&amp;quot; tab and switch from nuke to OCIO in the color management field.&lt;br /&gt;
* select &amp;quot;custom&amp;quot; again and enter this config location into the folder: x:/Pipeline/_Globals/LUTs/OCIO/aces_1.0.3/config.&lt;br /&gt;
* now everything is ready for working with ACES in Nuke&lt;br /&gt;
&lt;br /&gt;
==Flame Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Resolve Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Digital Fusion Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==After FX Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; In After Effects you can load the plugin &amp;quot;OpenColorIO&amp;quot; and put it onto an adjustment layer ontop of your comp or footage.&lt;br /&gt;
&amp;lt;br /&amp;gt; Inside of the plugin window you will need to load our OCIO config file from here: X:\Pipeline\_Globals\LUTs\OCIO\aces_1.0.3&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:AFX_Setup.jpg|800px]]&lt;br /&gt;
# Here you can load the OCIO file&lt;br /&gt;
# Next you can choose the source color space from your material or comp. Alexa log or ACEScg for example.&lt;br /&gt;
# At last you can choose the output color space which is normally sRGB(ACES)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; The setup in AFX is a bit tricky and complex, but at least you can work with ACEScg linear images if you get them from our 3D guys.&lt;br /&gt;
&lt;br /&gt;
==Premiere Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt; Same as in AFX but at the moment the plugin is too slow to use it for editing :-(&lt;br /&gt;
&lt;br /&gt;
==Substance Painter Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;Substance Painter is not able to save/bake textures into the selected LUT Format, it is just possible to display it in the viewport of Painter.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;How to activate?&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;1. You need to import/copy the LUT Profile to Substance Painter.&lt;br /&gt;
&amp;lt;br /&amp;gt;2. LUTS are located here. [file:///X:/Pipeline/_Globals/LUTs/OCIO/forSubstance/ X:\Pipeline\_Globals\LUTs\OCIO\forSubstance]&lt;br /&gt;
&amp;lt;br /&amp;gt;3. Drag/Drop the LUTS to your Color Profiles shelf in Substance Painter.&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:SubstancePainter_Setup2.JPG|1800x1800px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Activate and select your desired Color Profile&amp;lt;br /&amp;gt;[[File:SubstancePainter_Setup1.JPG|724x724px]]&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=ACES&amp;diff=15016</id>
		<title>ACES</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=ACES&amp;diff=15016"/>
		<updated>2017-06-30T07:52:30Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Animation Department]]&lt;br /&gt;
&lt;br /&gt;
ACHTUNG WIP Seite, also echt WIP!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;In this document you will find all necessary information regarding the ACES color management workflows.&lt;br /&gt;
&amp;lt;br /&amp;gt;Please read all information at least twice and follow the instructions carefully.&lt;br /&gt;
&amp;lt;br /&amp;gt;If there are any questions concerning the documentation please contact Paul Dreisen for further information.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&amp;lt;br /&amp;gt;The Academy Color Encoding System (ACES) is a color image encoding system created by hundreds of industry professionals under the auspices of the Academy of Motion Picture Arts and Sciences. ACES allows for a fully encompassing color accurate workflow, with &amp;quot;seamless interchange of high quality motion picture images regardless of source&amp;quot;&lt;br /&gt;
&amp;lt;br /&amp;gt; To make things short, it handles colors pretty well.&lt;br /&gt;
&amp;lt;br /&amp;gt; From the technical side ACES is a huge color space which can handle very other color space without loosing any information.&lt;br /&gt;
&amp;lt;br /&amp;gt; Do you want to know more?&lt;br /&gt;
&amp;lt;br /&amp;gt; https://en.wikipedia.org/wiki/Academy_Color_Encoding_System&lt;br /&gt;
&amp;lt;br /&amp;gt; http://opencolorio.org/&lt;br /&gt;
==ACES vs OCIO what?==&lt;br /&gt;
&amp;lt;br /&amp;gt; Wtf is ACES and why do I find so many information about OCIO?&lt;br /&gt;
&amp;lt;br /&amp;gt; ACES is the color space.&lt;br /&gt;
&amp;lt;br /&amp;gt; OCIO is a set of tools designed to manage everything ACES is able to do with colors.&lt;br /&gt;
&amp;lt;br /&amp;gt; If possible we are going to use one OCIO config for all our DCC tools.&lt;br /&gt;
&amp;lt;br /&amp;gt; At the moment not every tool supports the use of a custom OCIO config!&lt;br /&gt;
&lt;br /&gt;
==Important info on using ACES==&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
* Projects done in ACES can be easily saved into sRGB or Rec 709 color space.&lt;br /&gt;
* You will need to convert all used input files with the right mode into ACES, otherwise they will produce wrong colors.&lt;br /&gt;
* In case we do only a part time ACES workflow it is possible to write out into log files with the same look as the camera raw material (Nuke setup)&lt;br /&gt;
* Working with ACES means paying extra attention to color and color workflow rules!&lt;br /&gt;
* If a 3D rendered file is done using ACES it cannot be used with a sRGB comp workflow! &lt;br /&gt;
* In a perfect world we would preconvert all plates into ACES before we start working on the in VFX.&lt;br /&gt;
* You can find our OCIO configs here: X:\Pipeline\_Globals\LUTs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supported DCC tools and how they support ACES==&lt;br /&gt;
&amp;lt;br /&amp;gt; Before we go into details here is a list of all our inhouse DCC´s we use to create our images and films.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Software !! ACES !! OCIO !! Plugin&lt;br /&gt;
|-&lt;br /&gt;
| Maya || 1.03 || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| Nuke || 1.03 || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| Fusion || no || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| AFX || no || Plugin || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Flame || 1.0 || no || included&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 1.0 || no || included&lt;br /&gt;
|-&lt;br /&gt;
| Houdini || tba || tba || tba&lt;br /&gt;
|-&lt;br /&gt;
| Cinema || tba || tba || tba&lt;br /&gt;
|-&lt;br /&gt;
| Photoshop || no || ICC profile || no&lt;br /&gt;
|-&lt;br /&gt;
| Premiere || tba || tba || tba&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt; As you can see most of our tools support the new ACES workflow.&lt;br /&gt;
&amp;lt;br /&amp;gt; As there are severy things you need to take care of the setup process for each DCC will be explained a little lower on this page.&lt;br /&gt;
&lt;br /&gt;
==Workflow best case==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* everything is running as planned ^^ (Never gonna happend but here is how it should be)&lt;br /&gt;
* For editing most of the time we do use Premiere which does not support a ACES workflow at the moment, by the time it does... We will need to do a preconversion of all takes into ACES on set or before we go into editing.&lt;br /&gt;
&lt;br /&gt;
# After editing we take all needed source materials and convert them via Resolve into linear ACES EXR files.&lt;br /&gt;
# In the next step we render all takes in the edit and create shots in Shotgun for each required VFX shot (backplates need to be sorted into the right folder structure).&lt;br /&gt;
# The linear ACES files are then conformed in Flame and Resolve for the next steps (grading and conforming)&lt;br /&gt;
# In the VFX pipeline we use those linear files to do all VFX work. For viewing the output we use the sRGB or Rec709 conversion.&lt;br /&gt;
# 3D and comp renderings are rendered out only into linear ACES.exr files. Only the latestJPG saver will have a preview conversion into sRGB or Rec709.&lt;br /&gt;
# At the end of the project we render out a sRGB/Rec709 converted Master for sendout and the client. Besides that we render a linear ACES Master for our archive.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
# To sum it up. We try to keep all files in linear space during the whole project and not bake in any sRGB or whatever converion to it.&lt;br /&gt;
&lt;br /&gt;
==File Formate and conversions==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* ACES supports every file format we know, but to make our life a little bit easier we should limit our selves to use only a few formats.&lt;br /&gt;
* Not every format can or should handle every ACES colorspace.&lt;br /&gt;
# There are the usual 8 bit formats which are there to store sRGB image data&lt;br /&gt;
* for example:  jpg, png, tga, tif8, gif&lt;br /&gt;
* all these files need to be converted into linear files using the utility sRGB - texture conversion&lt;br /&gt;
&amp;lt;br /&amp;gt;Log: DPX&lt;br /&gt;
&amp;lt;br /&amp;gt;Linear: EXR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maya setup==&lt;br /&gt;
&lt;br /&gt;
Setup your Maya like this.&lt;br /&gt;
&lt;br /&gt;
[[File:MayaOcioSetup.JPG|1024x1024px]]&lt;br /&gt;
&lt;br /&gt;
To avoid errors in RedShift you should setup your render settings like this.&lt;br /&gt;
&lt;br /&gt;
[[File:MayaRedShiftGammaSettings.jpg|400px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nuke Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt; Nuke is best suited for a OCIO color management workflow. To setup Nuke in the right way you will need to do the following steps.&lt;br /&gt;
&amp;lt;br /&amp;gt; [[File:Nuke_Setup.jpg|600px]]&lt;br /&gt;
* Press the hotkey &amp;quot;s&amp;quot; to load up your project settings&lt;br /&gt;
* select the &amp;quot;color&amp;quot; tab and switch from nuke to OCIO in the color management field.&lt;br /&gt;
* select &amp;quot;custom&amp;quot; again and enter this config location into the folder: x:/Pipeline/_Globals/LUTs/OCIO/aces_1.0.3/config.&lt;br /&gt;
* now everything is ready for working with ACES in Nuke&lt;br /&gt;
&lt;br /&gt;
==Flame Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Resolve Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Digital Fusion Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==After FX Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; In After Effects you can load the plugin &amp;quot;OpenColorIO&amp;quot; and put it onto an adjustment layer ontop of your comp or footage.&lt;br /&gt;
&amp;lt;br /&amp;gt; Inside of the plugin window you will need to load our OCIO config file from here: X:\Pipeline\_Globals\LUTs\OCIO\aces_1.0.3&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:AFX_Setup.jpg|800px]]&lt;br /&gt;
# Here you can load the OCIO file&lt;br /&gt;
# Next you can choose the source color space from your material or comp. Alexa log or ACEScg for example.&lt;br /&gt;
# At last you can choose the output color space which is normally sRGB(ACES)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; The setup in AFX is a bit tricky and complex, but at least you can work with ACEScg linear images if you get them from our 3D guys.&lt;br /&gt;
&lt;br /&gt;
==Premiere Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt; Same as in AFX but at the moment the plugin is too slow to use it for editing :-(&lt;br /&gt;
&lt;br /&gt;
==Substance Painter Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;Substance Painter is not able to save/bake textures into the selected LUT Format, it is just possible to display it in the viewport of Painter.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;How to activate?&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;1. You need to import/copy the LUT Profile to Substance Painter.&lt;br /&gt;
&amp;lt;br /&amp;gt;2. LUTS are located here. [file:///X:/Pipeline/_Globals/LUTs/OCIO/forSubstance/ X:\Pipeline\_Globals\LUTs\OCIO\forSubstance]&lt;br /&gt;
&amp;lt;br /&amp;gt;3. Drag/Drop the LUTS to your Color Profiles shelf in Substance Painter.&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:SubstancePainter_Setup2.JPG|400px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;4. Activate and select your desired Color Profile&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:SubstancePainter_Setup1.JPG|400px]]&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=File:SubstancePainter_Setup2.JPG&amp;diff=15041</id>
		<title>File:SubstancePainter Setup2.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=File:SubstancePainter_Setup2.JPG&amp;diff=15041"/>
		<updated>2017-06-30T07:49:00Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=File:SubstancePainter_Setup1.JPG&amp;diff=15040</id>
		<title>File:SubstancePainter Setup1.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=File:SubstancePainter_Setup1.JPG&amp;diff=15040"/>
		<updated>2017-06-30T07:38:23Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: Kay Poprawe uploaded a new version of File:SubstancePainter Setup1.JPG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=File:SubstancePainter_Setup1.JPG&amp;diff=15039</id>
		<title>File:SubstancePainter Setup1.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=File:SubstancePainter_Setup1.JPG&amp;diff=15039"/>
		<updated>2017-06-30T07:37:06Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=ACES&amp;diff=15015</id>
		<title>ACES</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=ACES&amp;diff=15015"/>
		<updated>2017-06-29T12:14:33Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: /* Maya setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Animation Department]]&lt;br /&gt;
&lt;br /&gt;
ACHTUNG WIP Seite, also echt WIP!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;In this document you will find all necessary information regarding the ACES color management workflows.&lt;br /&gt;
&amp;lt;br /&amp;gt;Please read all information at least twice and follow the instructions carefully.&lt;br /&gt;
&amp;lt;br /&amp;gt;If there are any questions concerning the documentation please contact Paul Dreisen for further information.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&amp;lt;br /&amp;gt;The Academy Color Encoding System (ACES) is a color image encoding system created by hundreds of industry professionals under the auspices of the Academy of Motion Picture Arts and Sciences. ACES allows for a fully encompassing color accurate workflow, with &amp;quot;seamless interchange of high quality motion picture images regardless of source&amp;quot;&lt;br /&gt;
&amp;lt;br /&amp;gt; To make things short, it handles colors pretty well.&lt;br /&gt;
&amp;lt;br /&amp;gt; From the technical side ACES is a huge color space which can handle very other color space without loosing any information.&lt;br /&gt;
&amp;lt;br /&amp;gt; Do you want to know more?&lt;br /&gt;
&amp;lt;br /&amp;gt; https://en.wikipedia.org/wiki/Academy_Color_Encoding_System&lt;br /&gt;
&amp;lt;br /&amp;gt; http://opencolorio.org/&lt;br /&gt;
==ACES vs OCIO what?==&lt;br /&gt;
&amp;lt;br /&amp;gt; Wtf is ACES and why do I find so many information about OCIO?&lt;br /&gt;
&amp;lt;br /&amp;gt; ACES is the color space.&lt;br /&gt;
&amp;lt;br /&amp;gt; OCIO is a set of tools designed to manage everything ACES is able to do with colors.&lt;br /&gt;
&amp;lt;br /&amp;gt; If possible we are going to use one OCIO config for all our DCC tools.&lt;br /&gt;
&amp;lt;br /&amp;gt; At the moment not every tool supports the use of a custom OCIO config!&lt;br /&gt;
&lt;br /&gt;
==Important info on using ACES==&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
* Projects done in ACES can be easily saved into sRGB or Rec 709 color space.&lt;br /&gt;
* You will need to convert all used input files with the right mode into ACES, otherwise they will produce wrong colors.&lt;br /&gt;
* In case we do only a part time ACES workflow it is possible to write out into log files with the same look as the camera raw material (Nuke setup)&lt;br /&gt;
* Working with ACES means paying extra attention to color and color workflow rules!&lt;br /&gt;
* If a 3D rendered file is done using ACES it cannot be used with a sRGB comp workflow! &lt;br /&gt;
* In a perfect world we would preconvert all plates into ACES before we start working on the in VFX.&lt;br /&gt;
* You can find our OCIO configs here: X:\Pipeline\_Globals\LUTs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supported DCC tools and how they support ACES==&lt;br /&gt;
&amp;lt;br /&amp;gt; Before we go into details here is a list of all our inhouse DCC´s we use to create our images and films.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Software !! ACES !! OCIO !! Plugin&lt;br /&gt;
|-&lt;br /&gt;
| Maya || 1.03 || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| Nuke || 1.03 || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| Fusion || no || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| AFX || no || Plugin || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Flame || 1.0 || no || included&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 1.0 || no || included&lt;br /&gt;
|-&lt;br /&gt;
| Houdini || tba || tba || tba&lt;br /&gt;
|-&lt;br /&gt;
| Cinema || tba || tba || tba&lt;br /&gt;
|-&lt;br /&gt;
| Photoshop || no || ICC profile || no&lt;br /&gt;
|-&lt;br /&gt;
| Premiere || tba || tba || tba&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt; As you can see most of our tools support the new ACES workflow.&lt;br /&gt;
&amp;lt;br /&amp;gt; As there are severy things you need to take care of the setup process for each DCC will be explained a little lower on this page.&lt;br /&gt;
&lt;br /&gt;
==Workflow best case==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* everything is running as planned ^^ (Never gonna happend but here is how it should be)&lt;br /&gt;
* For editing most of the time we do use Premiere which does not support a ACES workflow at the moment, by the time it does... We will need to do a preconversion of all takes into ACES on set or before we go into editing.&lt;br /&gt;
&lt;br /&gt;
# After editing we take all needed source materials and convert them via Resolve into linear ACES EXR files.&lt;br /&gt;
# In the next step we render all takes in the edit and create shots in Shotgun for each required VFX shot (backplates need to be sorted into the right folder structure).&lt;br /&gt;
# The linear ACES files are then conformed in Flame and Resolve for the next steps (grading and conforming)&lt;br /&gt;
# In the VFX pipeline we use those linear files to do all VFX work. For viewing the output we use the sRGB or Rec709 conversion.&lt;br /&gt;
# 3D and comp renderings are rendered out only into linear ACES.exr files. Only the latestJPG saver will have a preview conversion into sRGB or Rec709.&lt;br /&gt;
# At the end of the project we render out a sRGB/Rec709 converted Master for sendout and the client. Besides that we render a linear ACES Master for our archive.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
# To sum it up. We try to keep all files in linear space during the whole project and not bake in any sRGB or whatever converion to it.&lt;br /&gt;
&lt;br /&gt;
==File Formate and conversions==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* ACES supports every file format we know, but to make our life a little bit easier we should limit our selves to use only a few formats.&lt;br /&gt;
* Not every format can or should handle every ACES colorspace.&lt;br /&gt;
# There are the usual 8 bit formats which are there to store sRGB image data&lt;br /&gt;
* for example:  jpg, png, tga, tif8, gif&lt;br /&gt;
* all these files need to be converted into linear files using the utility sRGB - texture conversion&lt;br /&gt;
&amp;lt;br /&amp;gt;Log: DPX&lt;br /&gt;
&amp;lt;br /&amp;gt;Linear: EXR&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maya setup==&lt;br /&gt;
&lt;br /&gt;
Setup your Maya like this.&lt;br /&gt;
&lt;br /&gt;
[[File:MayaOcioSetup.JPG|1024x1024px]]&lt;br /&gt;
&lt;br /&gt;
To avoid errors in RedShift you should setup your render settings like this.&lt;br /&gt;
&lt;br /&gt;
[[File:MayaRedShiftGammaSettings.jpg|400px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nuke Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt; Nuke is best suited for a OCIO color management workflow. To setup Nuke in the right way you will need to do the following steps.&lt;br /&gt;
&amp;lt;br /&amp;gt; [[File:Nuke_Setup.jpg|600px]]&lt;br /&gt;
* Press the hotkey &amp;quot;s&amp;quot; to load up your project settings&lt;br /&gt;
* select the &amp;quot;color&amp;quot; tab and switch from nuke to OCIO in the color management field.&lt;br /&gt;
* select &amp;quot;custom&amp;quot; again and enter this config location into the folder: x:/Pipeline/_Globals/LUTs/OCIO/aces_1.0.3/config.&lt;br /&gt;
* now everything is ready for working with ACES in Nuke&lt;br /&gt;
&lt;br /&gt;
==Flame Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Resolve Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Digital Fusion Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==After FX Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; In After Effects you can load the plugin &amp;quot;OpenColorIO&amp;quot; and put it onto an adjustment layer ontop of your comp or footage.&lt;br /&gt;
&amp;lt;br /&amp;gt; Inside of the plugin window you will need to load our OCIO config file from here: X:\Pipeline\_Globals\LUTs\OCIO\aces_1.0.3&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:AFX_Setup.jpg|800px]]&lt;br /&gt;
# Here you can load the OCIO file&lt;br /&gt;
# Next you can choose the source color space from your material or comp. Alexa log or ACEScg for example.&lt;br /&gt;
# At last you can choose the output color space which is normally sRGB(ACES)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; The setup in AFX is a bit tricky and complex, but at least you can work with ACEScg linear images if you get them from our 3D guys.&lt;br /&gt;
&lt;br /&gt;
==Premiere Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt; Same as in AFX but at the moment the plugin is too slow to use it for editing :-(&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=File:MayaRedShiftGammaSettings.jpg&amp;diff=15025</id>
		<title>File:MayaRedShiftGammaSettings.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=File:MayaRedShiftGammaSettings.jpg&amp;diff=15025"/>
		<updated>2017-06-29T12:13:40Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=ACES&amp;diff=15014</id>
		<title>ACES</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=ACES&amp;diff=15014"/>
		<updated>2017-06-29T12:11:07Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: /* Maya setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Animation Department]]&lt;br /&gt;
&lt;br /&gt;
ACHTUNG WIP Seite, also echt WIP!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;In this document you will find all necessary information regarding the ACES color management workflows.&lt;br /&gt;
&amp;lt;br /&amp;gt;Please read all information at least twice and follow the instructions carefully.&lt;br /&gt;
&amp;lt;br /&amp;gt;If there are any questions concerning the documentation please contact Paul Dreisen for further information.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&amp;lt;br /&amp;gt;The Academy Color Encoding System (ACES) is a color image encoding system created by hundreds of industry professionals under the auspices of the Academy of Motion Picture Arts and Sciences. ACES allows for a fully encompassing color accurate workflow, with &amp;quot;seamless interchange of high quality motion picture images regardless of source&amp;quot;&lt;br /&gt;
&amp;lt;br /&amp;gt; To make things short, it handles colors pretty well.&lt;br /&gt;
&amp;lt;br /&amp;gt; From the technical side ACES is a huge color space which can handle very other color space without loosing any information.&lt;br /&gt;
&amp;lt;br /&amp;gt; Do you want to know more?&lt;br /&gt;
&amp;lt;br /&amp;gt; https://en.wikipedia.org/wiki/Academy_Color_Encoding_System&lt;br /&gt;
&amp;lt;br /&amp;gt; http://opencolorio.org/&lt;br /&gt;
==ACES vs OCIO what?==&lt;br /&gt;
&amp;lt;br /&amp;gt; Wtf is ACES and why do I find so many information about OCIO?&lt;br /&gt;
&amp;lt;br /&amp;gt; ACES is the color space.&lt;br /&gt;
&amp;lt;br /&amp;gt; OCIO is a set of tools designed to manage everything ACES is able to do with colors.&lt;br /&gt;
&amp;lt;br /&amp;gt; If possible we are going to use one OCIO config for all our DCC tools.&lt;br /&gt;
&amp;lt;br /&amp;gt; At the moment not every tool supports the use of a custom OCIO config!&lt;br /&gt;
&lt;br /&gt;
==Important info on using ACES==&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
* Projects done in ACES can be easily saved into sRGB or Rec 709 color space.&lt;br /&gt;
* You will need to convert all used input files with the right mode into ACES, otherwise they will produce wrong colors.&lt;br /&gt;
* In case we do only a part time ACES workflow it is possible to write out into log files with the same look as the camera raw material (Nuke setup)&lt;br /&gt;
* Working with ACES means paying extra attention to color and color workflow rules!&lt;br /&gt;
* If a 3D rendered file is done using ACES it cannot be used with a sRGB comp workflow! &lt;br /&gt;
* In a perfect world we would preconvert all plates into ACES before we start working on the in VFX.&lt;br /&gt;
* You can find our OCIO configs here: X:\Pipeline\_Globals\LUTs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supported DCC tools and how they support ACES==&lt;br /&gt;
&amp;lt;br /&amp;gt; Before we go into details here is a list of all our inhouse DCC´s we use to create our images and films.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Software !! ACES !! OCIO !! Plugin&lt;br /&gt;
|-&lt;br /&gt;
| Maya || 1.03 || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| Nuke || 1.03 || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| Fusion || no || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| AFX || no || Plugin || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Flame || 1.0 || no || included&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 1.0 || no || included&lt;br /&gt;
|-&lt;br /&gt;
| Houdini || tba || tba || tba&lt;br /&gt;
|-&lt;br /&gt;
| Cinema || tba || tba || tba&lt;br /&gt;
|-&lt;br /&gt;
| Photoshop || no || ICC profile || no&lt;br /&gt;
|-&lt;br /&gt;
| Premiere || tba || tba || tba&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt; As you can see most of our tools support the new ACES workflow.&lt;br /&gt;
&amp;lt;br /&amp;gt; As there are severy things you need to take care of the setup process for each DCC will be explained a little lower on this page.&lt;br /&gt;
&lt;br /&gt;
==Workflow best case==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* everything is running as planned ^^ (Never gonna happend but here is how it should be)&lt;br /&gt;
* For editing most of the time we do use Premiere which does not support a ACES workflow at the moment, by the time it does... We will need to do a preconversion of all takes into ACES on set or before we go into editing.&lt;br /&gt;
&lt;br /&gt;
# After editing we take all needed source materials and convert them via Resolve into linear ACES EXR files.&lt;br /&gt;
# In the next step we render all takes in the edit and create shots in Shotgun for each required VFX shot (backplates need to be sorted into the right folder structure).&lt;br /&gt;
# The linear ACES files are then conformed in Flame and Resolve for the next steps (grading and conforming)&lt;br /&gt;
# In the VFX pipeline we use those linear files to do all VFX work. For viewing the output we use the sRGB or Rec709 conversion.&lt;br /&gt;
# 3D and comp renderings are rendered out only into linear ACES.exr files. Only the latestJPG saver will have a preview conversion into sRGB or Rec709.&lt;br /&gt;
# At the end of the project we render out a sRGB/Rec709 converted Master for sendout and the client. Besides that we render a linear ACES Master for our archive.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
# To sum it up. We try to keep all files in linear space during the whole project and not bake in any sRGB or whatever converion to it.&lt;br /&gt;
&lt;br /&gt;
==File Formate and conversions==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* ACES supports every file format we know, but to make our life a little bit easier we should limit our selves to use only a few formats.&lt;br /&gt;
* Not every format can or should handle every ACES colorspace.&lt;br /&gt;
# There are the usual 8 bit formats which are there to store sRGB image data&lt;br /&gt;
* for example:  jpg, png, tga, tif8, gif&lt;br /&gt;
* all these files need to be converted into linear files using the utility sRGB - texture conversion&lt;br /&gt;
&amp;lt;br /&amp;gt;Log: DPX&lt;br /&gt;
&amp;lt;br /&amp;gt;Linear: EXR&lt;br /&gt;
&lt;br /&gt;
==Maya setup==&lt;br /&gt;
&lt;br /&gt;
Setup your Maya like this.&lt;br /&gt;
&lt;br /&gt;
[[File:MayaOcioSetup.JPG|1024x1024px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nuke Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt; Nuke is best suited for a OCIO color management workflow. To setup Nuke in the right way you will need to do the following steps.&lt;br /&gt;
&amp;lt;br /&amp;gt; [[File:Nuke_Setup.jpg|600px]]&lt;br /&gt;
* Press the hotkey &amp;quot;s&amp;quot; to load up your project settings&lt;br /&gt;
* select the &amp;quot;color&amp;quot; tab and switch from nuke to OCIO in the color management field.&lt;br /&gt;
* select &amp;quot;custom&amp;quot; again and enter this config location into the folder: x:/Pipeline/_Globals/LUTs/OCIO/aces_1.0.3/config.&lt;br /&gt;
* now everything is ready for working with ACES in Nuke&lt;br /&gt;
&lt;br /&gt;
==Flame Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Resolve Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Digital Fusion Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==After FX Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; In After Effects you can load the plugin &amp;quot;OpenColorIO&amp;quot; and put it onto an adjustment layer ontop of your comp or footage.&lt;br /&gt;
&amp;lt;br /&amp;gt; Inside of the plugin window you will need to load our OCIO config file from here: X:\Pipeline\_Globals\LUTs\OCIO\aces_1.0.3&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:AFX_Setup.jpg|800px]]&lt;br /&gt;
# Here you can load the OCIO file&lt;br /&gt;
# Next you can choose the source color space from your material or comp. Alexa log or ACEScg for example.&lt;br /&gt;
# At last you can choose the output color space which is normally sRGB(ACES)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; The setup in AFX is a bit tricky and complex, but at least you can work with ACEScg linear images if you get them from our 3D guys.&lt;br /&gt;
&lt;br /&gt;
==Premiere Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt; Same as in AFX but at the moment the plugin is too slow to use it for editing :-(&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=ACES&amp;diff=15013</id>
		<title>ACES</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=ACES&amp;diff=15013"/>
		<updated>2017-06-29T12:10:25Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: /* Maya setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Animation Department]]&lt;br /&gt;
&lt;br /&gt;
ACHTUNG WIP Seite, also echt WIP!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;In this document you will find all necessary information regarding the ACES color management workflows.&lt;br /&gt;
&amp;lt;br /&amp;gt;Please read all information at least twice and follow the instructions carefully.&lt;br /&gt;
&amp;lt;br /&amp;gt;If there are any questions concerning the documentation please contact Paul Dreisen for further information.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&amp;lt;br /&amp;gt;The Academy Color Encoding System (ACES) is a color image encoding system created by hundreds of industry professionals under the auspices of the Academy of Motion Picture Arts and Sciences. ACES allows for a fully encompassing color accurate workflow, with &amp;quot;seamless interchange of high quality motion picture images regardless of source&amp;quot;&lt;br /&gt;
&amp;lt;br /&amp;gt; To make things short, it handles colors pretty well.&lt;br /&gt;
&amp;lt;br /&amp;gt; From the technical side ACES is a huge color space which can handle very other color space without loosing any information.&lt;br /&gt;
&amp;lt;br /&amp;gt; Do you want to know more?&lt;br /&gt;
&amp;lt;br /&amp;gt; https://en.wikipedia.org/wiki/Academy_Color_Encoding_System&lt;br /&gt;
&amp;lt;br /&amp;gt; http://opencolorio.org/&lt;br /&gt;
==ACES vs OCIO what?==&lt;br /&gt;
&amp;lt;br /&amp;gt; Wtf is ACES and why do I find so many information about OCIO?&lt;br /&gt;
&amp;lt;br /&amp;gt; ACES is the color space.&lt;br /&gt;
&amp;lt;br /&amp;gt; OCIO is a set of tools designed to manage everything ACES is able to do with colors.&lt;br /&gt;
&amp;lt;br /&amp;gt; If possible we are going to use one OCIO config for all our DCC tools.&lt;br /&gt;
&amp;lt;br /&amp;gt; At the moment not every tool supports the use of a custom OCIO config!&lt;br /&gt;
&lt;br /&gt;
==Important info on using ACES==&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
* Projects done in ACES can be easily saved into sRGB or Rec 709 color space.&lt;br /&gt;
* You will need to convert all used input files with the right mode into ACES, otherwise they will produce wrong colors.&lt;br /&gt;
* In case we do only a part time ACES workflow it is possible to write out into log files with the same look as the camera raw material (Nuke setup)&lt;br /&gt;
* Working with ACES means paying extra attention to color and color workflow rules!&lt;br /&gt;
* If a 3D rendered file is done using ACES it cannot be used with a sRGB comp workflow! &lt;br /&gt;
* In a perfect world we would preconvert all plates into ACES before we start working on the in VFX.&lt;br /&gt;
* You can find our OCIO configs here: X:\Pipeline\_Globals\LUTs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supported DCC tools and how they support ACES==&lt;br /&gt;
&amp;lt;br /&amp;gt; Before we go into details here is a list of all our inhouse DCC´s we use to create our images and films.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Software !! ACES !! OCIO !! Plugin&lt;br /&gt;
|-&lt;br /&gt;
| Maya || 1.03 || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| Nuke || 1.03 || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| Fusion || no || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| AFX || no || Plugin || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Flame || 1.0 || no || included&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 1.0 || no || included&lt;br /&gt;
|-&lt;br /&gt;
| Houdini || tba || tba || tba&lt;br /&gt;
|-&lt;br /&gt;
| Cinema || tba || tba || tba&lt;br /&gt;
|-&lt;br /&gt;
| Photoshop || no || ICC profile || no&lt;br /&gt;
|-&lt;br /&gt;
| Premiere || tba || tba || tba&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt; As you can see most of our tools support the new ACES workflow.&lt;br /&gt;
&amp;lt;br /&amp;gt; As there are severy things you need to take care of the setup process for each DCC will be explained a little lower on this page.&lt;br /&gt;
&lt;br /&gt;
==Workflow best case==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* everything is running as planned ^^ (Never gonna happend but here is how it should be)&lt;br /&gt;
* For editing most of the time we do use Premiere which does not support a ACES workflow at the moment, by the time it does... We will need to do a preconversion of all takes into ACES on set or before we go into editing.&lt;br /&gt;
&lt;br /&gt;
# After editing we take all needed source materials and convert them via Resolve into linear ACES EXR files.&lt;br /&gt;
# In the next step we render all takes in the edit and create shots in Shotgun for each required VFX shot (backplates need to be sorted into the right folder structure).&lt;br /&gt;
# The linear ACES files are then conformed in Flame and Resolve for the next steps (grading and conforming)&lt;br /&gt;
# In the VFX pipeline we use those linear files to do all VFX work. For viewing the output we use the sRGB or Rec709 conversion.&lt;br /&gt;
# 3D and comp renderings are rendered out only into linear ACES.exr files. Only the latestJPG saver will have a preview conversion into sRGB or Rec709.&lt;br /&gt;
# At the end of the project we render out a sRGB/Rec709 converted Master for sendout and the client. Besides that we render a linear ACES Master for our archive.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
# To sum it up. We try to keep all files in linear space during the whole project and not bake in any sRGB or whatever converion to it.&lt;br /&gt;
&lt;br /&gt;
==File Formate and conversions==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* ACES supports every file format we know, but to make our life a little bit easier we should limit our selves to use only a few formats.&lt;br /&gt;
* Not every format can or should handle every ACES colorspace.&lt;br /&gt;
# There are the usual 8 bit formats which are there to store sRGB image data&lt;br /&gt;
* for example:  jpg, png, tga, tif8, gif&lt;br /&gt;
* all these files need to be converted into linear files using the utility sRGB - texture conversion&lt;br /&gt;
&amp;lt;br /&amp;gt;Log: DPX&lt;br /&gt;
&amp;lt;br /&amp;gt;Linear: EXR&lt;br /&gt;
&lt;br /&gt;
==Maya setup==&lt;br /&gt;
&lt;br /&gt;
Setup your Maya like this.&lt;br /&gt;
[[File:MayaOcioSetup.JPG|400px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nuke Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt; Nuke is best suited for a OCIO color management workflow. To setup Nuke in the right way you will need to do the following steps.&lt;br /&gt;
&amp;lt;br /&amp;gt; [[File:Nuke_Setup.jpg|600px]]&lt;br /&gt;
* Press the hotkey &amp;quot;s&amp;quot; to load up your project settings&lt;br /&gt;
* select the &amp;quot;color&amp;quot; tab and switch from nuke to OCIO in the color management field.&lt;br /&gt;
* select &amp;quot;custom&amp;quot; again and enter this config location into the folder: x:/Pipeline/_Globals/LUTs/OCIO/aces_1.0.3/config.&lt;br /&gt;
* now everything is ready for working with ACES in Nuke&lt;br /&gt;
&lt;br /&gt;
==Flame Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Resolve Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Digital Fusion Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==After FX Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; In After Effects you can load the plugin &amp;quot;OpenColorIO&amp;quot; and put it onto an adjustment layer ontop of your comp or footage.&lt;br /&gt;
&amp;lt;br /&amp;gt; Inside of the plugin window you will need to load our OCIO config file from here: X:\Pipeline\_Globals\LUTs\OCIO\aces_1.0.3&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:AFX_Setup.jpg|800px]]&lt;br /&gt;
# Here you can load the OCIO file&lt;br /&gt;
# Next you can choose the source color space from your material or comp. Alexa log or ACEScg for example.&lt;br /&gt;
# At last you can choose the output color space which is normally sRGB(ACES)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; The setup in AFX is a bit tricky and complex, but at least you can work with ACEScg linear images if you get them from our 3D guys.&lt;br /&gt;
&lt;br /&gt;
==Premiere Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt; Same as in AFX but at the moment the plugin is too slow to use it for editing :-(&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=File:MayaOcioSetup.JPG&amp;diff=15024</id>
		<title>File:MayaOcioSetup.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=File:MayaOcioSetup.JPG&amp;diff=15024"/>
		<updated>2017-06-29T12:09:32Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=ACES&amp;diff=15012</id>
		<title>ACES</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=ACES&amp;diff=15012"/>
		<updated>2017-06-29T12:08:25Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: /* Flame Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Animation Department]]&lt;br /&gt;
&lt;br /&gt;
ACHTUNG WIP Seite, also echt WIP!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;In this document you will find all necessary information regarding the ACES color management workflows.&lt;br /&gt;
&amp;lt;br /&amp;gt;Please read all information at least twice and follow the instructions carefully.&lt;br /&gt;
&amp;lt;br /&amp;gt;If there are any questions concerning the documentation please contact Paul Dreisen for further information.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&amp;lt;br /&amp;gt;The Academy Color Encoding System (ACES) is a color image encoding system created by hundreds of industry professionals under the auspices of the Academy of Motion Picture Arts and Sciences. ACES allows for a fully encompassing color accurate workflow, with &amp;quot;seamless interchange of high quality motion picture images regardless of source&amp;quot;&lt;br /&gt;
&amp;lt;br /&amp;gt; To make things short, it handles colors pretty well.&lt;br /&gt;
&amp;lt;br /&amp;gt; From the technical side ACES is a huge color space which can handle very other color space without loosing any information.&lt;br /&gt;
&amp;lt;br /&amp;gt; Do you want to know more?&lt;br /&gt;
&amp;lt;br /&amp;gt; https://en.wikipedia.org/wiki/Academy_Color_Encoding_System&lt;br /&gt;
&amp;lt;br /&amp;gt; http://opencolorio.org/&lt;br /&gt;
==ACES vs OCIO what?==&lt;br /&gt;
&amp;lt;br /&amp;gt; Wtf is ACES and why do I find so many information about OCIO?&lt;br /&gt;
&amp;lt;br /&amp;gt; ACES is the color space.&lt;br /&gt;
&amp;lt;br /&amp;gt; OCIO is a set of tools designed to manage everything ACES is able to do with colors.&lt;br /&gt;
&amp;lt;br /&amp;gt; If possible we are going to use one OCIO config for all our DCC tools.&lt;br /&gt;
&amp;lt;br /&amp;gt; At the moment not every tool supports the use of a custom OCIO config!&lt;br /&gt;
&lt;br /&gt;
==Important info on using ACES==&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
* Projects done in ACES can be easily saved into sRGB or Rec 709 color space.&lt;br /&gt;
* You will need to convert all used input files with the right mode into ACES, otherwise they will produce wrong colors.&lt;br /&gt;
* In case we do only a part time ACES workflow it is possible to write out into log files with the same look as the camera raw material (Nuke setup)&lt;br /&gt;
* Working with ACES means paying extra attention to color and color workflow rules!&lt;br /&gt;
* If a 3D rendered file is done using ACES it cannot be used with a sRGB comp workflow! &lt;br /&gt;
* In a perfect world we would preconvert all plates into ACES before we start working on the in VFX.&lt;br /&gt;
* You can find our OCIO configs here: X:\Pipeline\_Globals\LUTs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Supported DCC tools and how they support ACES==&lt;br /&gt;
&amp;lt;br /&amp;gt; Before we go into details here is a list of all our inhouse DCC´s we use to create our images and films.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Software !! ACES !! OCIO !! Plugin&lt;br /&gt;
|-&lt;br /&gt;
| Maya || 1.03 || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| Nuke || 1.03 || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| Fusion || no || Yes || included&lt;br /&gt;
|-&lt;br /&gt;
| AFX || no || Plugin || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Flame || 1.0 || no || included&lt;br /&gt;
|-&lt;br /&gt;
| Resolve || 1.0 || no || included&lt;br /&gt;
|-&lt;br /&gt;
| Houdini || tba || tba || tba&lt;br /&gt;
|-&lt;br /&gt;
| Cinema || tba || tba || tba&lt;br /&gt;
|-&lt;br /&gt;
| Photoshop || no || ICC profile || no&lt;br /&gt;
|-&lt;br /&gt;
| Premiere || tba || tba || tba&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt; As you can see most of our tools support the new ACES workflow.&lt;br /&gt;
&amp;lt;br /&amp;gt; As there are severy things you need to take care of the setup process for each DCC will be explained a little lower on this page.&lt;br /&gt;
&lt;br /&gt;
==Workflow best case==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* everything is running as planned ^^ (Never gonna happend but here is how it should be)&lt;br /&gt;
* For editing most of the time we do use Premiere which does not support a ACES workflow at the moment, by the time it does... We will need to do a preconversion of all takes into ACES on set or before we go into editing.&lt;br /&gt;
&lt;br /&gt;
# After editing we take all needed source materials and convert them via Resolve into linear ACES EXR files.&lt;br /&gt;
# In the next step we render all takes in the edit and create shots in Shotgun for each required VFX shot (backplates need to be sorted into the right folder structure).&lt;br /&gt;
# The linear ACES files are then conformed in Flame and Resolve for the next steps (grading and conforming)&lt;br /&gt;
# In the VFX pipeline we use those linear files to do all VFX work. For viewing the output we use the sRGB or Rec709 conversion.&lt;br /&gt;
# 3D and comp renderings are rendered out only into linear ACES.exr files. Only the latestJPG saver will have a preview conversion into sRGB or Rec709.&lt;br /&gt;
# At the end of the project we render out a sRGB/Rec709 converted Master for sendout and the client. Besides that we render a linear ACES Master for our archive.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
# To sum it up. We try to keep all files in linear space during the whole project and not bake in any sRGB or whatever converion to it.&lt;br /&gt;
&lt;br /&gt;
==File Formate and conversions==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* ACES supports every file format we know, but to make our life a little bit easier we should limit our selves to use only a few formats.&lt;br /&gt;
* Not every format can or should handle every ACES colorspace.&lt;br /&gt;
# There are the usual 8 bit formats which are there to store sRGB image data&lt;br /&gt;
* for example:  jpg, png, tga, tif8, gif&lt;br /&gt;
* all these files need to be converted into linear files using the utility sRGB - texture conversion&lt;br /&gt;
&amp;lt;br /&amp;gt;Log: DPX&lt;br /&gt;
&amp;lt;br /&amp;gt;Linear: EXR&lt;br /&gt;
&lt;br /&gt;
==Maya setup==&lt;br /&gt;
&lt;br /&gt;
Setup your Maya like this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nuke Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt; Nuke is best suited for a OCIO color management workflow. To setup Nuke in the right way you will need to do the following steps.&lt;br /&gt;
&amp;lt;br /&amp;gt; [[File:Nuke_Setup.jpg|600px]]&lt;br /&gt;
* Press the hotkey &amp;quot;s&amp;quot; to load up your project settings&lt;br /&gt;
* select the &amp;quot;color&amp;quot; tab and switch from nuke to OCIO in the color management field.&lt;br /&gt;
* select &amp;quot;custom&amp;quot; again and enter this config location into the folder: x:/Pipeline/_Globals/LUTs/OCIO/aces_1.0.3/config.&lt;br /&gt;
* now everything is ready for working with ACES in Nuke&lt;br /&gt;
&lt;br /&gt;
==Flame Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Resolve Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Digital Fusion Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==After FX Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt; In After Effects you can load the plugin &amp;quot;OpenColorIO&amp;quot; and put it onto an adjustment layer ontop of your comp or footage.&lt;br /&gt;
&amp;lt;br /&amp;gt; Inside of the plugin window you will need to load our OCIO config file from here: X:\Pipeline\_Globals\LUTs\OCIO\aces_1.0.3&lt;br /&gt;
&amp;lt;br /&amp;gt;[[File:AFX_Setup.jpg|800px]]&lt;br /&gt;
# Here you can load the OCIO file&lt;br /&gt;
# Next you can choose the source color space from your material or comp. Alexa log or ACEScg for example.&lt;br /&gt;
# At last you can choose the output color space which is normally sRGB(ACES)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt; The setup in AFX is a bit tricky and complex, but at least you can work with ACEScg linear images if you get them from our 3D guys.&lt;br /&gt;
&lt;br /&gt;
==Premiere Setup==&lt;br /&gt;
&amp;lt;br /&amp;gt; Same as in AFX but at the moment the plugin is too slow to use it for editing :-(&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Animation_Department&amp;diff=6717</id>
		<title>Animation Department</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Animation_Department&amp;diff=6717"/>
		<updated>2016-09-26T06:44:13Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: /* 3D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pipeline==&lt;br /&gt;
&lt;br /&gt;
:[https://psl.shotgunstudio.com/user/login https://psl.shotgunstudio.com/user/login] - Shotgun login&lt;br /&gt;
&lt;br /&gt;
:[https://render.parasol-island.com/royalrender https://render.parasol-island.com/royalrender] - Royal Render login&lt;br /&gt;
&lt;br /&gt;
:[[Episode]] - A guide to Episode and Episode Interface for encoding video files&lt;br /&gt;
&lt;br /&gt;
:[[Shotgun Uploader]] - A guide to our custom Shotgun Uploader&lt;br /&gt;
&lt;br /&gt;
:[[Naming Standards]] - Naming standards and folder structure&lt;br /&gt;
&lt;br /&gt;
:[[Fusion Environment]] - how Fusion is configured at Parasol&lt;br /&gt;
&lt;br /&gt;
:[[Maya Pipeline Setup]] - A guide on how to setup Maya to run with our pipeline&lt;br /&gt;
&lt;br /&gt;
:[[Mudbox Pipeline Setup]] - A guide on how to setup Mudbox to run with our pipeline&lt;br /&gt;
&lt;br /&gt;
:[[Softimage Pipeline Setup]] - A guide on how to setup Softimage to run with our pipeline&lt;br /&gt;
&lt;br /&gt;
:[[After Effects default project and output modules]] - Default AE Project and optimized output modules for After Effects&lt;br /&gt;
&lt;br /&gt;
:[[Zombie Resurrection]] - An introduction to our inhouse pipeline tool, Zombie Resurrection&lt;br /&gt;
&lt;br /&gt;
:[[Pipeline Development]] - Development Ressources and Git repositories for our inhouse tools&lt;br /&gt;
&lt;br /&gt;
:[[Start Rendernodes Series 20]]&lt;br /&gt;
&lt;br /&gt;
==3D==&lt;br /&gt;
*&#039;&#039;&#039;Tutorials&#039;&#039;&#039;&lt;br /&gt;
:[[Effective_Animation_Rig|Effective Animation Rig]] - Creating an effective rig for simple object animation in Maya.&lt;br /&gt;
&lt;br /&gt;
:[[Depth_Elevation_Map_%28DEM%29|Depth Elevation Map]] - How we get, convert and store depth data for environments.&lt;br /&gt;
&lt;br /&gt;
:[[Softimage_Particles_to_Maya|Softimage particle export to Maya]] - Basic particle transfer between Softimage and Maya using the nCache format.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[[lightRig_UI_inside_|Maya lightRig workflow and howto use the interface]] - The lightRigUI will be our standard shading lightset which will be used for each asset on every project.&lt;br /&gt;
* &#039;&#039;&#039;Assets&#039;&#039;&#039;[https://3dx-us.com/ 3DX] - A Website of free to use CAD Parts like Screws, Bolts, Plugs and so on. Very useful for kit bashing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Free Textures&#039;&#039;&#039;  http://www.lughertexture.com/&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
:[[3D Tracking and Match Moving with PFTrack 2011 and later]]&lt;br /&gt;
&lt;br /&gt;
:[[Tracking, Roto, Object Removal and Stabilization with Mocha Pro]]&lt;br /&gt;
&lt;br /&gt;
==Compositing==&lt;br /&gt;
&lt;br /&gt;
[[Category:Compositing]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tools&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=Settings_and_Macros/PrimaryGrade_Description PrimaryGrade] - a macro which allows you to set the Black and White point of an image simply by picking the colors from a reference or by using color wheels. It effectively replaces the native ColorCorrector tool in Fusion introducing more advanced functionality and user-friendly interface.&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=Settings_and_Macros/DepthDefocus_Description DepthDefocus] - a macro which uses the Depth channel to simulate the Depth of Field effect. Unlike Frischluft Depth of Field, this tool features fine tuning for the amount of highlight blooming, natural-looking and easily controllable deceleration of defocusing with distance, separate foreground defocusing power control, a possibility to select any image channel as the depth map and high-range (not normalized) depth channel support.&lt;br /&gt;
:MergeWrap - a tool that creates light wrap and edge blur with a few customizable and animatable parameters.&lt;br /&gt;
&lt;br /&gt;
:[[Compositing_Tools | See more tools...]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;Lua Scripts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::*Colors and Names&lt;br /&gt;
:::[http://www.pigsfly.com/forums/index.php?showtopic=7262 Names from Operations] - renames all the (selected) nodes in a composition according to their main parameters, so you can quickly get the idea what operations are performed by Merges, and ChannelBooleans, what channels are used in Bitmap masks and how they are applied, what is the radius of a Blur tool and resolution of a Background etc.&lt;br /&gt;
&lt;br /&gt;
::*-- Parasol -- Send_to_RoyalRender6&lt;br /&gt;
:::Saves your composition and opens the Royal Render Submitter. Default Settings are: Fusion Group; Priority:70; Seq Divide 1-3. So you just need to push the Submit Button and the composition will be send to the renderfarm.&lt;br /&gt;
&lt;br /&gt;
::*-- Parasol -- Update Render Passes Koshi&lt;br /&gt;
:::Update all selected Loader, if there is a new Folder in the same path which has a higher number.&lt;br /&gt;
&lt;br /&gt;
::*exr_SplitEXR - &lt;br /&gt;
:::A script that splits multichannel exrs and produces multiple loaders with each Lightpass. It is accesable via right clicking on the loader and choose script, because it is a tool script!(Note that we are abandoning this workflow as singlechannel exrs are quicker and help save performance)&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;Python Scripts&#039;&#039;&lt;br /&gt;
::If you want to use Python Scripts you need to install Python 2.7 on your machine! Then you need to set your Default Python Version inside Fusion to Python 2.7. You find this Checkbox under File&amp;gt;Preferences&amp;gt;Globals&amp;gt;Script&lt;br /&gt;
&lt;br /&gt;
::[[--PSL--RunMultipassScript]]&lt;br /&gt;
:::Is a script which is basically an interface to start all Multipass Scripts. Just check the Script you like to run. It is recomannded to only run one script because created Loader could overlap for example!You find it easily under Scripts--&amp;gt; first entry after folders&lt;br /&gt;
&lt;br /&gt;
::[[--Parasol--Load_RenderPasses]]&lt;br /&gt;
:::Loads all pass from the folder in which selected loader is stored. You can chose the passes you want to load by checking/unchecking them. All passes are checked by default. For a deeper description click on the link. You find it easily under Scripts--&amp;gt;Parasol &lt;br /&gt;
&lt;br /&gt;
::[[--Parasol--Update_RenderPass]]&lt;br /&gt;
:::Updates all selected loader to latest Version. You can additionally select and check the passes you want to update via the interface.  For a deeper Description click on the link. You find it easily under Scripts--&amp;gt;Parasol &lt;br /&gt;
&lt;br /&gt;
:[[Compositing_Scripts | See more scripts...]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Techniques&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[[Multi-Pass_Compositing_Guide|Multi-Pass Compositing Guide]] - a structured guide to multipass rendering and compositing with the complete list of 3D layers, their detailed descriptions and application formulas.&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=FAQ/Using_Motion_Vector_Passes Using Motion Vector Passes] - how to use the Motion Vector pass in Fusion with different blurring tools.&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=Working_with_Gamma Working with Gamma] - an article about understanding and using gamma-compensation.&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=Tips_and_Techniques/Workflow/PreGrading_FinalGrading_Order Pre-Grading / Final Grading Order] - should we ever apply final grading directly to the plates before we composite everything? This text explains, why should we work only with neutralized color-wise material in compositing.&lt;br /&gt;
&lt;br /&gt;
:[http://r20.rs6.net/tn.jsp?llr=jwyqqqcab&amp;amp;et=1104120619603&amp;amp;s=10773&amp;amp;e=001ojEFd6691U2VAQ4NYys8cW31STOProX8wC4NwxLF7rC68mQmWolyRVKukYQtAQtvaLGpal-H8w9XGM7YC1mp_mYHLgfXn6HaBc-pxrJA7hNtyvRB8aAEDRWDUHHrNLsHKIxjZ8I7tLeE8Qnpf_WlKHmig0-FQYniWE0xj-0tfBjNie_uKutS8TJ7PvwFbvnf Gradients in Fusion] - some methods of changing the default linear interpolation to smooth, step and so on&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=User:Gringo/Eyeon_Fusion_Tips_%26_Tricks Short Fusion Tips &amp;amp; Tricks] - a collection of small tricks, some of which aren&#039;t documented anywhere&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.parasol-island.com/Degraining_mit_Neat_Video Degraining with Neat Video] - this is a unique case where we use a tool in AE instead of Fusion to create a denoised plate.&lt;br /&gt;
&lt;br /&gt;
:[[After Effects Expressions]] - a collection of useful expressions for After Effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;General Articles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[http://www.eyeonline.com/Web/EyeonWeb/Community/case_studies/Gregory_Anonymous/gregory_anonymous.aspx About technologies used on Roland Emmerich&#039;s Anonymous]&lt;br /&gt;
&lt;br /&gt;
:[http://eyeonline.com/Web/EyeonWeb/Community/interviews/int_gregory_chalenko/gregory_chalenko_Interview.aspx Interview about VFX industry in Russia]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Video Tutorials&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Editing and Grading==&lt;br /&gt;
&lt;br /&gt;
==Miscelaneous==&lt;br /&gt;
&lt;br /&gt;
:[[Monitor_Calibration_Guide]]&lt;br /&gt;
&lt;br /&gt;
:[[Stereoscopic3D]] - a collection of external links about 3D stereoscopy techniques and tools&lt;br /&gt;
&lt;br /&gt;
==[[Completed_Projects|Completed Projects]]==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;300pt&amp;quot;|&lt;br /&gt;
[[Audi_Sharper_Drive|Audi - Sharper Drive]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ford_Champions_League|Ford - Champions League]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ford_Champions_League_Sky_Trailer|Ford - Champions League, Sky Trailer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Infiniti_Curve|Infiniti - Curve]]&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;300pt&amp;quot;|&lt;br /&gt;
[[Expo_2012|Expo 2012 (panoramic film pitch)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brother_50_Years|Brother - 50 Years]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samsung_Smart_TV|Samsung - Smart TV (microsite)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ambi_Pur_Febreze|Ambi Pur - Febreze]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rewe_Unsere_Erde|Rewe - Unsere Erde]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nesestrips_Nezeril|Nesestrips Nezeril]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Karstadt_Die_Reise_des_Weihnachtsmannes|Karstadt - Die Reise des Weihnachtsmannes]]&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;300pt&amp;quot;|&lt;br /&gt;
[[Lenor_Absolute|Lenor - Absolute]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lenor_Leverage_Sounds_of_Multisensoriality|Lenor - Leverage Sounds of Multisensoriality]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lenor_Magnolia_Tag_On|Lenor - Magnolia (tag on)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lenor_HDD_Booster|Lenor - HDD Booster]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:[[Completed_Projects | See an expanded project list...]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation_Department]] [[Category:Animation]] [[Category:3D]] [[Category:Compositing]] [[Category:Editing and Grading]]&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Animation_Department&amp;diff=6716</id>
		<title>Animation Department</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Animation_Department&amp;diff=6716"/>
		<updated>2016-09-09T05:45:59Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: /* 3D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pipeline==&lt;br /&gt;
&lt;br /&gt;
:[https://psl.shotgunstudio.com/user/login https://psl.shotgunstudio.com/user/login] - Shotgun login&lt;br /&gt;
&lt;br /&gt;
:[https://render.parasol-island.com/royalrender https://render.parasol-island.com/royalrender] - Royal Render login&lt;br /&gt;
&lt;br /&gt;
:[[Episode]] - A guide to Episode and Episode Interface for encoding video files&lt;br /&gt;
&lt;br /&gt;
:[[Shotgun Uploader]] - A guide to our custom Shotgun Uploader&lt;br /&gt;
&lt;br /&gt;
:[[Naming Standards]] - Naming standards and folder structure&lt;br /&gt;
&lt;br /&gt;
:[[Fusion Environment]] - how Fusion is configured at Parasol&lt;br /&gt;
&lt;br /&gt;
:[[Maya Pipeline Setup]] - A guide on how to setup Maya to run with our pipeline&lt;br /&gt;
&lt;br /&gt;
:[[Mudbox Pipeline Setup]] - A guide on how to setup Mudbox to run with our pipeline&lt;br /&gt;
&lt;br /&gt;
:[[Softimage Pipeline Setup]] - A guide on how to setup Softimage to run with our pipeline&lt;br /&gt;
&lt;br /&gt;
:[[After Effects default project and output modules]] - Default AE Project and optimized output modules for After Effects&lt;br /&gt;
&lt;br /&gt;
:[[Zombie Resurrection]] - An introduction to our inhouse pipeline tool, Zombie Resurrection&lt;br /&gt;
&lt;br /&gt;
:[[Pipeline Development]] - Development Ressources and Git repositories for our inhouse tools&lt;br /&gt;
&lt;br /&gt;
:[[Start Rendernodes Series 20]]&lt;br /&gt;
&lt;br /&gt;
==3D==&lt;br /&gt;
*&#039;&#039;&#039;Tutorials&#039;&#039;&#039;&lt;br /&gt;
:[[Effective_Animation_Rig|Effective Animation Rig]] - Creating an effective rig for simple object animation in Maya.&lt;br /&gt;
&lt;br /&gt;
:[[Depth_Elevation_Map_%28DEM%29|Depth Elevation Map]] - How we get, convert and store depth data for environments.&lt;br /&gt;
&lt;br /&gt;
:[[Softimage_Particles_to_Maya|Softimage particle export to Maya]] - Basic particle transfer between Softimage and Maya using the nCache format.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[[lightRig_UI_inside_|Maya lightRig workflow and howto use the interface]] - The lightRigUI will be our standard shading lightset which will be used for each asset on every project.&lt;br /&gt;
* &#039;&#039;&#039;Assets&#039;&#039;&#039;[https://3dx-us.com/ 3DX] - A Website of free to use CAD Parts like Screws, Bolts, Plugs and so on. Very useful for kit bashing.&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
:[[3D Tracking and Match Moving with PFTrack 2011 and later]]&lt;br /&gt;
&lt;br /&gt;
:[[Tracking, Roto, Object Removal and Stabilization with Mocha Pro]]&lt;br /&gt;
&lt;br /&gt;
==Compositing==&lt;br /&gt;
&lt;br /&gt;
[[Category:Compositing]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tools&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=Settings_and_Macros/PrimaryGrade_Description PrimaryGrade] - a macro which allows you to set the Black and White point of an image simply by picking the colors from a reference or by using color wheels. It effectively replaces the native ColorCorrector tool in Fusion introducing more advanced functionality and user-friendly interface.&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=Settings_and_Macros/DepthDefocus_Description DepthDefocus] - a macro which uses the Depth channel to simulate the Depth of Field effect. Unlike Frischluft Depth of Field, this tool features fine tuning for the amount of highlight blooming, natural-looking and easily controllable deceleration of defocusing with distance, separate foreground defocusing power control, a possibility to select any image channel as the depth map and high-range (not normalized) depth channel support.&lt;br /&gt;
:MergeWrap - a tool that creates light wrap and edge blur with a few customizable and animatable parameters.&lt;br /&gt;
&lt;br /&gt;
:[[Compositing_Tools | See more tools...]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;Lua Scripts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::*Colors and Names&lt;br /&gt;
:::[http://www.pigsfly.com/forums/index.php?showtopic=7262 Names from Operations] - renames all the (selected) nodes in a composition according to their main parameters, so you can quickly get the idea what operations are performed by Merges, and ChannelBooleans, what channels are used in Bitmap masks and how they are applied, what is the radius of a Blur tool and resolution of a Background etc.&lt;br /&gt;
&lt;br /&gt;
::*-- Parasol -- Send_to_RoyalRender6&lt;br /&gt;
:::Saves your composition and opens the Royal Render Submitter. Default Settings are: Fusion Group; Priority:70; Seq Divide 1-3. So you just need to push the Submit Button and the composition will be send to the renderfarm.&lt;br /&gt;
&lt;br /&gt;
::*-- Parasol -- Update Render Passes Koshi&lt;br /&gt;
:::Update all selected Loader, if there is a new Folder in the same path which has a higher number.&lt;br /&gt;
&lt;br /&gt;
::*exr_SplitEXR - &lt;br /&gt;
:::A script that splits multichannel exrs and produces multiple loaders with each Lightpass. It is accesable via right clicking on the loader and choose script, because it is a tool script!(Note that we are abandoning this workflow as singlechannel exrs are quicker and help save performance)&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;Python Scripts&#039;&#039;&lt;br /&gt;
::If you want to use Python Scripts you need to install Python 2.7 on your machine! Then you need to set your Default Python Version inside Fusion to Python 2.7. You find this Checkbox under File&amp;gt;Preferences&amp;gt;Globals&amp;gt;Script&lt;br /&gt;
&lt;br /&gt;
::[[--PSL--RunMultipassScript]]&lt;br /&gt;
:::Is a script which is basically an interface to start all Multipass Scripts. Just check the Script you like to run. It is recomannded to only run one script because created Loader could overlap for example!You find it easily under Scripts--&amp;gt; first entry after folders&lt;br /&gt;
&lt;br /&gt;
::[[--Parasol--Load_RenderPasses]]&lt;br /&gt;
:::Loads all pass from the folder in which selected loader is stored. You can chose the passes you want to load by checking/unchecking them. All passes are checked by default. For a deeper description click on the link. You find it easily under Scripts--&amp;gt;Parasol &lt;br /&gt;
&lt;br /&gt;
::[[--Parasol--Update_RenderPass]]&lt;br /&gt;
:::Updates all selected loader to latest Version. You can additionally select and check the passes you want to update via the interface.  For a deeper Description click on the link. You find it easily under Scripts--&amp;gt;Parasol &lt;br /&gt;
&lt;br /&gt;
:[[Compositing_Scripts | See more scripts...]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Techniques&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[[Multi-Pass_Compositing_Guide|Multi-Pass Compositing Guide]] - a structured guide to multipass rendering and compositing with the complete list of 3D layers, their detailed descriptions and application formulas.&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=FAQ/Using_Motion_Vector_Passes Using Motion Vector Passes] - how to use the Motion Vector pass in Fusion with different blurring tools.&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=Working_with_Gamma Working with Gamma] - an article about understanding and using gamma-compensation.&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=Tips_and_Techniques/Workflow/PreGrading_FinalGrading_Order Pre-Grading / Final Grading Order] - should we ever apply final grading directly to the plates before we composite everything? This text explains, why should we work only with neutralized color-wise material in compositing.&lt;br /&gt;
&lt;br /&gt;
:[http://r20.rs6.net/tn.jsp?llr=jwyqqqcab&amp;amp;et=1104120619603&amp;amp;s=10773&amp;amp;e=001ojEFd6691U2VAQ4NYys8cW31STOProX8wC4NwxLF7rC68mQmWolyRVKukYQtAQtvaLGpal-H8w9XGM7YC1mp_mYHLgfXn6HaBc-pxrJA7hNtyvRB8aAEDRWDUHHrNLsHKIxjZ8I7tLeE8Qnpf_WlKHmig0-FQYniWE0xj-0tfBjNie_uKutS8TJ7PvwFbvnf Gradients in Fusion] - some methods of changing the default linear interpolation to smooth, step and so on&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=User:Gringo/Eyeon_Fusion_Tips_%26_Tricks Short Fusion Tips &amp;amp; Tricks] - a collection of small tricks, some of which aren&#039;t documented anywhere&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.parasol-island.com/Degraining_mit_Neat_Video Degraining with Neat Video] - this is a unique case where we use a tool in AE instead of Fusion to create a denoised plate.&lt;br /&gt;
&lt;br /&gt;
:[[After Effects Expressions]] - a collection of useful expressions for After Effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;General Articles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[http://www.eyeonline.com/Web/EyeonWeb/Community/case_studies/Gregory_Anonymous/gregory_anonymous.aspx About technologies used on Roland Emmerich&#039;s Anonymous]&lt;br /&gt;
&lt;br /&gt;
:[http://eyeonline.com/Web/EyeonWeb/Community/interviews/int_gregory_chalenko/gregory_chalenko_Interview.aspx Interview about VFX industry in Russia]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Video Tutorials&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Editing and Grading==&lt;br /&gt;
&lt;br /&gt;
==Miscelaneous==&lt;br /&gt;
&lt;br /&gt;
:[[Monitor_Calibration_Guide]]&lt;br /&gt;
&lt;br /&gt;
:[[Stereoscopic3D]] - a collection of external links about 3D stereoscopy techniques and tools&lt;br /&gt;
&lt;br /&gt;
==[[Completed_Projects|Completed Projects]]==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;300pt&amp;quot;|&lt;br /&gt;
[[Audi_Sharper_Drive|Audi - Sharper Drive]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ford_Champions_League|Ford - Champions League]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ford_Champions_League_Sky_Trailer|Ford - Champions League, Sky Trailer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Infiniti_Curve|Infiniti - Curve]]&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;300pt&amp;quot;|&lt;br /&gt;
[[Expo_2012|Expo 2012 (panoramic film pitch)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brother_50_Years|Brother - 50 Years]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samsung_Smart_TV|Samsung - Smart TV (microsite)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ambi_Pur_Febreze|Ambi Pur - Febreze]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rewe_Unsere_Erde|Rewe - Unsere Erde]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nesestrips_Nezeril|Nesestrips Nezeril]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Karstadt_Die_Reise_des_Weihnachtsmannes|Karstadt - Die Reise des Weihnachtsmannes]]&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;300pt&amp;quot;|&lt;br /&gt;
[[Lenor_Absolute|Lenor - Absolute]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lenor_Leverage_Sounds_of_Multisensoriality|Lenor - Leverage Sounds of Multisensoriality]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lenor_Magnolia_Tag_On|Lenor - Magnolia (tag on)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lenor_HDD_Booster|Lenor - HDD Booster]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:[[Completed_Projects | See an expanded project list...]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation_Department]] [[Category:Animation]] [[Category:3D]] [[Category:Compositing]] [[Category:Editing and Grading]]&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Animation_Department&amp;diff=6715</id>
		<title>Animation Department</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Animation_Department&amp;diff=6715"/>
		<updated>2016-09-09T05:45:30Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: /* 3D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pipeline==&lt;br /&gt;
&lt;br /&gt;
:[https://psl.shotgunstudio.com/user/login https://psl.shotgunstudio.com/user/login] - Shotgun login&lt;br /&gt;
&lt;br /&gt;
:[https://render.parasol-island.com/royalrender https://render.parasol-island.com/royalrender] - Royal Render login&lt;br /&gt;
&lt;br /&gt;
:[[Episode]] - A guide to Episode and Episode Interface for encoding video files&lt;br /&gt;
&lt;br /&gt;
:[[Shotgun Uploader]] - A guide to our custom Shotgun Uploader&lt;br /&gt;
&lt;br /&gt;
:[[Naming Standards]] - Naming standards and folder structure&lt;br /&gt;
&lt;br /&gt;
:[[Fusion Environment]] - how Fusion is configured at Parasol&lt;br /&gt;
&lt;br /&gt;
:[[Maya Pipeline Setup]] - A guide on how to setup Maya to run with our pipeline&lt;br /&gt;
&lt;br /&gt;
:[[Mudbox Pipeline Setup]] - A guide on how to setup Mudbox to run with our pipeline&lt;br /&gt;
&lt;br /&gt;
:[[Softimage Pipeline Setup]] - A guide on how to setup Softimage to run with our pipeline&lt;br /&gt;
&lt;br /&gt;
:[[After Effects default project and output modules]] - Default AE Project and optimized output modules for After Effects&lt;br /&gt;
&lt;br /&gt;
:[[Zombie Resurrection]] - An introduction to our inhouse pipeline tool, Zombie Resurrection&lt;br /&gt;
&lt;br /&gt;
:[[Pipeline Development]] - Development Ressources and Git repositories for our inhouse tools&lt;br /&gt;
&lt;br /&gt;
:[[Start Rendernodes Series 20]]&lt;br /&gt;
&lt;br /&gt;
==3D==&lt;br /&gt;
*&#039;&#039;&#039;Tutorials&#039;&#039;&#039;&lt;br /&gt;
:[[Effective_Animation_Rig|Effective Animation Rig]] - Creating an effective rig for simple object animation in Maya.&lt;br /&gt;
&lt;br /&gt;
:[[Depth_Elevation_Map_%28DEM%29|Depth Elevation Map]] - How we get, convert and store depth data for environments.&lt;br /&gt;
&lt;br /&gt;
:[[Softimage_Particles_to_Maya|Softimage particle export to Maya]] - Basic particle transfer between Softimage and Maya using the nCache format.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[[lightRig_UI_inside_|Maya lightRig workflow and howto use the interface]] - The lightRigUI will be our standard shading lightset which will be used for each asset on every project.&lt;br /&gt;
* &#039;&#039;&#039;Assets&#039;&#039;&#039;  [https://3dx-us.com/ 3DX] - A Website of free to use CAD Parts like Screws, Bolts, Plugs and so on. Very useful for kit bashing.&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
:[[3D Tracking and Match Moving with PFTrack 2011 and later]]&lt;br /&gt;
&lt;br /&gt;
:[[Tracking, Roto, Object Removal and Stabilization with Mocha Pro]]&lt;br /&gt;
&lt;br /&gt;
==Compositing==&lt;br /&gt;
&lt;br /&gt;
[[Category:Compositing]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tools&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=Settings_and_Macros/PrimaryGrade_Description PrimaryGrade] - a macro which allows you to set the Black and White point of an image simply by picking the colors from a reference or by using color wheels. It effectively replaces the native ColorCorrector tool in Fusion introducing more advanced functionality and user-friendly interface.&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=Settings_and_Macros/DepthDefocus_Description DepthDefocus] - a macro which uses the Depth channel to simulate the Depth of Field effect. Unlike Frischluft Depth of Field, this tool features fine tuning for the amount of highlight blooming, natural-looking and easily controllable deceleration of defocusing with distance, separate foreground defocusing power control, a possibility to select any image channel as the depth map and high-range (not normalized) depth channel support.&lt;br /&gt;
:MergeWrap - a tool that creates light wrap and edge blur with a few customizable and animatable parameters.&lt;br /&gt;
&lt;br /&gt;
:[[Compositing_Tools | See more tools...]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;Lua Scripts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::*Colors and Names&lt;br /&gt;
:::[http://www.pigsfly.com/forums/index.php?showtopic=7262 Names from Operations] - renames all the (selected) nodes in a composition according to their main parameters, so you can quickly get the idea what operations are performed by Merges, and ChannelBooleans, what channels are used in Bitmap masks and how they are applied, what is the radius of a Blur tool and resolution of a Background etc.&lt;br /&gt;
&lt;br /&gt;
::*-- Parasol -- Send_to_RoyalRender6&lt;br /&gt;
:::Saves your composition and opens the Royal Render Submitter. Default Settings are: Fusion Group; Priority:70; Seq Divide 1-3. So you just need to push the Submit Button and the composition will be send to the renderfarm.&lt;br /&gt;
&lt;br /&gt;
::*-- Parasol -- Update Render Passes Koshi&lt;br /&gt;
:::Update all selected Loader, if there is a new Folder in the same path which has a higher number.&lt;br /&gt;
&lt;br /&gt;
::*exr_SplitEXR - &lt;br /&gt;
:::A script that splits multichannel exrs and produces multiple loaders with each Lightpass. It is accesable via right clicking on the loader and choose script, because it is a tool script!(Note that we are abandoning this workflow as singlechannel exrs are quicker and help save performance)&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;Python Scripts&#039;&#039;&lt;br /&gt;
::If you want to use Python Scripts you need to install Python 2.7 on your machine! Then you need to set your Default Python Version inside Fusion to Python 2.7. You find this Checkbox under File&amp;gt;Preferences&amp;gt;Globals&amp;gt;Script&lt;br /&gt;
&lt;br /&gt;
::[[--PSL--RunMultipassScript]]&lt;br /&gt;
:::Is a script which is basically an interface to start all Multipass Scripts. Just check the Script you like to run. It is recomannded to only run one script because created Loader could overlap for example!You find it easily under Scripts--&amp;gt; first entry after folders&lt;br /&gt;
&lt;br /&gt;
::[[--Parasol--Load_RenderPasses]]&lt;br /&gt;
:::Loads all pass from the folder in which selected loader is stored. You can chose the passes you want to load by checking/unchecking them. All passes are checked by default. For a deeper description click on the link. You find it easily under Scripts--&amp;gt;Parasol &lt;br /&gt;
&lt;br /&gt;
::[[--Parasol--Update_RenderPass]]&lt;br /&gt;
:::Updates all selected loader to latest Version. You can additionally select and check the passes you want to update via the interface.  For a deeper Description click on the link. You find it easily under Scripts--&amp;gt;Parasol &lt;br /&gt;
&lt;br /&gt;
:[[Compositing_Scripts | See more scripts...]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Techniques&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[[Multi-Pass_Compositing_Guide|Multi-Pass Compositing Guide]] - a structured guide to multipass rendering and compositing with the complete list of 3D layers, their detailed descriptions and application formulas.&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=FAQ/Using_Motion_Vector_Passes Using Motion Vector Passes] - how to use the Motion Vector pass in Fusion with different blurring tools.&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=Working_with_Gamma Working with Gamma] - an article about understanding and using gamma-compensation.&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=Tips_and_Techniques/Workflow/PreGrading_FinalGrading_Order Pre-Grading / Final Grading Order] - should we ever apply final grading directly to the plates before we composite everything? This text explains, why should we work only with neutralized color-wise material in compositing.&lt;br /&gt;
&lt;br /&gt;
:[http://r20.rs6.net/tn.jsp?llr=jwyqqqcab&amp;amp;et=1104120619603&amp;amp;s=10773&amp;amp;e=001ojEFd6691U2VAQ4NYys8cW31STOProX8wC4NwxLF7rC68mQmWolyRVKukYQtAQtvaLGpal-H8w9XGM7YC1mp_mYHLgfXn6HaBc-pxrJA7hNtyvRB8aAEDRWDUHHrNLsHKIxjZ8I7tLeE8Qnpf_WlKHmig0-FQYniWE0xj-0tfBjNie_uKutS8TJ7PvwFbvnf Gradients in Fusion] - some methods of changing the default linear interpolation to smooth, step and so on&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=User:Gringo/Eyeon_Fusion_Tips_%26_Tricks Short Fusion Tips &amp;amp; Tricks] - a collection of small tricks, some of which aren&#039;t documented anywhere&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.parasol-island.com/Degraining_mit_Neat_Video Degraining with Neat Video] - this is a unique case where we use a tool in AE instead of Fusion to create a denoised plate.&lt;br /&gt;
&lt;br /&gt;
:[[After Effects Expressions]] - a collection of useful expressions for After Effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;General Articles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[http://www.eyeonline.com/Web/EyeonWeb/Community/case_studies/Gregory_Anonymous/gregory_anonymous.aspx About technologies used on Roland Emmerich&#039;s Anonymous]&lt;br /&gt;
&lt;br /&gt;
:[http://eyeonline.com/Web/EyeonWeb/Community/interviews/int_gregory_chalenko/gregory_chalenko_Interview.aspx Interview about VFX industry in Russia]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Video Tutorials&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Editing and Grading==&lt;br /&gt;
&lt;br /&gt;
==Miscelaneous==&lt;br /&gt;
&lt;br /&gt;
:[[Monitor_Calibration_Guide]]&lt;br /&gt;
&lt;br /&gt;
:[[Stereoscopic3D]] - a collection of external links about 3D stereoscopy techniques and tools&lt;br /&gt;
&lt;br /&gt;
==[[Completed_Projects|Completed Projects]]==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;300pt&amp;quot;|&lt;br /&gt;
[[Audi_Sharper_Drive|Audi - Sharper Drive]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ford_Champions_League|Ford - Champions League]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ford_Champions_League_Sky_Trailer|Ford - Champions League, Sky Trailer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Infiniti_Curve|Infiniti - Curve]]&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;300pt&amp;quot;|&lt;br /&gt;
[[Expo_2012|Expo 2012 (panoramic film pitch)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brother_50_Years|Brother - 50 Years]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samsung_Smart_TV|Samsung - Smart TV (microsite)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ambi_Pur_Febreze|Ambi Pur - Febreze]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rewe_Unsere_Erde|Rewe - Unsere Erde]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nesestrips_Nezeril|Nesestrips Nezeril]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Karstadt_Die_Reise_des_Weihnachtsmannes|Karstadt - Die Reise des Weihnachtsmannes]]&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;300pt&amp;quot;|&lt;br /&gt;
[[Lenor_Absolute|Lenor - Absolute]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lenor_Leverage_Sounds_of_Multisensoriality|Lenor - Leverage Sounds of Multisensoriality]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lenor_Magnolia_Tag_On|Lenor - Magnolia (tag on)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lenor_HDD_Booster|Lenor - HDD Booster]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:[[Completed_Projects | See an expanded project list...]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation_Department]] [[Category:Animation]] [[Category:3D]] [[Category:Compositing]] [[Category:Editing and Grading]]&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Realtime&amp;diff=11981</id>
		<title>Realtime</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Realtime&amp;diff=11981"/>
		<updated>2016-06-13T06:21:46Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: /* REALTIME vs RENDERING */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OVERVIEW ==&lt;br /&gt;
&lt;br /&gt;
=== Definition ===&lt;br /&gt;
&lt;br /&gt;
==== Deutsch ====&lt;br /&gt;
Als &#039;&#039;&#039;Echtzeitsysteme&#039;&#039;&#039; (englisch &#039;&#039;real-time systems&#039;&#039;) werden „Systeme zur &#039;&#039;unmittelbaren&#039;&#039; Steuerung und Abwicklung von Prozessen“&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; bezeichnet, die dafür an sie gestellte quantitative&#039;&#039;&#039;Echtzeitanforderungen&#039;&#039;&#039; erfüllen müssen. Diese kommen in diversen Technikgebieten zur Anwendung, etwa in der Prozessleittechnik, in Motorsteuerungen, in der Satellitensystemtechnik, in Signal- und Weichenstellanlagen, in der Robotik und in weiteren Bereichen.&lt;br /&gt;
&lt;br /&gt;
Oft besteht die Anforderung darin, dass ein Ergebnis innerhalb eines vorher fest definierten Zeitintervalles garantiert berechnet ist, also vor einer bestimmten Zeitschranke vorliegt. Die Größe des Zeitintervalles spielt dabei keine Rolle: Während bei einigen Aufgaben (z. B. in der Motorsteuerung) eine Sekunde bereits zu lang sein kann, reichen für andere Probleme Stunden oder sogar Tage. Ein Echtzeitsystem muss also nicht nur ein Mess- oder Berechnungsergebnis mit dem richtigen Wert, sondern dasselbe auch noch &#039;&#039;rechtzeitig&#039;&#039;liefern. Andernfalls hat das System versagt.&lt;br /&gt;
&lt;br /&gt;
In der Praxis lässt sich eine beliebig kleine Zeitschranke mangels genügend schneller Hardware nicht immer realisieren. Daher spricht man auch von „in Echtzeit“, wenn Programme ohne spürbare Verzögerung arbeiten. Diese Definition ist jedoch sehr unsauber. Grundsätzlich falsch ist es, „Echtzeitsystem“ als Synonym für „besonders schnell“ anzusehen. Im Gegenteil, Echtzeitsysteme müssen entsprechende Leerläufe einplanen, um auch in besonders fordernden Situationen ihren Echtzeitanforderungen gerecht zu werden.&lt;br /&gt;
&lt;br /&gt;
==== English ====&lt;br /&gt;
In computer science, &#039;&#039;&#039;real-time computing&#039;&#039;&#039; (&#039;&#039;&#039;RTC&#039;&#039;&#039;), or &#039;&#039;&#039;reactive computing&#039;&#039;&#039; describes hardware and software systems subject to a &amp;quot;real-time constraint&amp;quot;, for example from event tosystem response.&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Real-time programs must guarantee response within specified time constraints, often referred to as &amp;quot;deadlines&amp;quot;.&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Systems of this type whose correctness depends on their temporal aspects as well as their functional aspects. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually &#039;&#039;guarantee&#039;&#039; a response within any timeframe, although &#039;&#039;actual&#039;&#039; or &#039;&#039;expected&#039;&#039; response times may be given.&lt;br /&gt;
&lt;br /&gt;
A real-time system has been described as one which &amp;quot;controls an environment by receiving data, processing them, and returning the results sufficiently quickly to affect the environment at that time.&amp;quot;&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; The term &amp;quot;real-time&amp;quot; is also used in simulation to mean that the simulation&#039;s clock runs at the same speed as a real clock, and in process control andenterprise systems to mean &amp;quot;without significant delay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Real-time software may use one or more of the following: synchronous programming languages, real-time operating systems, and real-time networks, each of which provide essential frameworks on which to build a real-time software application.&lt;br /&gt;
&lt;br /&gt;
Systems used for many mission critical applications must be real-time, such as for control of fly-by-wire aircraft, or anti-lock brakes on a vehicle, which must produce maximum deceleration but intermittently stop braking to prevent skidding.&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; Real-time processing &#039;&#039;fails&#039;&#039; if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load.&lt;br /&gt;
&lt;br /&gt;
== REALTIME vs RENDERING ==&lt;br /&gt;
&lt;br /&gt;
=== PREBAKE vs ENLIGHTEN (Pseudo-dynamic GI) ===&lt;br /&gt;
Guide to Pre-Baking, including Workflow:&lt;br /&gt;
&lt;br /&gt;
http://cgg.mff.cuni.cz/~jaroslav/gicourse2010/giai2010-06-david_larsson-slides.pdf&lt;br /&gt;
&lt;br /&gt;
=== TEXTURING FOR REALTIME vs TEXTURING FOR NON-REALTIME ===&lt;br /&gt;
Dinge auf die man achten sollte wenn man Texturen für Realtime Assets erstellt.&lt;br /&gt;
* &#039;&#039;&#039;UDIMS vermeiden&#039;&#039;&#039;, da diese Technik in Games / Realtime nicht verwendet wird. Ist eher eine Technik für Non-Realtime Content wie Cinematics / VFX. &lt;br /&gt;
* &#039;&#039;&#039;Immer im UV Space 0-1 arbeiten&#039;&#039;&#039;. UVs die über den UV Space gehen werden von den meisten 3D Engines als fehlerhaft angemerkt. Davon abgesehen sieht das Endresultat dann auch fehlerhaft aus. Es gibt aber auch Ausnahmen wie Objekte die eh Tileable Texturen verwenden. z.b. Wände oder Böden usw. &lt;br /&gt;
* &#039;&#039;&#039;Overlapping bei UVs meiden&#039;&#039;&#039;. Die meisten 3D Engine meckern auch rum, wenn sie Meshes finden die solche UVs haben. Ausnahmen sind natürlich Elemente die sich in einem Asset wiederholen, wie z.b. Schrauben usw.&lt;br /&gt;
* &#039;&#039;&#039;Immer auf dem ersten UVSet arbeiten&#039;&#039;&#039;, da 3D Engine meistens ein zweites UVSet automatisch mit neu gepackten UVs für Lightmapping, Occlusion Maps usw erstellen.&lt;br /&gt;
* &#039;&#039;&#039;UVs sollten sauber sein und kein unterschiedliches UV Skaling innerhalb eines Meshes haben&#039;&#039;&#039;, damit die Texture auch überall die gleiche Qualität hat.&lt;br /&gt;
* &#039;&#039;&#039;UV Flipping vermeiden&#039;&#039;&#039;. Ist schlecht für Normalmaps usw. Generell ist es schlecht geflippte UVs in seinem Mesh zu machen. BÖSE BÖSE!!&lt;br /&gt;
* &#039;&#039;&#039;Eine Main UVset / Texture pro Assets oder Texturen / UVset pro Shader&#039;&#039;&#039;. Shader und Texturen sind kostbares Performance Gut, daher sollte man versuchen den Einsatz so effizient wie möglich zu handhaben. Das heisst, zuviele Shader mit zu hohen Texturen können echte Performance Killer sein. &lt;br /&gt;
* &#039;&#039;&#039;Texture Quality vs Performance vs Graphiccard Memory&#039;&#039;&#039;. Die Texture Auflösung sollte nicht höher sein, als die, die man wirklich für ein Asset braucht. Heißt eine kleine Goldmünze von 4x4 cm braucht keine 8192x8192 Texture. Da reicht eine 128x128 &amp;gt; 256x256 Texture vollkommen aus.&lt;br /&gt;
* &#039;&#039;&#039;Lightmapping UVs werden auf Basis des erste UVSets erstellt.&#039;&#039;&#039; Das heisst, es werden keine komplett neuen UVs für Lightmapping verwendet, sondern es wird das erste UVSet genommen und die Engine macht ein Repack auf das zweite UVSet. Sind die ersten UVs schlecht, kann dadurch auch die Qualitat der Lightmap leiden.&lt;br /&gt;
* &#039;&#039;&#039;zerhackte UV Shells meiden&#039;&#039;&#039;. Heisst durch ein Automatic Mapping können schnell einzelne UV Shells entstehen oder sogar einzelne UV von Polys irgendwo rum UV Space rumfliegen. Die UV Shells so gut wie möglich zusammen fassen. Wichtig für die Lightmap UVs. Es versteht sich auch von selbst das man seine UVs wie Gold behandelt. :) &lt;br /&gt;
&lt;br /&gt;
Texturing workflow for realtime content&lt;br /&gt;
&lt;br /&gt;
http://blog.teamtreehouse.com/asset-workflow-game-art-texture-mapping&lt;br /&gt;
&lt;br /&gt;
=== TEXTURING WITH SUBSTANCE ===&lt;br /&gt;
Tutorials die man jedem, der wirklich ersthaft mit Substance Painter arbeiten möchte, nur ans Herz legen kann.&lt;br /&gt;
&lt;br /&gt;
==== Substance Painter ====&lt;br /&gt;
&lt;br /&gt;
===== [https://www.youtube.com/watch?v=d819Y_-mLKo&amp;amp;index=1&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx Substance Painter Tutorial - Texturing for Beginners : Course Overview] =====&lt;br /&gt;
* [https://www.youtube.com/watch?v=S1A0YqdRhe4&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=2 Substance Painter Tutorial - Fundamentals 01: Physically Based Rendering]&lt;br /&gt;
* [https://www.youtube.com/watch?v=S5KT092JIbc&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=3 Substance Painter Tutorial - Fundamentals 02: Importing meshes]&lt;br /&gt;
* [https://www.youtube.com/watch?v=TgVaAAOynwo&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=4 Substance Painter Tutorial - Fundamentals 03: Importing textures]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2NFXuFQYjvo&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=5 Substance Painter Tutorial - Fundamentals 04: Texture sets]&lt;br /&gt;
* [https://www.youtube.com/watch?v=ePnLTuzRAbg&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=6 Substance Painter Tutorial - Fundamentals 05: Baking textures]&lt;br /&gt;
* [https://www.youtube.com/watch?v=HQ3Bj9DyJmY&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=7 Substance Painter Tutorial - Fundamentals 06: Viewport] &lt;br /&gt;
* [https://www.youtube.com/watch?v=-okWDrsGJOY&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=8 Substance Painter Tutorial - Fundamentals 07: Working with layers]&lt;br /&gt;
* [https://www.youtube.com/watch?v=lejiFvi8dt4&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=9 Substance Painter Tutorial - Fundamentals 08: materials and channels]&lt;br /&gt;
* [https://www.youtube.com/watch?v=sJZqu2S23KY&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=10 Substance Painter Tutorial - Fundamentals 09: Bainting and brush settings]&lt;br /&gt;
* [https://www.youtube.com/watch?v=u6B1fSdQEbY&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=11 Substance Painter Tutorial - Fundamentals 10: Particle brushes]&lt;br /&gt;
* [https://www.youtube.com/watch?v=DSrxvrcq8o4&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=12 Substance Painter Tutorial - Fundamentals 11: Masking]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4fCF5HPc5_c&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=13 Substance Painter Tutorial - Fundamentals 12: Generators and Filters]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fODto17By7o&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=14 Substance Painter Tutorial - Fundamentals 13: Projection tool, stamping images]&lt;br /&gt;
* [https://www.youtube.com/watch?v=99Cpp_WDj_k&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=15 Substance Painter Tutorial - Fundamentals 14: Smart Materials]&lt;br /&gt;
* [https://www.youtube.com/watch?v=jQjLnoZClB8&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=16 Substance Painter Tutorial - Fundamentals 15: Opacity]&lt;br /&gt;
* [https://www.youtube.com/watch?v=3We8skpjCHI&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=17 Substance Painter Tutorial - Fundamentals 16: Emissive effects]&lt;br /&gt;
* [https://www.youtube.com/watch?v=s2t7Y6P7_Rk&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=18 Substance Painter Tutorial - Fundamentals 17: Exporting textures]&lt;br /&gt;
&lt;br /&gt;
===== Model Preparation for Substance Painter =====&lt;br /&gt;
* [https://www.youtube.com/watch?v=bwusznnkRxo&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=19 Substance Painter Tutorial - Model Preparation 01 : UV Mapping and Texel Density]&lt;br /&gt;
* [https://www.youtube.com/watch?v=j5isGX8zwSI&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=20 Substance Painter Tutorial - Model Preparation 02 : Material Setup]&lt;br /&gt;
* [https://www.youtube.com/watch?v=gR3r7Xmhmlk&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=21 Substance Painter Tutorial - Model Preparation 03 : Tangents &amp;amp; shading for Normal Maps]&lt;br /&gt;
* [https://www.youtube.com/watch?v=jCa-M0_7pl0&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=22 Substance Painter Tutorial - Model Preparation 04 : Mesh setup for baking]&lt;br /&gt;
* [https://www.youtube.com/watch?v=3pft-kodkg0&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&amp;amp;index=23 Substance Painter Tutorial - Model Preparation 05 : Mesh export options]&lt;br /&gt;
&lt;br /&gt;
==== Substance Designer ====&lt;br /&gt;
Tutorials coming soon.. &lt;br /&gt;
&lt;br /&gt;
== UNITY3D ==&lt;br /&gt;
Jan 2015: Pros and Cons:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
* Excellent balance of ease of use and power.&lt;br /&gt;
* Unmatched platform support.&lt;br /&gt;
* Performance scales extremely well from simple games for low end mobile to complex games for high end consoles&lt;br /&gt;
* Built in physical based rendering and extendable rendering pipeline all very high end graphics performance.&lt;br /&gt;
* Many robust built in features like Occlusion culling, AI navmesh generation, content streaming, and particle systems&lt;br /&gt;
* Workflows support 2D 3D and hybrid games effortlessly.&lt;br /&gt;
* C# is an expressive and powerful programming language that is relatively easy to learn.&lt;br /&gt;
* Solid Content pipeline makes it near effortless to bring in content from a huge variety of tools.&lt;br /&gt;
* Built in Mechanim animation system is very powerful, lets you drive any value with animation.&lt;br /&gt;
* Extremely robust asset store has many useful add ons and content and also is a potential revenue stream for developers.&lt;br /&gt;
* Huge, active, engaged community fascilitates finding help, answers, and teammates.&lt;br /&gt;
* Active development sees bugs regularly fixed and new features regularly released.&lt;br /&gt;
* Out of the box VR support.&lt;br /&gt;
* Royalty free licensing model&lt;br /&gt;
* Full feature set totally free until you earn $100K revenue in one year.&lt;br /&gt;
* Useful services like Unity Ads, Unity Analytics, and Unity Cloud Build built right in.&lt;br /&gt;
&#039;&#039;&#039;Cons :&#039;&#039;&#039;&lt;br /&gt;
* Annoying subscription model has additional cost for mobile.&lt;br /&gt;
* Closed source without extremely expensive source code license.&lt;br /&gt;
* Stuck on outdated Mono 2.6 runtime, lacks useful newer C# features and  .Net compatibility&lt;br /&gt;
* Antiquated garbage collection because of aforementioned Mono 2.6 can cause performance hitches and requires careful optimization.&lt;br /&gt;
* Sometimes lackluster implementation of built in features (mobile keyboards Unity rlly?)&lt;br /&gt;
* Version control is clunky to use due to meta files creating multiple issues, Like deleted folders constantly coming back. missing or broken meta causing references in scenes being lost.&lt;br /&gt;
* Scene and prefab merging challenges make working on larger teams or several people working on the same scene unwieldy and difficult. This is a show stopper for many larger teams.&lt;br /&gt;
* Asynchronous content streaming is janky, doesn&#039;t work properly with other features like occlusion cullin,  terrain, navmeshs, and light mapping. Severely limits ability to make large open worlds without extensive custom architecture (and probably source code access)&lt;br /&gt;
* Unityscript (fake JavaScript) is a dead end that many developers waste time with. &lt;br /&gt;
&lt;br /&gt;
== UNREAL ==&lt;br /&gt;
Getting started with VR in Unreal4&lt;br /&gt;
&lt;br /&gt;
http://www.tomlooman.com/getting-started-with-vr/&lt;br /&gt;
&lt;br /&gt;
== UNITY vs UNREAL ==&lt;br /&gt;
Side-by-side picture comparison:&lt;br /&gt;
&lt;br /&gt;
https://www.quora.com/What-are-the-main-pros-and-cons-of-Unity-3D-and-Unreal-Engine&lt;br /&gt;
&lt;br /&gt;
From 2015:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity:&#039;&#039;&#039;&lt;br /&gt;
* Supports 21+ platforms (PC, Console, Mobile, Web)&lt;br /&gt;
* Well documented&lt;br /&gt;
* Loads of official &amp;amp; community tutorials out there&lt;br /&gt;
* Easy for programmers, Easy for designers&lt;br /&gt;
* Great for building any kind of game&lt;br /&gt;
&#039;&#039;&#039;Unreal:&#039;&#039;&#039;&lt;br /&gt;
* Supports ~6 platforms (Mainly PC+Consoles)&lt;br /&gt;
* Has a history of being one of the nicest looking engines&lt;br /&gt;
* So so documentation&lt;br /&gt;
* Drag-drop tool for basic interaction&lt;br /&gt;
* Lots of tutorials if you are a designer, very little for coders&lt;br /&gt;
* Built from a First Person ShooterPS, which makes it a lot harder to do non FPS games&lt;br /&gt;
&lt;br /&gt;
== REALTIME AND MOBILE ==&lt;br /&gt;
&lt;br /&gt;
Brief Overview:&lt;br /&gt;
&lt;br /&gt;
http://www.mobyaffiliates.com/blog/ios-android-mobile-game-development-tools-frameworks-engines-resources/&lt;br /&gt;
&lt;br /&gt;
=== Open GL ===&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Realtime&amp;diff=11980</id>
		<title>Realtime</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Realtime&amp;diff=11980"/>
		<updated>2016-06-09T19:09:40Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OVERVIEW ==&lt;br /&gt;
&lt;br /&gt;
=== Definition ===&lt;br /&gt;
&lt;br /&gt;
==== Deutsch ====&lt;br /&gt;
Als &#039;&#039;&#039;Echtzeitsysteme&#039;&#039;&#039; (englisch &#039;&#039;real-time systems&#039;&#039;) werden „Systeme zur &#039;&#039;unmittelbaren&#039;&#039; Steuerung und Abwicklung von Prozessen“&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; bezeichnet, die dafür an sie gestellte quantitative&#039;&#039;&#039;Echtzeitanforderungen&#039;&#039;&#039; erfüllen müssen. Diese kommen in diversen Technikgebieten zur Anwendung, etwa in der Prozessleittechnik, in Motorsteuerungen, in der Satellitensystemtechnik, in Signal- und Weichenstellanlagen, in der Robotik und in weiteren Bereichen.&lt;br /&gt;
&lt;br /&gt;
Oft besteht die Anforderung darin, dass ein Ergebnis innerhalb eines vorher fest definierten Zeitintervalles garantiert berechnet ist, also vor einer bestimmten Zeitschranke vorliegt. Die Größe des Zeitintervalles spielt dabei keine Rolle: Während bei einigen Aufgaben (z. B. in der Motorsteuerung) eine Sekunde bereits zu lang sein kann, reichen für andere Probleme Stunden oder sogar Tage. Ein Echtzeitsystem muss also nicht nur ein Mess- oder Berechnungsergebnis mit dem richtigen Wert, sondern dasselbe auch noch &#039;&#039;rechtzeitig&#039;&#039;liefern. Andernfalls hat das System versagt.&lt;br /&gt;
&lt;br /&gt;
In der Praxis lässt sich eine beliebig kleine Zeitschranke mangels genügend schneller Hardware nicht immer realisieren. Daher spricht man auch von „in Echtzeit“, wenn Programme ohne spürbare Verzögerung arbeiten. Diese Definition ist jedoch sehr unsauber. Grundsätzlich falsch ist es, „Echtzeitsystem“ als Synonym für „besonders schnell“ anzusehen. Im Gegenteil, Echtzeitsysteme müssen entsprechende Leerläufe einplanen, um auch in besonders fordernden Situationen ihren Echtzeitanforderungen gerecht zu werden.&lt;br /&gt;
&lt;br /&gt;
==== English ====&lt;br /&gt;
In computer science, &#039;&#039;&#039;real-time computing&#039;&#039;&#039; (&#039;&#039;&#039;RTC&#039;&#039;&#039;), or &#039;&#039;&#039;reactive computing&#039;&#039;&#039; describes hardware and software systems subject to a &amp;quot;real-time constraint&amp;quot;, for example from event tosystem response.&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Real-time programs must guarantee response within specified time constraints, often referred to as &amp;quot;deadlines&amp;quot;.&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Systems of this type whose correctness depends on their temporal aspects as well as their functional aspects. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually &#039;&#039;guarantee&#039;&#039; a response within any timeframe, although &#039;&#039;actual&#039;&#039; or &#039;&#039;expected&#039;&#039; response times may be given.&lt;br /&gt;
&lt;br /&gt;
A real-time system has been described as one which &amp;quot;controls an environment by receiving data, processing them, and returning the results sufficiently quickly to affect the environment at that time.&amp;quot;&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; The term &amp;quot;real-time&amp;quot; is also used in simulation to mean that the simulation&#039;s clock runs at the same speed as a real clock, and in process control andenterprise systems to mean &amp;quot;without significant delay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Real-time software may use one or more of the following: synchronous programming languages, real-time operating systems, and real-time networks, each of which provide essential frameworks on which to build a real-time software application.&lt;br /&gt;
&lt;br /&gt;
Systems used for many mission critical applications must be real-time, such as for control of fly-by-wire aircraft, or anti-lock brakes on a vehicle, which must produce maximum deceleration but intermittently stop braking to prevent skidding.&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; Real-time processing &#039;&#039;fails&#039;&#039; if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load.&lt;br /&gt;
&lt;br /&gt;
== REALTIME vs RENDERING ==&lt;br /&gt;
&lt;br /&gt;
=== PREBAKE vs ENLIGHTEN (Pseudo-dynamic GI) ===&lt;br /&gt;
Guide to Pre-Baking, including Workflow:&lt;br /&gt;
&lt;br /&gt;
http://cgg.mff.cuni.cz/~jaroslav/gicourse2010/giai2010-06-david_larsson-slides.pdf&lt;br /&gt;
&lt;br /&gt;
=== TEXTURING FOR REALTIME vs TEXTURING FOR NON-REALTIME ===&lt;br /&gt;
Dinge auf die man achten sollte wenn man Texturen für Realtime Assets erstellt.&lt;br /&gt;
* &#039;&#039;&#039;UDIMS vermeiden&#039;&#039;&#039;, da diese Technik in Games / Realtime nicht verwendet wird. Ist eher eine Technik für Non-Realtime Content wie Cinematics / VFX. &lt;br /&gt;
* &#039;&#039;&#039;Immer im UV Space 0-1 arbeiten&#039;&#039;&#039;. UVs die über den UV Space gehen werden von den meisten 3D Engines als fehlerhaft angemerkt. Davon abgesehen sieht das Endresultat dann auch fehlerhaft aus. Es gibt aber auch Ausnahmen wie Objekte die eh Tileable Texturen verwenden. z.b. Wände oder Böden usw. &lt;br /&gt;
* &#039;&#039;&#039;Overlapping bei UVs meiden&#039;&#039;&#039;. Die meisten 3D Engine meckern auch rum, wenn sie Meshes finden die solche UVs haben. Ausnahmen sind natürlich Elemente die sich in einem Asset wiederholen, wie z.b. Schrauben usw.&lt;br /&gt;
* &#039;&#039;&#039;Immer auf dem ersten UVSet arbeiten&#039;&#039;&#039;, da 3D Engine meistens ein zweites UVSet automatisch mit neu gepackten UVs für Lightmapping, Occlusion Maps usw erstellen.&lt;br /&gt;
* &#039;&#039;&#039;UVs sollten sauber sein und kein unterschiedliches UV Skaling innerhalb eines Meshes haben&#039;&#039;&#039;, damit die Texture auch überall die gleiche Qualität hat.&lt;br /&gt;
* &#039;&#039;&#039;UV Flipping vermeiden&#039;&#039;&#039;. Ist schlecht für Normalmaps usw. Generell ist es schlecht geflippte UVs in seinem Mesh zu machen. BÖSE BÖSE!!&lt;br /&gt;
* &#039;&#039;&#039;Eine Main UVset / Texture pro Assets oder Texturen / UVset pro Shader&#039;&#039;&#039;. Shader und Texturen sind kostbares Performance Gut, daher sollte man versuchen den Einsatz so effizient wie möglich zu handhaben. Das heisst, zuviele Shader mit zu hohen Texturen können echte Performance Killer sein. &lt;br /&gt;
* &#039;&#039;&#039;Texture Quality vs Performance vs Graphiccard Memory&#039;&#039;&#039;. Die Texture Auflösung sollte nicht höher sein, als die, die man wirklich für ein Asset braucht. Heißt eine kleine Goldmünze von 4x4 cm braucht keine 8192x8192 Texture. Da reicht eine 128x128 &amp;gt; 256x256 Texture vollkommen aus.&lt;br /&gt;
* &#039;&#039;&#039;Lightmapping UVs werden auf Basis des erste UVSets erstellt.&#039;&#039;&#039; Das heisst, es werden keine komplett neuen UVs für Lightmapping verwendet, sondern es wird das erste UVSet genommen und die Engine macht ein Repack auf das zweite UVSet. Sind die ersten UVs schlecht, kann dadurch auch die Qualitat der Lightmap leiden.&lt;br /&gt;
* &#039;&#039;&#039;zerhackte UV Shells meiden&#039;&#039;&#039;. Heisst durch ein Automatic Mapping können schnell einzelne UV Shells entstehen oder sogar einzelne UV von Polys irgendwo rum UV Space rumfliegen. Die UV Shells so gut wie möglich zusammen fassen. Wichtig für die Lightmap UVs. Es versteht sich auch von selbst das man seine UVs wie Gold behandelt. :) &lt;br /&gt;
&lt;br /&gt;
Texturing workflow for realtime content&lt;br /&gt;
&lt;br /&gt;
http://blog.teamtreehouse.com/asset-workflow-game-art-texture-mapping&lt;br /&gt;
&lt;br /&gt;
=== TEXTURING WITH SUBSTANCE ===&lt;br /&gt;
Tutorials die ich jedem, der wirklich ersthaft mit Substance Painter arbeiten möchte, nur ans Herz legen kann.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=d819Y_-mLKo&amp;amp;index=1&amp;amp;list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx Substance Painter Tutorial - Texturing for Beginners]&lt;br /&gt;
&lt;br /&gt;
== UNITY3D ==&lt;br /&gt;
Jan 2015: Pros and Cons:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
* Excellent balance of ease of use and power.&lt;br /&gt;
* Unmatched platform support.&lt;br /&gt;
* Performance scales extremely well from simple games for low end mobile to complex games for high end consoles&lt;br /&gt;
* Built in physical based rendering and extendable rendering pipeline all very high end graphics performance.&lt;br /&gt;
* Many robust built in features like Occlusion culling, AI navmesh generation, content streaming, and particle systems&lt;br /&gt;
* Workflows support 2D 3D and hybrid games effortlessly.&lt;br /&gt;
* C# is an expressive and powerful programming language that is relatively easy to learn.&lt;br /&gt;
* Solid Content pipeline makes it near effortless to bring in content from a huge variety of tools.&lt;br /&gt;
* Built in Mechanim animation system is very powerful, lets you drive any value with animation.&lt;br /&gt;
* Extremely robust asset store has many useful add ons and content and also is a potential revenue stream for developers.&lt;br /&gt;
* Huge, active, engaged community fascilitates finding help, answers, and teammates.&lt;br /&gt;
* Active development sees bugs regularly fixed and new features regularly released.&lt;br /&gt;
* Out of the box VR support.&lt;br /&gt;
* Royalty free licensing model&lt;br /&gt;
* Full feature set totally free until you earn $100K revenue in one year.&lt;br /&gt;
* Useful services like Unity Ads, Unity Analytics, and Unity Cloud Build built right in.&lt;br /&gt;
&#039;&#039;&#039;Cons :&#039;&#039;&#039;&lt;br /&gt;
* Annoying subscription model has additional cost for mobile.&lt;br /&gt;
* Closed source without extremely expensive source code license.&lt;br /&gt;
* Stuck on outdated Mono 2.6 runtime, lacks useful newer C# features and  .Net compatibility&lt;br /&gt;
* Antiquated garbage collection because of aforementioned Mono 2.6 can cause performance hitches and requires careful optimization.&lt;br /&gt;
* Sometimes lackluster implementation of built in features (mobile keyboards Unity rlly?)&lt;br /&gt;
* Version control is clunky to use due to meta files creating multiple issues, Like deleted folders constantly coming back. missing or broken meta causing references in scenes being lost.&lt;br /&gt;
* Scene and prefab merging challenges make working on larger teams or several people working on the same scene unwieldy and difficult. This is a show stopper for many larger teams.&lt;br /&gt;
* Asynchronous content streaming is janky, doesn&#039;t work properly with other features like occlusion cullin,  terrain, navmeshs, and light mapping. Severely limits ability to make large open worlds without extensive custom architecture (and probably source code access)&lt;br /&gt;
* Unityscript (fake JavaScript) is a dead end that many developers waste time with. &lt;br /&gt;
&lt;br /&gt;
== UNREAL ==&lt;br /&gt;
Getting started with VR in Unreal4&lt;br /&gt;
&lt;br /&gt;
http://www.tomlooman.com/getting-started-with-vr/&lt;br /&gt;
&lt;br /&gt;
== UNITY vs UNREAL ==&lt;br /&gt;
Side-by-side picture comparison:&lt;br /&gt;
&lt;br /&gt;
https://www.quora.com/What-are-the-main-pros-and-cons-of-Unity-3D-and-Unreal-Engine&lt;br /&gt;
&lt;br /&gt;
From 2015:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity:&#039;&#039;&#039;&lt;br /&gt;
* Supports 21+ platforms (PC, Console, Mobile, Web)&lt;br /&gt;
* Well documented&lt;br /&gt;
* Loads of official &amp;amp; community tutorials out there&lt;br /&gt;
* Easy for programmers, Easy for designers&lt;br /&gt;
* Great for building any kind of game&lt;br /&gt;
&#039;&#039;&#039;Unreal:&#039;&#039;&#039;&lt;br /&gt;
* Supports ~6 platforms (Mainly PC+Consoles)&lt;br /&gt;
* Has a history of being one of the nicest looking engines&lt;br /&gt;
* So so documentation&lt;br /&gt;
* Drag-drop tool for basic interaction&lt;br /&gt;
* Lots of tutorials if you are a designer, very little for coders&lt;br /&gt;
* Built from a First Person ShooterPS, which makes it a lot harder to do non FPS games&lt;br /&gt;
&lt;br /&gt;
== REALTIME AND MOBILE ==&lt;br /&gt;
&lt;br /&gt;
Brief Overview:&lt;br /&gt;
&lt;br /&gt;
http://www.mobyaffiliates.com/blog/ios-android-mobile-game-development-tools-frameworks-engines-resources/&lt;br /&gt;
&lt;br /&gt;
=== Open GL ===&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Realtime&amp;diff=11979</id>
		<title>Realtime</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Realtime&amp;diff=11979"/>
		<updated>2016-05-19T19:26:01Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: /* UNREAL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OVERVIEW ==&lt;br /&gt;
&lt;br /&gt;
=== Definition ===&lt;br /&gt;
&lt;br /&gt;
==== Deutsch ====&lt;br /&gt;
Als &#039;&#039;&#039;Echtzeitsysteme&#039;&#039;&#039; (englisch &#039;&#039;real-time systems&#039;&#039;) werden „Systeme zur &#039;&#039;unmittelbaren&#039;&#039; Steuerung und Abwicklung von Prozessen“&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; bezeichnet, die dafür an sie gestellte quantitative&#039;&#039;&#039;Echtzeitanforderungen&#039;&#039;&#039; erfüllen müssen. Diese kommen in diversen Technikgebieten zur Anwendung, etwa in der Prozessleittechnik, in Motorsteuerungen, in der Satellitensystemtechnik, in Signal- und Weichenstellanlagen, in der Robotik und in weiteren Bereichen.&lt;br /&gt;
&lt;br /&gt;
Oft besteht die Anforderung darin, dass ein Ergebnis innerhalb eines vorher fest definierten Zeitintervalles garantiert berechnet ist, also vor einer bestimmten Zeitschranke vorliegt. Die Größe des Zeitintervalles spielt dabei keine Rolle: Während bei einigen Aufgaben (z. B. in der Motorsteuerung) eine Sekunde bereits zu lang sein kann, reichen für andere Probleme Stunden oder sogar Tage. Ein Echtzeitsystem muss also nicht nur ein Mess- oder Berechnungsergebnis mit dem richtigen Wert, sondern dasselbe auch noch &#039;&#039;rechtzeitig&#039;&#039;liefern. Andernfalls hat das System versagt.&lt;br /&gt;
&lt;br /&gt;
In der Praxis lässt sich eine beliebig kleine Zeitschranke mangels genügend schneller Hardware nicht immer realisieren. Daher spricht man auch von „in Echtzeit“, wenn Programme ohne spürbare Verzögerung arbeiten. Diese Definition ist jedoch sehr unsauber. Grundsätzlich falsch ist es, „Echtzeitsystem“ als Synonym für „besonders schnell“ anzusehen. Im Gegenteil, Echtzeitsysteme müssen entsprechende Leerläufe einplanen, um auch in besonders fordernden Situationen ihren Echtzeitanforderungen gerecht zu werden.&lt;br /&gt;
&lt;br /&gt;
==== English ====&lt;br /&gt;
In computer science, &#039;&#039;&#039;real-time computing&#039;&#039;&#039; (&#039;&#039;&#039;RTC&#039;&#039;&#039;), or &#039;&#039;&#039;reactive computing&#039;&#039;&#039; describes hardware and software systems subject to a &amp;quot;real-time constraint&amp;quot;, for example from event tosystem response.&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Real-time programs must guarantee response within specified time constraints, often referred to as &amp;quot;deadlines&amp;quot;.&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Systems of this type whose correctness depends on their temporal aspects as well as their functional aspects. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually &#039;&#039;guarantee&#039;&#039; a response within any timeframe, although &#039;&#039;actual&#039;&#039; or &#039;&#039;expected&#039;&#039; response times may be given.&lt;br /&gt;
&lt;br /&gt;
A real-time system has been described as one which &amp;quot;controls an environment by receiving data, processing them, and returning the results sufficiently quickly to affect the environment at that time.&amp;quot;&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; The term &amp;quot;real-time&amp;quot; is also used in simulation to mean that the simulation&#039;s clock runs at the same speed as a real clock, and in process control andenterprise systems to mean &amp;quot;without significant delay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Real-time software may use one or more of the following: synchronous programming languages, real-time operating systems, and real-time networks, each of which provide essential frameworks on which to build a real-time software application.&lt;br /&gt;
&lt;br /&gt;
Systems used for many mission critical applications must be real-time, such as for control of fly-by-wire aircraft, or anti-lock brakes on a vehicle, which must produce maximum deceleration but intermittently stop braking to prevent skidding.&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; Real-time processing &#039;&#039;fails&#039;&#039; if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load.&lt;br /&gt;
&lt;br /&gt;
== REALTIME vs RENDERING ==&lt;br /&gt;
&lt;br /&gt;
=== PREBAKE vs ENLIGHTEN (Pseudo-dynamic GI) ===&lt;br /&gt;
Guide to Pre-Baking, including Workflow:&lt;br /&gt;
&lt;br /&gt;
http://cgg.mff.cuni.cz/~jaroslav/gicourse2010/giai2010-06-david_larsson-slides.pdf&lt;br /&gt;
&lt;br /&gt;
=== TEXTURING FOR REALTIME vs TEXTURING FOR NON-REALTIME ===&lt;br /&gt;
Dinge auf die man achten sollte wenn man Texturen für Realtime Assets erstellt.&lt;br /&gt;
* &#039;&#039;&#039;UDIMS vermeiden&#039;&#039;&#039;, da diese Technik in Games / Realtime nicht verwendet wird. Ist eher eine Technik für Non-Realtime Content wie Cinematics / VFX. &lt;br /&gt;
* &#039;&#039;&#039;Immer im UV Space 0-1 arbeiten&#039;&#039;&#039;. UVs die über den UV Space gehen werden von den meisten 3D Engines als fehlerhaft angemerkt. Davon abgesehen sieht das Endresultat dann auch fehlerhaft aus. Es gibt aber auch Ausnahmen wie Objekte die eh Tileable Texturen verwenden. z.b. Wände oder Böden usw. &lt;br /&gt;
* &#039;&#039;&#039;Overlapping bei UVs meiden&#039;&#039;&#039;. Die meisten 3D Engine meckern auch rum, wenn sie Meshes finden die solche UVs haben. Ausnahmen sind natürlich Elemente die sich in einem Asset wiederholen, wie z.b. Schrauben usw.&lt;br /&gt;
* &#039;&#039;&#039;Immer auf dem ersten UVSet arbeiten&#039;&#039;&#039;, da 3D Engine meistens ein zweites UVSet automatisch mit neu gepackten UVs für Lightmapping, Occlusion Maps usw erstellen.&lt;br /&gt;
* &#039;&#039;&#039;UVs sollten sauber sein und kein unterschiedliches UV Skaling innerhalb eines Meshes haben&#039;&#039;&#039;, damit die Texture auch überall die gleiche Qualität hat.&lt;br /&gt;
* &#039;&#039;&#039;UV Flipping vermeiden&#039;&#039;&#039;. Ist schlecht für Normalmaps usw. Generell ist es schlecht geflippte UVs in seinem Mesh zu machen. BÖSE BÖSE!!&lt;br /&gt;
* &#039;&#039;&#039;Eine Main UVset / Texture pro Assets oder Texturen / UVset pro Shader&#039;&#039;&#039;. Shader und Texturen sind kostbares Performance Gut, daher sollte man versuchen den Einsatz so effizient wie möglich zu handhaben. Das heisst, zuviele Shader mit zu hohen Texturen können echte Performance Killer sein. &lt;br /&gt;
* &#039;&#039;&#039;Texture Quality vs Performance vs Graphiccard Memory&#039;&#039;&#039;. Die Texture Auflösung sollte nicht höher sein, als die, die man wirklich für ein Asset braucht. Heißt eine kleine Goldmünze von 4x4 cm braucht keine 8192x8192 Texture. Da reicht eine 128x128 &amp;gt; 256x256 Texture vollkommen aus.&lt;br /&gt;
* &#039;&#039;&#039;Lightmapping UVs werden auf Basis des erste UVSets erstellt.&#039;&#039;&#039; Das heisst, es werden keine komplett neuen UVs für Lightmapping verwendet, sondern es wird das erste UVSet genommen und die Engine macht ein Repack auf das zweite UVSet. Sind die ersten UVs schlecht, kann dadurch auch die Qualitat der Lightmap leiden.&lt;br /&gt;
* &#039;&#039;&#039;zerhackte UV Shells meiden&#039;&#039;&#039;. Heisst durch ein Automatic Mapping können schnell einzelne UV Shells entstehen oder sogar einzelne UV von Polys irgendwo rum UV Space rumfliegen. Die UV Shells so gut wie möglich zusammen fassen. Wichtig für die Lightmap UVs. Es versteht sich auch von selbst das man seine UVs wie Gold behandelt. :) &lt;br /&gt;
&lt;br /&gt;
Texturing workflow for realtime content&lt;br /&gt;
&lt;br /&gt;
http://blog.teamtreehouse.com/asset-workflow-game-art-texture-mapping&lt;br /&gt;
&lt;br /&gt;
== UNITY3D ==&lt;br /&gt;
Jan 2015: Pros and Cons:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
* Excellent balance of ease of use and power.&lt;br /&gt;
* Unmatched platform support.&lt;br /&gt;
* Performance scales extremely well from simple games for low end mobile to complex games for high end consoles&lt;br /&gt;
* Built in physical based rendering and extendable rendering pipeline all very high end graphics performance.&lt;br /&gt;
* Many robust built in features like Occlusion culling, AI navmesh generation, content streaming, and particle systems&lt;br /&gt;
* Workflows support 2D 3D and hybrid games effortlessly.&lt;br /&gt;
* C# is an expressive and powerful programming language that is relatively easy to learn.&lt;br /&gt;
* Solid Content pipeline makes it near effortless to bring in content from a huge variety of tools.&lt;br /&gt;
* Built in Mechanim animation system is very powerful, lets you drive any value with animation.&lt;br /&gt;
* Extremely robust asset store has many useful add ons and content and also is a potential revenue stream for developers.&lt;br /&gt;
* Huge, active, engaged community fascilitates finding help, answers, and teammates.&lt;br /&gt;
* Active development sees bugs regularly fixed and new features regularly released.&lt;br /&gt;
* Out of the box VR support.&lt;br /&gt;
* Royalty free licensing model&lt;br /&gt;
* Full feature set totally free until you earn $100K revenue in one year.&lt;br /&gt;
* Useful services like Unity Ads, Unity Analytics, and Unity Cloud Build built right in.&lt;br /&gt;
&#039;&#039;&#039;Cons :&#039;&#039;&#039;&lt;br /&gt;
* Annoying subscription model has additional cost for mobile.&lt;br /&gt;
* Closed source without extremely expensive source code license.&lt;br /&gt;
* Stuck on outdated Mono 2.6 runtime, lacks useful newer C# features and  .Net compatibility&lt;br /&gt;
* Antiquated garbage collection because of aforementioned Mono 2.6 can cause performance hitches and requires careful optimization.&lt;br /&gt;
* Sometimes lackluster implementation of built in features (mobile keyboards Unity rlly?)&lt;br /&gt;
* Version control is clunky to use due to meta files creating multiple issues, Like deleted folders constantly coming back. missing or broken meta causing references in scenes being lost.&lt;br /&gt;
* Scene and prefab merging challenges make working on larger teams or several people working on the same scene unwieldy and difficult. This is a show stopper for many larger teams.&lt;br /&gt;
* Asynchronous content streaming is janky, doesn&#039;t work properly with other features like occlusion cullin,  terrain, navmeshs, and light mapping. Severely limits ability to make large open worlds without extensive custom architecture (and probably source code access)&lt;br /&gt;
* Unityscript (fake JavaScript) is a dead end that many developers waste time with. &lt;br /&gt;
&lt;br /&gt;
== UNREAL ==&lt;br /&gt;
Getting started with VR in Unreal4&lt;br /&gt;
&lt;br /&gt;
http://www.tomlooman.com/getting-started-with-vr/&lt;br /&gt;
&lt;br /&gt;
== UNITY vs UNREAL ==&lt;br /&gt;
Side-by-side picture comparison:&lt;br /&gt;
&lt;br /&gt;
https://www.quora.com/What-are-the-main-pros-and-cons-of-Unity-3D-and-Unreal-Engine&lt;br /&gt;
&lt;br /&gt;
From 2015:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity:&#039;&#039;&#039;&lt;br /&gt;
* Supports 21+ platforms (PC, Console, Mobile, Web)&lt;br /&gt;
* Well documented&lt;br /&gt;
* Loads of official &amp;amp; community tutorials out there&lt;br /&gt;
* Easy for programmers, Easy for designers&lt;br /&gt;
* Great for building any kind of game&lt;br /&gt;
&#039;&#039;&#039;Unreal:&#039;&#039;&#039;&lt;br /&gt;
* Supports ~6 platforms (Mainly PC+Consoles)&lt;br /&gt;
* Has a history of being one of the nicest looking engines&lt;br /&gt;
* So so documentation&lt;br /&gt;
* Drag-drop tool for basic interaction&lt;br /&gt;
* Lots of tutorials if you are a designer, very little for coders&lt;br /&gt;
* Built from a First Person ShooterPS, which makes it a lot harder to do non FPS games&lt;br /&gt;
&lt;br /&gt;
== REALTIME AND MOBILE ==&lt;br /&gt;
&lt;br /&gt;
Brief Overview:&lt;br /&gt;
&lt;br /&gt;
http://www.mobyaffiliates.com/blog/ios-android-mobile-game-development-tools-frameworks-engines-resources/&lt;br /&gt;
&lt;br /&gt;
=== Open GL ===&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Realtime&amp;diff=11978</id>
		<title>Realtime</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Realtime&amp;diff=11978"/>
		<updated>2016-05-19T08:36:22Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: /* TEXTURING FOR REALTIME vs TEXTURING FOR NON-REALTIME */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OVERVIEW ==&lt;br /&gt;
&lt;br /&gt;
=== Definition ===&lt;br /&gt;
&lt;br /&gt;
==== Deutsch ====&lt;br /&gt;
Als &#039;&#039;&#039;Echtzeitsysteme&#039;&#039;&#039; (englisch &#039;&#039;real-time systems&#039;&#039;) werden „Systeme zur &#039;&#039;unmittelbaren&#039;&#039; Steuerung und Abwicklung von Prozessen“&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; bezeichnet, die dafür an sie gestellte quantitative&#039;&#039;&#039;Echtzeitanforderungen&#039;&#039;&#039; erfüllen müssen. Diese kommen in diversen Technikgebieten zur Anwendung, etwa in der Prozessleittechnik, in Motorsteuerungen, in der Satellitensystemtechnik, in Signal- und Weichenstellanlagen, in der Robotik und in weiteren Bereichen.&lt;br /&gt;
&lt;br /&gt;
Oft besteht die Anforderung darin, dass ein Ergebnis innerhalb eines vorher fest definierten Zeitintervalles garantiert berechnet ist, also vor einer bestimmten Zeitschranke vorliegt. Die Größe des Zeitintervalles spielt dabei keine Rolle: Während bei einigen Aufgaben (z. B. in der Motorsteuerung) eine Sekunde bereits zu lang sein kann, reichen für andere Probleme Stunden oder sogar Tage. Ein Echtzeitsystem muss also nicht nur ein Mess- oder Berechnungsergebnis mit dem richtigen Wert, sondern dasselbe auch noch &#039;&#039;rechtzeitig&#039;&#039;liefern. Andernfalls hat das System versagt.&lt;br /&gt;
&lt;br /&gt;
In der Praxis lässt sich eine beliebig kleine Zeitschranke mangels genügend schneller Hardware nicht immer realisieren. Daher spricht man auch von „in Echtzeit“, wenn Programme ohne spürbare Verzögerung arbeiten. Diese Definition ist jedoch sehr unsauber. Grundsätzlich falsch ist es, „Echtzeitsystem“ als Synonym für „besonders schnell“ anzusehen. Im Gegenteil, Echtzeitsysteme müssen entsprechende Leerläufe einplanen, um auch in besonders fordernden Situationen ihren Echtzeitanforderungen gerecht zu werden.&lt;br /&gt;
&lt;br /&gt;
==== English ====&lt;br /&gt;
In computer science, &#039;&#039;&#039;real-time computing&#039;&#039;&#039; (&#039;&#039;&#039;RTC&#039;&#039;&#039;), or &#039;&#039;&#039;reactive computing&#039;&#039;&#039; describes hardware and software systems subject to a &amp;quot;real-time constraint&amp;quot;, for example from event tosystem response.&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Real-time programs must guarantee response within specified time constraints, often referred to as &amp;quot;deadlines&amp;quot;.&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Systems of this type whose correctness depends on their temporal aspects as well as their functional aspects. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually &#039;&#039;guarantee&#039;&#039; a response within any timeframe, although &#039;&#039;actual&#039;&#039; or &#039;&#039;expected&#039;&#039; response times may be given.&lt;br /&gt;
&lt;br /&gt;
A real-time system has been described as one which &amp;quot;controls an environment by receiving data, processing them, and returning the results sufficiently quickly to affect the environment at that time.&amp;quot;&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; The term &amp;quot;real-time&amp;quot; is also used in simulation to mean that the simulation&#039;s clock runs at the same speed as a real clock, and in process control andenterprise systems to mean &amp;quot;without significant delay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Real-time software may use one or more of the following: synchronous programming languages, real-time operating systems, and real-time networks, each of which provide essential frameworks on which to build a real-time software application.&lt;br /&gt;
&lt;br /&gt;
Systems used for many mission critical applications must be real-time, such as for control of fly-by-wire aircraft, or anti-lock brakes on a vehicle, which must produce maximum deceleration but intermittently stop braking to prevent skidding.&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; Real-time processing &#039;&#039;fails&#039;&#039; if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load.&lt;br /&gt;
&lt;br /&gt;
== REALTIME vs RENDERING ==&lt;br /&gt;
&lt;br /&gt;
=== PREBAKE vs ENLIGHTEN (Pseudo-dynamic GI) ===&lt;br /&gt;
Guide to Pre-Baking, including Workflow:&lt;br /&gt;
&lt;br /&gt;
http://cgg.mff.cuni.cz/~jaroslav/gicourse2010/giai2010-06-david_larsson-slides.pdf&lt;br /&gt;
&lt;br /&gt;
=== TEXTURING FOR REALTIME vs TEXTURING FOR NON-REALTIME ===&lt;br /&gt;
Dinge auf die man achten sollte wenn man Texturen für Realtime Assets erstellt.&lt;br /&gt;
* &#039;&#039;&#039;UDIMS vermeiden&#039;&#039;&#039;, da diese Technik in Games / Realtime nicht verwendet wird. Ist eher eine Technik für Non-Realtime Content wie Cinematics / VFX. &lt;br /&gt;
* &#039;&#039;&#039;Immer im UV Space 0-1 arbeiten&#039;&#039;&#039;. UVs die über den UV Space gehen werden von den meisten 3D Engines als fehlerhaft angemerkt. Davon abgesehen sieht das Endresultat dann auch fehlerhaft aus. Es gibt aber auch Ausnahmen wie Objekte die eh Tileable Texturen verwenden. z.b. Wände oder Böden usw. &lt;br /&gt;
* &#039;&#039;&#039;Overlapping bei UVs meiden&#039;&#039;&#039;. Die meisten 3D Engine meckern auch rum, wenn sie Meshes finden die solche UVs haben. Ausnahmen sind natürlich Elemente die sich in einem Asset wiederholen, wie z.b. Schrauben usw.&lt;br /&gt;
* &#039;&#039;&#039;Immer auf dem ersten UVSet arbeiten&#039;&#039;&#039;, da 3D Engine meistens ein zweites UVSet automatisch mit neu gepackten UVs für Lightmapping, Occlusion Maps usw erstellen.&lt;br /&gt;
* &#039;&#039;&#039;UVs sollten sauber sein und kein unterschiedliches UV Skaling innerhalb eines Meshes haben&#039;&#039;&#039;, damit die Texture auch überall die gleiche Qualität hat.&lt;br /&gt;
* &#039;&#039;&#039;UV Flipping vermeiden&#039;&#039;&#039;. Ist schlecht für Normalmaps usw. Generell ist es schlecht geflippte UVs in seinem Mesh zu machen. BÖSE BÖSE!!&lt;br /&gt;
* &#039;&#039;&#039;Eine Main UVset / Texture pro Assets oder Texturen / UVset pro Shader&#039;&#039;&#039;. Shader und Texturen sind kostbares Performance Gut, daher sollte man versuchen den Einsatz so effizient wie möglich zu handhaben. Das heisst, zuviele Shader mit zu hohen Texturen können echte Performance Killer sein. &lt;br /&gt;
* &#039;&#039;&#039;Texture Quality vs Performance vs Graphiccard Memory&#039;&#039;&#039;. Die Texture Auflösung sollte nicht höher sein, als die, die man wirklich für ein Asset braucht. Heißt eine kleine Goldmünze von 4x4 cm braucht keine 8192x8192 Texture. Da reicht eine 128x128 &amp;gt; 256x256 Texture vollkommen aus.&lt;br /&gt;
* &#039;&#039;&#039;Lightmapping UVs werden auf Basis des erste UVSets erstellt.&#039;&#039;&#039; Das heisst, es werden keine komplett neuen UVs für Lightmapping verwendet, sondern es wird das erste UVSet genommen und die Engine macht ein Repack auf das zweite UVSet. Sind die ersten UVs schlecht, kann dadurch auch die Qualitat der Lightmap leiden.&lt;br /&gt;
* &#039;&#039;&#039;zerhackte UV Shells meiden&#039;&#039;&#039;. Heisst durch ein Automatic Mapping können schnell einzelne UV Shells entstehen oder sogar einzelne UV von Polys irgendwo rum UV Space rumfliegen. Die UV Shells so gut wie möglich zusammen fassen. Wichtig für die Lightmap UVs. Es versteht sich auch von selbst das man seine UVs wie Gold behandelt. :) &lt;br /&gt;
&lt;br /&gt;
Texturing workflow for realtime content&lt;br /&gt;
&lt;br /&gt;
http://blog.teamtreehouse.com/asset-workflow-game-art-texture-mapping&lt;br /&gt;
&lt;br /&gt;
== UNITY3D ==&lt;br /&gt;
Jan 2015: Pros and Cons:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
* Excellent balance of ease of use and power.&lt;br /&gt;
* Unmatched platform support.&lt;br /&gt;
* Performance scales extremely well from simple games for low end mobile to complex games for high end consoles&lt;br /&gt;
* Built in physical based rendering and extendable rendering pipeline all very high end graphics performance.&lt;br /&gt;
* Many robust built in features like Occlusion culling, AI navmesh generation, content streaming, and particle systems&lt;br /&gt;
* Workflows support 2D 3D and hybrid games effortlessly.&lt;br /&gt;
* C# is an expressive and powerful programming language that is relatively easy to learn.&lt;br /&gt;
* Solid Content pipeline makes it near effortless to bring in content from a huge variety of tools.&lt;br /&gt;
* Built in Mechanim animation system is very powerful, lets you drive any value with animation.&lt;br /&gt;
* Extremely robust asset store has many useful add ons and content and also is a potential revenue stream for developers.&lt;br /&gt;
* Huge, active, engaged community fascilitates finding help, answers, and teammates.&lt;br /&gt;
* Active development sees bugs regularly fixed and new features regularly released.&lt;br /&gt;
* Out of the box VR support.&lt;br /&gt;
* Royalty free licensing model&lt;br /&gt;
* Full feature set totally free until you earn $100K revenue in one year.&lt;br /&gt;
* Useful services like Unity Ads, Unity Analytics, and Unity Cloud Build built right in.&lt;br /&gt;
&#039;&#039;&#039;Cons :&#039;&#039;&#039;&lt;br /&gt;
* Annoying subscription model has additional cost for mobile.&lt;br /&gt;
* Closed source without extremely expensive source code license.&lt;br /&gt;
* Stuck on outdated Mono 2.6 runtime, lacks useful newer C# features and  .Net compatibility&lt;br /&gt;
* Antiquated garbage collection because of aforementioned Mono 2.6 can cause performance hitches and requires careful optimization.&lt;br /&gt;
* Sometimes lackluster implementation of built in features (mobile keyboards Unity rlly?)&lt;br /&gt;
* Version control is clunky to use due to meta files creating multiple issues, Like deleted folders constantly coming back. missing or broken meta causing references in scenes being lost.&lt;br /&gt;
* Scene and prefab merging challenges make working on larger teams or several people working on the same scene unwieldy and difficult. This is a show stopper for many larger teams.&lt;br /&gt;
* Asynchronous content streaming is janky, doesn&#039;t work properly with other features like occlusion cullin,  terrain, navmeshs, and light mapping. Severely limits ability to make large open worlds without extensive custom architecture (and probably source code access)&lt;br /&gt;
* Unityscript (fake JavaScript) is a dead end that many developers waste time with. &lt;br /&gt;
&lt;br /&gt;
== UNREAL ==&lt;br /&gt;
&lt;br /&gt;
== UNITY vs UNREAL ==&lt;br /&gt;
Side-by-side picture comparison:&lt;br /&gt;
&lt;br /&gt;
https://www.quora.com/What-are-the-main-pros-and-cons-of-Unity-3D-and-Unreal-Engine&lt;br /&gt;
&lt;br /&gt;
From 2015:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity:&#039;&#039;&#039;&lt;br /&gt;
* Supports 21+ platforms (PC, Console, Mobile, Web)&lt;br /&gt;
* Well documented&lt;br /&gt;
* Loads of official &amp;amp; community tutorials out there&lt;br /&gt;
* Easy for programmers, Easy for designers&lt;br /&gt;
* Great for building any kind of game&lt;br /&gt;
&#039;&#039;&#039;Unreal:&#039;&#039;&#039;&lt;br /&gt;
* Supports ~6 platforms (Mainly PC+Consoles)&lt;br /&gt;
* Has a history of being one of the nicest looking engines&lt;br /&gt;
* So so documentation&lt;br /&gt;
* Drag-drop tool for basic interaction&lt;br /&gt;
* Lots of tutorials if you are a designer, very little for coders&lt;br /&gt;
* Built from a First Person ShooterPS, which makes it a lot harder to do non FPS games&lt;br /&gt;
&lt;br /&gt;
== REALTIME AND MOBILE ==&lt;br /&gt;
&lt;br /&gt;
Brief Overview:&lt;br /&gt;
&lt;br /&gt;
http://www.mobyaffiliates.com/blog/ios-android-mobile-game-development-tools-frameworks-engines-resources/&lt;br /&gt;
&lt;br /&gt;
=== Open GL ===&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Realtime&amp;diff=11977</id>
		<title>Realtime</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Realtime&amp;diff=11977"/>
		<updated>2016-05-19T08:31:50Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OVERVIEW ==&lt;br /&gt;
&lt;br /&gt;
=== Definition ===&lt;br /&gt;
&lt;br /&gt;
==== Deutsch ====&lt;br /&gt;
Als &#039;&#039;&#039;Echtzeitsysteme&#039;&#039;&#039; (englisch &#039;&#039;real-time systems&#039;&#039;) werden „Systeme zur &#039;&#039;unmittelbaren&#039;&#039; Steuerung und Abwicklung von Prozessen“&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; bezeichnet, die dafür an sie gestellte quantitative&#039;&#039;&#039;Echtzeitanforderungen&#039;&#039;&#039; erfüllen müssen. Diese kommen in diversen Technikgebieten zur Anwendung, etwa in der Prozessleittechnik, in Motorsteuerungen, in der Satellitensystemtechnik, in Signal- und Weichenstellanlagen, in der Robotik und in weiteren Bereichen.&lt;br /&gt;
&lt;br /&gt;
Oft besteht die Anforderung darin, dass ein Ergebnis innerhalb eines vorher fest definierten Zeitintervalles garantiert berechnet ist, also vor einer bestimmten Zeitschranke vorliegt. Die Größe des Zeitintervalles spielt dabei keine Rolle: Während bei einigen Aufgaben (z. B. in der Motorsteuerung) eine Sekunde bereits zu lang sein kann, reichen für andere Probleme Stunden oder sogar Tage. Ein Echtzeitsystem muss also nicht nur ein Mess- oder Berechnungsergebnis mit dem richtigen Wert, sondern dasselbe auch noch &#039;&#039;rechtzeitig&#039;&#039;liefern. Andernfalls hat das System versagt.&lt;br /&gt;
&lt;br /&gt;
In der Praxis lässt sich eine beliebig kleine Zeitschranke mangels genügend schneller Hardware nicht immer realisieren. Daher spricht man auch von „in Echtzeit“, wenn Programme ohne spürbare Verzögerung arbeiten. Diese Definition ist jedoch sehr unsauber. Grundsätzlich falsch ist es, „Echtzeitsystem“ als Synonym für „besonders schnell“ anzusehen. Im Gegenteil, Echtzeitsysteme müssen entsprechende Leerläufe einplanen, um auch in besonders fordernden Situationen ihren Echtzeitanforderungen gerecht zu werden.&lt;br /&gt;
&lt;br /&gt;
==== English ====&lt;br /&gt;
In computer science, &#039;&#039;&#039;real-time computing&#039;&#039;&#039; (&#039;&#039;&#039;RTC&#039;&#039;&#039;), or &#039;&#039;&#039;reactive computing&#039;&#039;&#039; describes hardware and software systems subject to a &amp;quot;real-time constraint&amp;quot;, for example from event tosystem response.&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Real-time programs must guarantee response within specified time constraints, often referred to as &amp;quot;deadlines&amp;quot;.&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Systems of this type whose correctness depends on their temporal aspects as well as their functional aspects. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually &#039;&#039;guarantee&#039;&#039; a response within any timeframe, although &#039;&#039;actual&#039;&#039; or &#039;&#039;expected&#039;&#039; response times may be given.&lt;br /&gt;
&lt;br /&gt;
A real-time system has been described as one which &amp;quot;controls an environment by receiving data, processing them, and returning the results sufficiently quickly to affect the environment at that time.&amp;quot;&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; The term &amp;quot;real-time&amp;quot; is also used in simulation to mean that the simulation&#039;s clock runs at the same speed as a real clock, and in process control andenterprise systems to mean &amp;quot;without significant delay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Real-time software may use one or more of the following: synchronous programming languages, real-time operating systems, and real-time networks, each of which provide essential frameworks on which to build a real-time software application.&lt;br /&gt;
&lt;br /&gt;
Systems used for many mission critical applications must be real-time, such as for control of fly-by-wire aircraft, or anti-lock brakes on a vehicle, which must produce maximum deceleration but intermittently stop braking to prevent skidding.&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; Real-time processing &#039;&#039;fails&#039;&#039; if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load.&lt;br /&gt;
&lt;br /&gt;
== REALTIME vs RENDERING ==&lt;br /&gt;
&lt;br /&gt;
=== PREBAKE vs ENLIGHTEN (Pseudo-dynamic GI) ===&lt;br /&gt;
Guide to Pre-Baking, including Workflow:&lt;br /&gt;
&lt;br /&gt;
http://cgg.mff.cuni.cz/~jaroslav/gicourse2010/giai2010-06-david_larsson-slides.pdf&lt;br /&gt;
&lt;br /&gt;
=== TEXTURING FOR REALTIME vs TEXTURING FOR NON-REALTIME ===&lt;br /&gt;
Dinge auf die man achten sollte wenn man Texturen für Realtime Assets erstellt.&lt;br /&gt;
* &#039;&#039;&#039;UDIMS vermeiden&#039;&#039;&#039;, da diese Technik in Games / Realtime nicht verwendet wird. Ist eher eine Technik für Non-Realtime Content wie Cinematics / VFX. &lt;br /&gt;
* &#039;&#039;&#039;Immer im UV Space 0-1 arbeiten&#039;&#039;&#039;. UVs die über den UV Space gehen werden von den meisten 3D Engines als fehlerhaft angemerkt. Davon abgesehen sieht das Endresultat dann auch fehlerhaft aus. Es gibt aber auch Ausnahmen wie Objekte die eh Tileable Texturen verwenden. z.b. Wände oder Böden usw. &lt;br /&gt;
* &#039;&#039;&#039;Overlapping bei UVs meiden&#039;&#039;&#039;. Die meisten 3D Engine meckern auch rum, wenn sie Meshes finden die solche UVs haben. Ausnahmen sind natürlich Elemente die sich in einem Asset wiederholen, wie z.b. Schrauben usw.&lt;br /&gt;
* &#039;&#039;&#039;Immer auf dem ersten UVSet arbeiten&#039;&#039;&#039;, da 3D Engine meistens ein zweites UVSet automatisch mit neu gepackten UVs für Lightmapping, Occlusion Maps usw erstellen.&lt;br /&gt;
* &#039;&#039;&#039;UVs sollten sauber sein und kein unterschiedliches UV Skaling innerhalb eines Meshes haben&#039;&#039;&#039;, damit die Texture auch überall die gleiche Qualität hat.&lt;br /&gt;
* &#039;&#039;&#039;UV Flipping vermeiden&#039;&#039;&#039;. Ist schlecht für Normalmaps usw. Generell ist es schlecht geflippte UVs in seinem Mesh zu machen. BÖSE BÖSE!!&lt;br /&gt;
* &#039;&#039;&#039;Eine Main UVset / Texture pro Assets oder Texturen / UVset pro Shader&#039;&#039;&#039;. Shader und Texturen sind kostbares Performance Gut, daher sollte man versuchen den Einsatz so effizient wie möglich zu handhaben. Das heisst, zuviele Shader mit zu hohen Texturen können echte Performance Killer sein. &lt;br /&gt;
* &#039;&#039;&#039;Texture Quality vs Performance vs Graphiccard Memory&#039;&#039;&#039;. Die Texture Auflösung sollte nicht höher sein, als die, die man wirklich für ein Asset braucht. Heißt eine kleine Goldmünze von 4x4 cm braucht keine 8192x8192 Texture. Da reicht eine 128x128 &amp;gt; 256x256 Texture vollkommen aus.&lt;br /&gt;
* &#039;&#039;&#039;Lightmapping UVs werden auf Basis des erste UVSets erstellt.&#039;&#039;&#039; Das heisst, es werden keine komplett neuen UVs für Lightmapping verwendet, sondern es wird das erste UVSet genommen und die Engine macht ein Repack auf das zweite UVSet. Sind die ersten UVs schlecht, kann dadurch auch die Qualitat der Lightmap leiden.&lt;br /&gt;
&lt;br /&gt;
Texturing workflow for realtime content&lt;br /&gt;
&lt;br /&gt;
http://blog.teamtreehouse.com/asset-workflow-game-art-texture-mapping&lt;br /&gt;
&lt;br /&gt;
== UNITY3D ==&lt;br /&gt;
Jan 2015: Pros and Cons:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
* Excellent balance of ease of use and power.&lt;br /&gt;
* Unmatched platform support.&lt;br /&gt;
* Performance scales extremely well from simple games for low end mobile to complex games for high end consoles&lt;br /&gt;
* Built in physical based rendering and extendable rendering pipeline all very high end graphics performance.&lt;br /&gt;
* Many robust built in features like Occlusion culling, AI navmesh generation, content streaming, and particle systems&lt;br /&gt;
* Workflows support 2D 3D and hybrid games effortlessly.&lt;br /&gt;
* C# is an expressive and powerful programming language that is relatively easy to learn.&lt;br /&gt;
* Solid Content pipeline makes it near effortless to bring in content from a huge variety of tools.&lt;br /&gt;
* Built in Mechanim animation system is very powerful, lets you drive any value with animation.&lt;br /&gt;
* Extremely robust asset store has many useful add ons and content and also is a potential revenue stream for developers.&lt;br /&gt;
* Huge, active, engaged community fascilitates finding help, answers, and teammates.&lt;br /&gt;
* Active development sees bugs regularly fixed and new features regularly released.&lt;br /&gt;
* Out of the box VR support.&lt;br /&gt;
* Royalty free licensing model&lt;br /&gt;
* Full feature set totally free until you earn $100K revenue in one year.&lt;br /&gt;
* Useful services like Unity Ads, Unity Analytics, and Unity Cloud Build built right in.&lt;br /&gt;
&#039;&#039;&#039;Cons :&#039;&#039;&#039;&lt;br /&gt;
* Annoying subscription model has additional cost for mobile.&lt;br /&gt;
* Closed source without extremely expensive source code license.&lt;br /&gt;
* Stuck on outdated Mono 2.6 runtime, lacks useful newer C# features and  .Net compatibility&lt;br /&gt;
* Antiquated garbage collection because of aforementioned Mono 2.6 can cause performance hitches and requires careful optimization.&lt;br /&gt;
* Sometimes lackluster implementation of built in features (mobile keyboards Unity rlly?)&lt;br /&gt;
* Version control is clunky to use due to meta files creating multiple issues, Like deleted folders constantly coming back. missing or broken meta causing references in scenes being lost.&lt;br /&gt;
* Scene and prefab merging challenges make working on larger teams or several people working on the same scene unwieldy and difficult. This is a show stopper for many larger teams.&lt;br /&gt;
* Asynchronous content streaming is janky, doesn&#039;t work properly with other features like occlusion cullin,  terrain, navmeshs, and light mapping. Severely limits ability to make large open worlds without extensive custom architecture (and probably source code access)&lt;br /&gt;
* Unityscript (fake JavaScript) is a dead end that many developers waste time with. &lt;br /&gt;
&lt;br /&gt;
== UNREAL ==&lt;br /&gt;
&lt;br /&gt;
== UNITY vs UNREAL ==&lt;br /&gt;
Side-by-side picture comparison:&lt;br /&gt;
&lt;br /&gt;
https://www.quora.com/What-are-the-main-pros-and-cons-of-Unity-3D-and-Unreal-Engine&lt;br /&gt;
&lt;br /&gt;
From 2015:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity:&#039;&#039;&#039;&lt;br /&gt;
* Supports 21+ platforms (PC, Console, Mobile, Web)&lt;br /&gt;
* Well documented&lt;br /&gt;
* Loads of official &amp;amp; community tutorials out there&lt;br /&gt;
* Easy for programmers, Easy for designers&lt;br /&gt;
* Great for building any kind of game&lt;br /&gt;
&#039;&#039;&#039;Unreal:&#039;&#039;&#039;&lt;br /&gt;
* Supports ~6 platforms (Mainly PC+Consoles)&lt;br /&gt;
* Has a history of being one of the nicest looking engines&lt;br /&gt;
* So so documentation&lt;br /&gt;
* Drag-drop tool for basic interaction&lt;br /&gt;
* Lots of tutorials if you are a designer, very little for coders&lt;br /&gt;
* Built from a First Person ShooterPS, which makes it a lot harder to do non FPS games&lt;br /&gt;
&lt;br /&gt;
== REALTIME AND MOBILE ==&lt;br /&gt;
&lt;br /&gt;
Brief Overview:&lt;br /&gt;
&lt;br /&gt;
http://www.mobyaffiliates.com/blog/ios-android-mobile-game-development-tools-frameworks-engines-resources/&lt;br /&gt;
&lt;br /&gt;
=== Open GL ===&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Realtime&amp;diff=11976</id>
		<title>Realtime</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Realtime&amp;diff=11976"/>
		<updated>2016-05-19T08:23:22Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: Updated Texturing for Realtime Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OVERVIEW ==&lt;br /&gt;
&lt;br /&gt;
=== Definition ===&lt;br /&gt;
&lt;br /&gt;
==== Deutsch ====&lt;br /&gt;
Als &#039;&#039;&#039;Echtzeitsysteme&#039;&#039;&#039; (englisch &#039;&#039;real-time systems&#039;&#039;) werden „Systeme zur &#039;&#039;unmittelbaren&#039;&#039; Steuerung und Abwicklung von Prozessen“&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; bezeichnet, die dafür an sie gestellte quantitative&#039;&#039;&#039;Echtzeitanforderungen&#039;&#039;&#039; erfüllen müssen. Diese kommen in diversen Technikgebieten zur Anwendung, etwa in der Prozessleittechnik, in Motorsteuerungen, in der Satellitensystemtechnik, in Signal- und Weichenstellanlagen, in der Robotik und in weiteren Bereichen.&lt;br /&gt;
&lt;br /&gt;
Oft besteht die Anforderung darin, dass ein Ergebnis innerhalb eines vorher fest definierten Zeitintervalles garantiert berechnet ist, also vor einer bestimmten Zeitschranke vorliegt. Die Größe des Zeitintervalles spielt dabei keine Rolle: Während bei einigen Aufgaben (z. B. in der Motorsteuerung) eine Sekunde bereits zu lang sein kann, reichen für andere Probleme Stunden oder sogar Tage. Ein Echtzeitsystem muss also nicht nur ein Mess- oder Berechnungsergebnis mit dem richtigen Wert, sondern dasselbe auch noch &#039;&#039;rechtzeitig&#039;&#039;liefern. Andernfalls hat das System versagt.&lt;br /&gt;
&lt;br /&gt;
In der Praxis lässt sich eine beliebig kleine Zeitschranke mangels genügend schneller Hardware nicht immer realisieren. Daher spricht man auch von „in Echtzeit“, wenn Programme ohne spürbare Verzögerung arbeiten. Diese Definition ist jedoch sehr unsauber. Grundsätzlich falsch ist es, „Echtzeitsystem“ als Synonym für „besonders schnell“ anzusehen. Im Gegenteil, Echtzeitsysteme müssen entsprechende Leerläufe einplanen, um auch in besonders fordernden Situationen ihren Echtzeitanforderungen gerecht zu werden.&lt;br /&gt;
&lt;br /&gt;
==== English ====&lt;br /&gt;
In computer science, &#039;&#039;&#039;real-time computing&#039;&#039;&#039; (&#039;&#039;&#039;RTC&#039;&#039;&#039;), or &#039;&#039;&#039;reactive computing&#039;&#039;&#039; describes hardware and software systems subject to a &amp;quot;real-time constraint&amp;quot;, for example from event tosystem response.&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Real-time programs must guarantee response within specified time constraints, often referred to as &amp;quot;deadlines&amp;quot;.&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Systems of this type whose correctness depends on their temporal aspects as well as their functional aspects. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually &#039;&#039;guarantee&#039;&#039; a response within any timeframe, although &#039;&#039;actual&#039;&#039; or &#039;&#039;expected&#039;&#039; response times may be given.&lt;br /&gt;
&lt;br /&gt;
A real-time system has been described as one which &amp;quot;controls an environment by receiving data, processing them, and returning the results sufficiently quickly to affect the environment at that time.&amp;quot;&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; The term &amp;quot;real-time&amp;quot; is also used in simulation to mean that the simulation&#039;s clock runs at the same speed as a real clock, and in process control andenterprise systems to mean &amp;quot;without significant delay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Real-time software may use one or more of the following: synchronous programming languages, real-time operating systems, and real-time networks, each of which provide essential frameworks on which to build a real-time software application.&lt;br /&gt;
&lt;br /&gt;
Systems used for many mission critical applications must be real-time, such as for control of fly-by-wire aircraft, or anti-lock brakes on a vehicle, which must produce maximum deceleration but intermittently stop braking to prevent skidding.&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; Real-time processing &#039;&#039;fails&#039;&#039; if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load.&lt;br /&gt;
&lt;br /&gt;
== REALTIME vs RENDERING ==&lt;br /&gt;
&lt;br /&gt;
=== PREBAKE vs ENLIGHTEN (Pseudo-dynamic GI) ===&lt;br /&gt;
Guide to Pre-Baking, including Workflow:&lt;br /&gt;
&lt;br /&gt;
http://cgg.mff.cuni.cz/~jaroslav/gicourse2010/giai2010-06-david_larsson-slides.pdf&lt;br /&gt;
&lt;br /&gt;
=== TEXTURING FOR REALTIME vs TEXTURING FOR NON-REALTIME ===&lt;br /&gt;
Dinge auf die man achten sollte wenn man Texturen für Realtime Assets erstellt.&lt;br /&gt;
* &#039;&#039;&#039;UDIMS vermeiden&#039;&#039;&#039;, da diese Technik in Games / Realtime nicht verwendet wird. Ist eher eine Technik für Non-Realtime Content wie Cinematics / VFX. &lt;br /&gt;
* &#039;&#039;&#039;Immer im UV Space 0-1 arbeiten&#039;&#039;&#039;. UVs die über den UV Space gehen werden von den meisten 3D Engines als fehlerhaft angemerkt. Davon abgesehen sieht das Endresultat dann auch fehlerhaft aus. Es gibt aber auch Ausnahmen wie Objekte die eh Tileable Texturen verwenden. z.b. Wände oder Böden usw. &lt;br /&gt;
* &#039;&#039;&#039;Overlapping bei UVs meiden&#039;&#039;&#039;. Die meisten 3D Engine meckern auch rum, wenn sie Meshes finden die solche UVs haben.&lt;br /&gt;
* &#039;&#039;&#039;Immer auf dem ersten UVSet arbeiten&#039;&#039;&#039;, da 3D Engine meistens ein zweites UVSet automatisch mit neu gepackten UVs für Lightmapping, Occlusion Maps usw erstellen.&lt;br /&gt;
* &#039;&#039;&#039;UVs sollten sauber sein und kein unterschiedliches UV Skaling innerhalb eines Meshes haben&#039;&#039;&#039;, damit die Texture auch überall die gleiche Qualität hat.&lt;br /&gt;
* &#039;&#039;&#039;UV Flipping vermeiden&#039;&#039;&#039;. Ist schlecht für Normalmaps usw. Generell ist es schlecht geflippte UVs in seinem Mesh zu machen. BÖSE BÖSE!!&lt;br /&gt;
* &#039;&#039;&#039;Eine Main UVset / Texture pro Assets oder Texturen / UVset pro Shader&#039;&#039;&#039;. Shader und Texturen sind kostbares Performance Gut, daher sollte man versuchen den Einsatz so effizient wie möglich zu handhaben. Das heisst, zuviele Shader mit zu hohen Texturen können echte Performance Killer sein. &lt;br /&gt;
* &#039;&#039;&#039;Texture Quality vs Performance vs Graphiccard Memory&#039;&#039;&#039;. Die Texture Auflösung sollte nicht höher sein, als die, die man wirklich für ein Asset braucht. Heißt eine kleine Goldmünze von 4x4 cm braucht keine 8192x8192 Texture. Da reicht eine 128x128 &amp;gt; 256x256 Texture vollkommen aus.&lt;br /&gt;
* &#039;&#039;&#039;Lightmapping UVs werden auf Basis des erste UVSets erstellt.&#039;&#039;&#039; Das heisst, es werden keine komplett neuen UVs für Lightmapping verwendet, sondern es wird das erste UVSet genommen und die Engine macht ein Repack auf das zweite UVSet. Sind die ersten UVs schlecht, kann dadurch auch die Qualitat der Lightmap leiden.&lt;br /&gt;
&lt;br /&gt;
Texturing workflow for realtime content&lt;br /&gt;
&lt;br /&gt;
http://blog.teamtreehouse.com/asset-workflow-game-art-texture-mapping&lt;br /&gt;
&lt;br /&gt;
== UNITY3D ==&lt;br /&gt;
Jan 2015: Pros and Cons:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
* Excellent balance of ease of use and power.&lt;br /&gt;
* Unmatched platform support.&lt;br /&gt;
* Performance scales extremely well from simple games for low end mobile to complex games for high end consoles&lt;br /&gt;
* Built in physical based rendering and extendable rendering pipeline all very high end graphics performance.&lt;br /&gt;
* Many robust built in features like Occlusion culling, AI navmesh generation, content streaming, and particle systems&lt;br /&gt;
* Workflows support 2D 3D and hybrid games effortlessly.&lt;br /&gt;
* C# is an expressive and powerful programming language that is relatively easy to learn.&lt;br /&gt;
* Solid Content pipeline makes it near effortless to bring in content from a huge variety of tools.&lt;br /&gt;
* Built in Mechanim animation system is very powerful, lets you drive any value with animation.&lt;br /&gt;
* Extremely robust asset store has many useful add ons and content and also is a potential revenue stream for developers.&lt;br /&gt;
* Huge, active, engaged community fascilitates finding help, answers, and teammates.&lt;br /&gt;
* Active development sees bugs regularly fixed and new features regularly released.&lt;br /&gt;
* Out of the box VR support.&lt;br /&gt;
* Royalty free licensing model&lt;br /&gt;
* Full feature set totally free until you earn $100K revenue in one year.&lt;br /&gt;
* Useful services like Unity Ads, Unity Analytics, and Unity Cloud Build built right in.&lt;br /&gt;
&#039;&#039;&#039;Cons :&#039;&#039;&#039;&lt;br /&gt;
* Annoying subscription model has additional cost for mobile.&lt;br /&gt;
* Closed source without extremely expensive source code license.&lt;br /&gt;
* Stuck on outdated Mono 2.6 runtime, lacks useful newer C# features and  .Net compatibility&lt;br /&gt;
* Antiquated garbage collection because of aforementioned Mono 2.6 can cause performance hitches and requires careful optimization.&lt;br /&gt;
* Sometimes lackluster implementation of built in features (mobile keyboards Unity rlly?)&lt;br /&gt;
* Version control is clunky to use due to meta files creating multiple issues, Like deleted folders constantly coming back. missing or broken meta causing references in scenes being lost.&lt;br /&gt;
* Scene and prefab merging challenges make working on larger teams or several people working on the same scene unwieldy and difficult. This is a show stopper for many larger teams.&lt;br /&gt;
* Asynchronous content streaming is janky, doesn&#039;t work properly with other features like occlusion cullin,  terrain, navmeshs, and light mapping. Severely limits ability to make large open worlds without extensive custom architecture (and probably source code access)&lt;br /&gt;
* Unityscript (fake JavaScript) is a dead end that many developers waste time with. &lt;br /&gt;
&lt;br /&gt;
== UNREAL ==&lt;br /&gt;
&lt;br /&gt;
== UNITY vs UNREAL ==&lt;br /&gt;
Side-by-side picture comparison:&lt;br /&gt;
&lt;br /&gt;
https://www.quora.com/What-are-the-main-pros-and-cons-of-Unity-3D-and-Unreal-Engine&lt;br /&gt;
&lt;br /&gt;
From 2015:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unity:&#039;&#039;&#039;&lt;br /&gt;
* Supports 21+ platforms (PC, Console, Mobile, Web)&lt;br /&gt;
* Well documented&lt;br /&gt;
* Loads of official &amp;amp; community tutorials out there&lt;br /&gt;
* Easy for programmers, Easy for designers&lt;br /&gt;
* Great for building any kind of game&lt;br /&gt;
&#039;&#039;&#039;Unreal:&#039;&#039;&#039;&lt;br /&gt;
* Supports ~6 platforms (Mainly PC+Consoles)&lt;br /&gt;
* Has a history of being one of the nicest looking engines&lt;br /&gt;
* So so documentation&lt;br /&gt;
* Drag-drop tool for basic interaction&lt;br /&gt;
* Lots of tutorials if you are a designer, very little for coders&lt;br /&gt;
* Built from a First Person ShooterPS, which makes it a lot harder to do non FPS games&lt;br /&gt;
&lt;br /&gt;
== REALTIME AND MOBILE ==&lt;br /&gt;
&lt;br /&gt;
Brief Overview:&lt;br /&gt;
&lt;br /&gt;
http://www.mobyaffiliates.com/blog/ios-android-mobile-game-development-tools-frameworks-engines-resources/&lt;br /&gt;
&lt;br /&gt;
=== Open GL ===&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Realtime&amp;diff=11975</id>
		<title>Realtime</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Realtime&amp;diff=11975"/>
		<updated>2016-05-19T06:46:43Z</updated>

		<summary type="html">&lt;p&gt;Kay Poprawe: /* REALTIME vs RENDERING */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OVERVIEW ==&lt;br /&gt;
&lt;br /&gt;
=== Definition ===&lt;br /&gt;
&lt;br /&gt;
==== Deutsch ====&lt;br /&gt;
Als &#039;&#039;&#039;Echtzeitsysteme&#039;&#039;&#039; (englisch &#039;&#039;real-time systems&#039;&#039;) werden „Systeme zur &#039;&#039;unmittelbaren&#039;&#039; Steuerung und Abwicklung von Prozessen“&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; bezeichnet, die dafür an sie gestellte quantitative&#039;&#039;&#039;Echtzeitanforderungen&#039;&#039;&#039; erfüllen müssen. Diese kommen in diversen Technikgebieten zur Anwendung, etwa in der Prozessleittechnik, in Motorsteuerungen, in der Satellitensystemtechnik, in Signal- und Weichenstellanlagen, in der Robotik und in weiteren Bereichen.&lt;br /&gt;
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Oft besteht die Anforderung darin, dass ein Ergebnis innerhalb eines vorher fest definierten Zeitintervalles garantiert berechnet ist, also vor einer bestimmten Zeitschranke vorliegt. Die Größe des Zeitintervalles spielt dabei keine Rolle: Während bei einigen Aufgaben (z. B. in der Motorsteuerung) eine Sekunde bereits zu lang sein kann, reichen für andere Probleme Stunden oder sogar Tage. Ein Echtzeitsystem muss also nicht nur ein Mess- oder Berechnungsergebnis mit dem richtigen Wert, sondern dasselbe auch noch &#039;&#039;rechtzeitig&#039;&#039;liefern. Andernfalls hat das System versagt.&lt;br /&gt;
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In der Praxis lässt sich eine beliebig kleine Zeitschranke mangels genügend schneller Hardware nicht immer realisieren. Daher spricht man auch von „in Echtzeit“, wenn Programme ohne spürbare Verzögerung arbeiten. Diese Definition ist jedoch sehr unsauber. Grundsätzlich falsch ist es, „Echtzeitsystem“ als Synonym für „besonders schnell“ anzusehen. Im Gegenteil, Echtzeitsysteme müssen entsprechende Leerläufe einplanen, um auch in besonders fordernden Situationen ihren Echtzeitanforderungen gerecht zu werden.&lt;br /&gt;
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==== English ====&lt;br /&gt;
In computer science, &#039;&#039;&#039;real-time computing&#039;&#039;&#039; (&#039;&#039;&#039;RTC&#039;&#039;&#039;), or &#039;&#039;&#039;reactive computing&#039;&#039;&#039; describes hardware and software systems subject to a &amp;quot;real-time constraint&amp;quot;, for example from event tosystem response.&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Real-time programs must guarantee response within specified time constraints, often referred to as &amp;quot;deadlines&amp;quot;.&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Systems of this type whose correctness depends on their temporal aspects as well as their functional aspects. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually &#039;&#039;guarantee&#039;&#039; a response within any timeframe, although &#039;&#039;actual&#039;&#039; or &#039;&#039;expected&#039;&#039; response times may be given.&lt;br /&gt;
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A real-time system has been described as one which &amp;quot;controls an environment by receiving data, processing them, and returning the results sufficiently quickly to affect the environment at that time.&amp;quot;&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; The term &amp;quot;real-time&amp;quot; is also used in simulation to mean that the simulation&#039;s clock runs at the same speed as a real clock, and in process control andenterprise systems to mean &amp;quot;without significant delay&amp;quot;.&lt;br /&gt;
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Real-time software may use one or more of the following: synchronous programming languages, real-time operating systems, and real-time networks, each of which provide essential frameworks on which to build a real-time software application.&lt;br /&gt;
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Systems used for many mission critical applications must be real-time, such as for control of fly-by-wire aircraft, or anti-lock brakes on a vehicle, which must produce maximum deceleration but intermittently stop braking to prevent skidding.&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; Real-time processing &#039;&#039;fails&#039;&#039; if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load.&lt;br /&gt;
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== REALTIME vs RENDERING ==&lt;br /&gt;
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=== PREBAKE vs ENLIGHTEN (Pseudo-dynamic GI) ===&lt;br /&gt;
Guide to Pre-Baking, including Workflow:&lt;br /&gt;
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http://cgg.mff.cuni.cz/~jaroslav/gicourse2010/giai2010-06-david_larsson-slides.pdf&lt;br /&gt;
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=== TEXTURING FOR REALTIME vs TEXTURING FOR NON-REALTIME ===&lt;br /&gt;
Dinge auf die man achten sollte wenn man Texturen für Realtime Assets erstellt.&lt;br /&gt;
* &#039;&#039;&#039;UDIMS vermeiden&#039;&#039;&#039;, da diese Technik in Games / Realtime nicht verwendet wird. Ist eher eine Technik für Non-Realtime Content wie Cinematics / VFX. &lt;br /&gt;
* &#039;&#039;&#039;Immer im UV Space 0-1 arbeiten&#039;&#039;&#039;. UVs die über den UV Space gehen werden von den meisten 3D Engines als fehlerhaft angemerkt. Davon abgesehen sieht das Endresultat dann auch fehlerhaft aus. &lt;br /&gt;
* &#039;&#039;&#039;Overlapping bei UVs meiden&#039;&#039;&#039;. Die meisten 3D Engine meckern auch rum, wenn sie Meshes finden die solche UVs haben.&lt;br /&gt;
* &#039;&#039;&#039;Immer auf dem ersten UVSet arbeiten&#039;&#039;&#039;, da 3D Engine meistens ein zweites UVSet automatisch mit neu gepackten UVs für Lightmapping, Occlusion Maps usw erstellen.&lt;br /&gt;
* &#039;&#039;&#039;UVs sollten sauber sein und kein unterschiedliches UV Skaling innerhalb eines Meshes haben&#039;&#039;&#039;, damit die Texture auch überall die gleiche Qualität hat.&lt;br /&gt;
* &#039;&#039;&#039;UV Flipping vermeiden&#039;&#039;&#039;. Ist schlecht für Normalmaps usw. Generell ist es schlecht geflippte UVs in seinem Mesh zu machen. BÖSE BÖSE!!&lt;br /&gt;
* &#039;&#039;&#039;Eine Main UVset / Texture pro Assets oder Texturen / UVset pro Shader&#039;&#039;&#039;. Shader und Texturen sind kostbares Performance Gut, daher sollte man versuchen den Einsatz so effizient wie möglich zu handhaben. Das heisst, zuviele Shader mit zu hohen Texturen können echte Performance Killer sein. &lt;br /&gt;
* &#039;&#039;&#039;Texture Quality vs Performance vs Graphiccard Memory&#039;&#039;&#039;. Die Texture Auflösung sollte nicht höher sein, als die, die man wirklich für ein Asset braucht. Heißt eine kleine Goldmünze von 4x4 cm braucht keine 8192x8192 Texture. Da reicht eine 128x128 &amp;gt; 256x256 Texture vollkommen aus.&lt;br /&gt;
* &#039;&#039;&#039;Lightmapping UVs werden auf Basis des erste UVSets erstellt.&#039;&#039;&#039; Das heisst, es werden keine komplett neuen UVs für Lightmapping verwendet, sondern es wird das erste UVSet genommen und die Engine macht ein Repack auf das zweite UVSet. Sind die ersten UVs schlecht, kann dadurch auch die Qualitat der Lightmap leiden.&lt;br /&gt;
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Texturing workflow for realtime content&lt;br /&gt;
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http://blog.teamtreehouse.com/asset-workflow-game-art-texture-mapping&lt;br /&gt;
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== UNITY3D ==&lt;br /&gt;
Jan 2015: Pros and Cons:&lt;br /&gt;
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&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
* Excellent balance of ease of use and power.&lt;br /&gt;
* Unmatched platform support.&lt;br /&gt;
* Performance scales extremely well from simple games for low end mobile to complex games for high end consoles&lt;br /&gt;
* Built in physical based rendering and extendable rendering pipeline all very high end graphics performance.&lt;br /&gt;
* Many robust built in features like Occlusion culling, AI navmesh generation, content streaming, and particle systems&lt;br /&gt;
* Workflows support 2D 3D and hybrid games effortlessly.&lt;br /&gt;
* C# is an expressive and powerful programming language that is relatively easy to learn.&lt;br /&gt;
* Solid Content pipeline makes it near effortless to bring in content from a huge variety of tools.&lt;br /&gt;
* Built in Mechanim animation system is very powerful, lets you drive any value with animation.&lt;br /&gt;
* Extremely robust asset store has many useful add ons and content and also is a potential revenue stream for developers.&lt;br /&gt;
* Huge, active, engaged community fascilitates finding help, answers, and teammates.&lt;br /&gt;
* Active development sees bugs regularly fixed and new features regularly released.&lt;br /&gt;
* Out of the box VR support.&lt;br /&gt;
* Royalty free licensing model&lt;br /&gt;
* Full feature set totally free until you earn $100K revenue in one year.&lt;br /&gt;
* Useful services like Unity Ads, Unity Analytics, and Unity Cloud Build built right in.&lt;br /&gt;
&#039;&#039;&#039;Cons :&#039;&#039;&#039;&lt;br /&gt;
* Annoying subscription model has additional cost for mobile.&lt;br /&gt;
* Closed source without extremely expensive source code license.&lt;br /&gt;
* Stuck on outdated Mono 2.6 runtime, lacks useful newer C# features and  .Net compatibility&lt;br /&gt;
* Antiquated garbage collection because of aforementioned Mono 2.6 can cause performance hitches and requires careful optimization.&lt;br /&gt;
* Sometimes lackluster implementation of built in features (mobile keyboards Unity rlly?)&lt;br /&gt;
* Version control is clunky to use due to meta files creating multiple issues, Like deleted folders constantly coming back. missing or broken meta causing references in scenes being lost.&lt;br /&gt;
* Scene and prefab merging challenges make working on larger teams or several people working on the same scene unwieldy and difficult. This is a show stopper for many larger teams.&lt;br /&gt;
* Asynchronous content streaming is janky, doesn&#039;t work properly with other features like occlusion cullin,  terrain, navmeshs, and light mapping. Severely limits ability to make large open worlds without extensive custom architecture (and probably source code access)&lt;br /&gt;
* Unityscript (fake JavaScript) is a dead end that many developers waste time with. &lt;br /&gt;
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== UNREAL ==&lt;br /&gt;
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== UNITY vs UNREAL ==&lt;br /&gt;
Side-by-side picture comparison:&lt;br /&gt;
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https://www.quora.com/What-are-the-main-pros-and-cons-of-Unity-3D-and-Unreal-Engine&lt;br /&gt;
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From 2015:&lt;br /&gt;
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&#039;&#039;&#039;Unity:&#039;&#039;&#039;&lt;br /&gt;
* Supports 21+ platforms (PC, Console, Mobile, Web)&lt;br /&gt;
* Well documented&lt;br /&gt;
* Loads of official &amp;amp; community tutorials out there&lt;br /&gt;
* Easy for programmers, Easy for designers&lt;br /&gt;
* Great for building any kind of game&lt;br /&gt;
&#039;&#039;&#039;Unreal:&#039;&#039;&#039;&lt;br /&gt;
* Supports ~6 platforms (Mainly PC+Consoles)&lt;br /&gt;
* Has a history of being one of the nicest looking engines&lt;br /&gt;
* So so documentation&lt;br /&gt;
* Drag-drop tool for basic interaction&lt;br /&gt;
* Lots of tutorials if you are a designer, very little for coders&lt;br /&gt;
* Built from a First Person ShooterPS, which makes it a lot harder to do non FPS games&lt;br /&gt;
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== REALTIME AND MOBILE ==&lt;br /&gt;
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Brief Overview:&lt;br /&gt;
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http://www.mobyaffiliates.com/blog/ios-android-mobile-game-development-tools-frameworks-engines-resources/&lt;br /&gt;
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=== Open GL ===&lt;/div&gt;</summary>
		<author><name>Kay Poprawe</name></author>
	</entry>
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