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	<id>https://wiki.psl.dev/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jonas+Uebelin</id>
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	<updated>2026-07-23T23:11:17Z</updated>
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	<entry>
		<id>https://wiki.psl.dev/index.php?title=Stock_Footage&amp;diff=26737</id>
		<title>Stock Footage</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Stock_Footage&amp;diff=26737"/>
		<updated>2020-04-15T07:41:28Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== &#039;&#039;&#039;Pfad&#039;&#039;&#039; ====&lt;br /&gt;
X:\Resources\PSLXX_ANM00_Database\PSXXA00_Media&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Stock Footage Bibliothek&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Die Stock Footage Bibliothek ist in Still für Einzelbilder und in Video für Bewegtbild unterteilt. In den Ordnern wurde das Material nach Inhalt kategorisiert. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Es wird in den Kategorie-Ordnern unterschieden ob das Material von Parasol erstellt wurde oder ob es gekauft ist.&lt;br /&gt;
So finden sich folgende Bezeichnungen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSL&#039;&#039;&#039; - erstellt von Parasol&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stock&#039;&#039;&#039; - gekauftes Material unbekannter Herkunft&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;**&#039;&#039;&#039;Contributer&#039;&#039;&#039;**&amp;quot; - ist die Herkunft des Materials bekannt so steht hier der Name des Vertriebes wie &amp;quot;Shutterstock&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Neues Material soll bitte in entsprechende Ordner einsortiert werden.&lt;br /&gt;
&lt;br /&gt;
Sind entsprechende Ordner nicht vorhanden, müssen diese erstellt werden.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Da Vinci Preview Projekt&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Um die Bibliothek schneller durchsuchen zu können, gibt es hierfür ein davinci Projekt, in dem sämtliches Material angeschaut werden kann. &lt;br /&gt;
Die Ordnungsstruktur ist identisch zu der Ordnungsstruktur im Media Ordner.&lt;br /&gt;
&lt;br /&gt;
Dieses davinci Projekt befindet sich hier:&lt;br /&gt;
&lt;br /&gt;
PostgreSQL Server &amp;quot;psl2020&amp;quot;-&amp;gt; PSLXX_ANM00_Database -&amp;gt;  PSLXX_ANM00_Database_Stock_Footage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neues Material sollte entsprechend auch hier einsortiert werden.&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Stock_Footage&amp;diff=26736</id>
		<title>Stock Footage</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Stock_Footage&amp;diff=26736"/>
		<updated>2020-04-15T07:39:02Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: /* Stock Footage Bibliothek */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== &#039;&#039;&#039;Pfad&#039;&#039;&#039; ====&lt;br /&gt;
X:\Resources\PSLXX_ANM00_Database\PSXXA00_Media&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Stock Footage Bibliothek&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Die Stock Footage Bibliothek ist in Still für Einzelbilder und in Video für Bewegtbild unterteilt. In den Ordnern wurde das Material nach Inhalt kategorisiert. &lt;br /&gt;
Es wird in den Kategorie-Ordnern unterschieden ob das Material von Parasol erstellt wurde oder ob es gekauft ist.&lt;br /&gt;
So finden sich folgende Bezeichnungen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSL&#039;&#039;&#039; - erstellt von Parasol&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stock&#039;&#039;&#039; - gekauftes Material unbekannter Herkunft&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;**&#039;&#039;&#039;Contributer&#039;&#039;&#039;**&amp;quot; - ist die Herkunft des Materials bekannt so steht hier der Name des Vertriebes wie &amp;quot;Shutterstock&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Neues Material soll bitte in entsprechende Ordner einsortiert werden.&lt;br /&gt;
&lt;br /&gt;
Sind entsprechende Ordner nicht vorhanden, müssen diese erstellt werden.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Da Vinci Preview Projekt&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Um die Bibliothek schneller durchsuchen zu können gibt es hierfür ein davinci Projekt, in dem sämtliches Material angeschaut werden kann. Die Ordnungsstruktur ist identisch zu der Ordnungsstruktur im Media Ordner&lt;br /&gt;
&lt;br /&gt;
Dieses davinci Projekt befindet sich hier:&lt;br /&gt;
&lt;br /&gt;
PostgreSQL Server &amp;quot;psl2020&amp;quot;-&amp;gt; PSLXX_ANM00_Database -&amp;gt;  PSLXX_ANM00_Database_Stock_Footage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neues Material sollte entsprechend auch hier einsortiert werden&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Stock_Footage&amp;diff=26735</id>
		<title>Stock Footage</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Stock_Footage&amp;diff=26735"/>
		<updated>2020-04-15T07:38:39Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== &#039;&#039;&#039;Pfad&#039;&#039;&#039; ====&lt;br /&gt;
X:\Resources\PSLXX_ANM00_Database\PSXXA00_Media&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Stock Footage Bibliothek&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Die tock Footage Bibliothek ist in Still für Einzelbilder und in Video für Bewegtbild unterteilt. In den Ordnern wurde das Material nach Inhalt kategorisiert. &lt;br /&gt;
Es wird in den Kategorie-Ordnern unterschieden ob das Material von Parasol erstellt wurde oder ob es gekauft ist.&lt;br /&gt;
So finden sich folgende Bezeichnungen:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSL&#039;&#039;&#039; - erstellt von Parasol&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stock&#039;&#039;&#039; - gekauftes Material unbekannter Herkunft&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;**&#039;&#039;&#039;Contributer&#039;&#039;&#039;**&amp;quot; - ist die Herkunft des Materials bekannt so steht hier der Name des Vertriebes wie &amp;quot;Shutterstock&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Neues Material soll bitte in entsprechende Ordner einsortiert werden.&lt;br /&gt;
&lt;br /&gt;
Sind entsprechende Ordner nicht vorhanden, müssen diese erstellt werden.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Da Vinci Preview Projekt&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Um die Bibliothek schneller durchsuchen zu können gibt es hierfür ein davinci Projekt, in dem sämtliches Material angeschaut werden kann. Die Ordnungsstruktur ist identisch zu der Ordnungsstruktur im Media Ordner&lt;br /&gt;
&lt;br /&gt;
Dieses davinci Projekt befindet sich hier:&lt;br /&gt;
&lt;br /&gt;
PostgreSQL Server &amp;quot;psl2020&amp;quot;-&amp;gt; PSLXX_ANM00_Database -&amp;gt;  PSLXX_ANM00_Database_Stock_Footage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neues Material sollte entsprechend auch hier einsortiert werden&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Stock_Footage&amp;diff=26734</id>
		<title>Stock Footage</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Stock_Footage&amp;diff=26734"/>
		<updated>2020-04-15T07:09:16Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: Created page with &amp;quot;==== &amp;#039;&amp;#039;&amp;#039;Pfad&amp;#039;&amp;#039;&amp;#039; ==== X:\Resources\PSLXX_ANM00_Database\PSXXA00_Media  ==== &amp;#039;&amp;#039;&amp;#039;Die Stock Footage Bibliothek&amp;#039;&amp;#039;&amp;#039; ====  ist in Still für Einzelbilder und in Video für Bewegtbild...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== &#039;&#039;&#039;Pfad&#039;&#039;&#039; ====&lt;br /&gt;
X:\Resources\PSLXX_ANM00_Database\PSXXA00_Media&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Die Stock Footage Bibliothek&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
ist in Still für Einzelbilder und in Video für Bewegtbild unterteilt. In den Ordnern wurde das Material nach Inhalt kategorisiert. &lt;br /&gt;
Es wird in den Kategorie-Ordnern unterschieden ob das Material von Parasol erstellt wurde oder ob es gekauft ist.&lt;br /&gt;
So finden sich folgende Bezeichnungen:&lt;br /&gt;
&lt;br /&gt;
PSL - erstellt von Parasol&lt;br /&gt;
Stock - gekauftes Material unbekannter Herkunft&lt;br /&gt;
&amp;quot;**Contributer&amp;quot; - ist die Herkunft des Materials bekannt so steht hier der Name des Vertriebes wie &amp;quot;Shutterstock&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Neues Material soll bitte in entsprechende Ordner einsortiert werden.&lt;br /&gt;
&lt;br /&gt;
Sind entsprechende Ordner nicht vorhanden, müssen diese erstellt werden.&lt;br /&gt;
&lt;br /&gt;
Um die Bibliothek schneller durchsuchen zu können gibt es hierfür ein davinci Projekt, in dem sämtliches Material angeschaut werden kann. Die Ordnungsstruktur ist identisch zu der Ordnungsstruktur im Media Ordner&lt;br /&gt;
&lt;br /&gt;
Dieses davinci Projekt befindet sich hier:&lt;br /&gt;
&lt;br /&gt;
PostgreSQL Server &amp;quot;psl2020&amp;quot;-&amp;gt; PSLXX_ANM00_Database -&amp;gt;  PSLXX_ANM00_Database_Stock_Footage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Neues Material sollte entsprechend auch hier einsortiert werden&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=PSXXA00_Media&amp;diff=26733</id>
		<title>PSXXA00 Media</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=PSXXA00_Media&amp;diff=26733"/>
		<updated>2020-04-15T07:05:04Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: Created page with &amp;quot;==== &amp;#039;&amp;#039;&amp;#039;Pfad&amp;#039;&amp;#039;&amp;#039; ====  X:\Resources\PSLXX_ANM00_Database\PSXXA00_Media ==== &amp;#039;&amp;#039;&amp;#039;Inhalt&amp;#039;&amp;#039;&amp;#039; ====  Hier befindet sich die Bibliothek sämtlicher movs, Filesequenzen oder Einzelbild...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== &#039;&#039;&#039;Pfad&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
X:\Resources\PSLXX_ANM00_Database\PSXXA00_Media&lt;br /&gt;
==== &#039;&#039;&#039;Inhalt&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Hier befindet sich die Bibliothek sämtlicher movs, Filesequenzen oder Einzelbilder, die zum Arbeiten in der Postproduktion benötigt werden. &lt;br /&gt;
Dazu gehört nicht nur Stock Footage sondern auch Grafiken,Bookehs, Grain..., von uns erstellte Breakdowns und auch Moods zum inspirieren:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grading_Moods&lt;br /&gt;
&lt;br /&gt;
Graphics&lt;br /&gt;
&lt;br /&gt;
PSL_Breakdowns&lt;br /&gt;
&lt;br /&gt;
[[Stock_Footage]]&lt;br /&gt;
&lt;br /&gt;
VFXBreakdowns&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Animation_Database&amp;diff=26732</id>
		<title>Animation Database</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Animation_Database&amp;diff=26732"/>
		<updated>2020-04-15T06:10:11Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====&#039;&#039;&#039;Projektname:&#039;&#039;&#039;====&lt;br /&gt;
 PSLXX_ANM00_Database&lt;br /&gt;
&lt;br /&gt;
Über den Projektnamen kann die Database auch über Zombie oder Shotgun gefunden werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Pfad&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
Die Database findet Ihr hier auf dem Server:&lt;br /&gt;
&lt;br /&gt;
X:\Resources\PSLXX_ANM00_Database&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Struktur&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die Database beinhaltet folgende Unterordner:&lt;br /&gt;
&lt;br /&gt;
PSXXA00_3D&lt;br /&gt;
&lt;br /&gt;
PSXXA00_Assets&lt;br /&gt;
&lt;br /&gt;
PSXXA00_FX&lt;br /&gt;
&lt;br /&gt;
PSXXA00_Library&lt;br /&gt;
&lt;br /&gt;
[[PSXXA00_Media]]&lt;br /&gt;
&lt;br /&gt;
PSXXA00_Research&lt;br /&gt;
&lt;br /&gt;
PSXXA00_Shots&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Animation_Database&amp;diff=26731</id>
		<title>Animation Database</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Animation_Database&amp;diff=26731"/>
		<updated>2020-04-15T06:07:35Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: Created page with &amp;quot;==== &amp;#039;&amp;#039;&amp;#039;Projektname:&amp;#039;&amp;#039;&amp;#039; ====  PSLXX_ANM00_Database  Über den Projektnamen kann die Database auch über Zombie oder Shotgun gefunden werden.   ==== &amp;#039;&amp;#039;&amp;#039;Pfad&amp;#039;&amp;#039;&amp;#039; ====  Die Databa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== &#039;&#039;&#039;Projektname:&#039;&#039;&#039; ====&lt;br /&gt;
 PSLXX_ANM00_Database&lt;br /&gt;
&lt;br /&gt;
Über den Projektnamen kann die Database auch über Zombie oder Shotgun gefunden werden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Pfad&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Die Database findet Ihr hier auf dem Server:&lt;br /&gt;
&lt;br /&gt;
X:\Resources\PSLXX_ANM00_Database&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Struktur&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Die Database beinhaltet folgende Unterordner:&lt;br /&gt;
&lt;br /&gt;
PSXXA00_3D&lt;br /&gt;
&lt;br /&gt;
PSXXA00_Assets&lt;br /&gt;
&lt;br /&gt;
PSXXA00_FX&lt;br /&gt;
&lt;br /&gt;
PSXXA00_Library&lt;br /&gt;
&lt;br /&gt;
[[PSXXA00_Media]]&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Animation_Department&amp;diff=6714</id>
		<title>Animation Department</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Animation_Department&amp;diff=6714"/>
		<updated>2016-03-16T17:13:45Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pipeline==&lt;br /&gt;
&lt;br /&gt;
:[https://parasolisland.shotgunstudio.com/user/login https://parasolisland.shotgunstudio.com/user/login] - Shotgun login&lt;br /&gt;
&lt;br /&gt;
:[https://render.parasol-island.com/royalrender https://render.parasol-island.com/royalrender] - Royal Render login&lt;br /&gt;
&lt;br /&gt;
:[[Episode]] - A guide to Episode and Episode Interface for encoding video files&lt;br /&gt;
&lt;br /&gt;
:[[Naming Standards]] - Naming standards and folder structure&lt;br /&gt;
&lt;br /&gt;
:[[Fusion Environment]] - how Fusion is configured at Parasol&lt;br /&gt;
&lt;br /&gt;
:[[Maya Pipeline Setup]] - A guide on how to setup Maya to run with our pipeline&lt;br /&gt;
&lt;br /&gt;
:[[Mudbox Pipeline Setup]] - A guide on how to setup Mudbox to run with our pipeline&lt;br /&gt;
&lt;br /&gt;
:[[Softimage Pipeline Setup]] - A guide on how to setup Softimage to run with our pipeline&lt;br /&gt;
&lt;br /&gt;
:[[After Effects default project and output modules]] - Default AE Project and optimized output modules for After Effects&lt;br /&gt;
&lt;br /&gt;
:[[Zombie Resurrection]] - An introduction to our inhouse pipeline tool, Zombie Resurrection&lt;br /&gt;
&lt;br /&gt;
:[[Pipeline Development]] - Development Ressources and Git repositories for our inhouse tools&lt;br /&gt;
&lt;br /&gt;
:[[Start Rendernodes Series 20]]&lt;br /&gt;
&lt;br /&gt;
==3D==&lt;br /&gt;
*&#039;&#039;&#039;Tutorials&#039;&#039;&#039;&lt;br /&gt;
:[[Effective_Animation_Rig|Effective Animation Rig]] - Creating an effective rig for simple object animation in Maya.&lt;br /&gt;
&lt;br /&gt;
:[[Depth_Elevation_Map_%28DEM%29|Depth Elevation Map]] - How we get, convert and store depth data for environments.&lt;br /&gt;
&lt;br /&gt;
:[[Softimage_Particles_to_Maya|Softimage particle export to Maya]] - Basic particle transfer between Softimage and Maya using the nCache format.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[[lightRig_UI_inside_|Maya lightRig workflow and howto use the interface]] - The lightRigUI will be our standard shading lightset which will be used for each asset on every project.&lt;br /&gt;
&lt;br /&gt;
==Tracking==&lt;br /&gt;
&lt;br /&gt;
:[[3D Tracking and Match Moving with PFTrack 2011 and later]]&lt;br /&gt;
&lt;br /&gt;
:[[Tracking, Roto, Object Removal and Stabilization with Mocha Pro]]&lt;br /&gt;
&lt;br /&gt;
==Compositing==&lt;br /&gt;
&lt;br /&gt;
[[Category:Compositing]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tools&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=Settings_and_Macros/PrimaryGrade_Description PrimaryGrade] - a macro which allows you to set the Black and White point of an image simply by picking the colors from a reference or by using color wheels. It effectively replaces the native ColorCorrector tool in Fusion introducing more advanced functionality and user-friendly interface.&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=Settings_and_Macros/DepthDefocus_Description DepthDefocus] - a macro which uses the Depth channel to simulate the Depth of Field effect. Unlike Frischluft Depth of Field, this tool features fine tuning for the amount of highlight blooming, natural-looking and easily controllable deceleration of defocusing with distance, separate foreground defocusing power control, a possibility to select any image channel as the depth map and high-range (not normalized) depth channel support.&lt;br /&gt;
:MergeWrap - a tool that creates light wrap and edge blur with a few customizable and animatable parameters.&lt;br /&gt;
&lt;br /&gt;
:[[Compositing_Tools | See more tools...]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scripts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;Lua Scripts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::*Colors and Names&lt;br /&gt;
:::[http://www.pigsfly.com/forums/index.php?showtopic=7262 Names from Operations] - renames all the (selected) nodes in a composition according to their main parameters, so you can quickly get the idea what operations are performed by Merges, and ChannelBooleans, what channels are used in Bitmap masks and how they are applied, what is the radius of a Blur tool and resolution of a Background etc.&lt;br /&gt;
&lt;br /&gt;
::*-- Parasol -- Send_to_RoyalRender6&lt;br /&gt;
:::Saves your composition and opens the Royal Render Submitter. Default Settings are: Fusion Group; Priority:70; Seq Divide 1-3. So you just need to push the Submit Button and the composition will be send to the renderfarm.&lt;br /&gt;
&lt;br /&gt;
::*-- Parasol -- Update Render Passes Koshi&lt;br /&gt;
:::Update all selected Loader, if there is a new Folder in the same path which has a higher number.&lt;br /&gt;
&lt;br /&gt;
::*exr_SplitEXR - &lt;br /&gt;
:::A script that splits multichannel exrs and produces multiple loaders with each Lightpass. It is accesable via right clicking on the loader and choose script, because it is a tool script!(Note that we are abandoning this workflow as singlechannel exrs are quicker and help save performance)&lt;br /&gt;
&lt;br /&gt;
:*&#039;&#039;Python Scripts&#039;&#039;&lt;br /&gt;
::If you want to use Python Scripts you need to install Python 2.7 on your machine! Then you need to set your Default Python Version inside Fusion to Python 2.7. You find this Checkbox under File&amp;gt;Preferences&amp;gt;Globals&amp;gt;Script&lt;br /&gt;
&lt;br /&gt;
::[[--PSL--RunMultipassScript]]&lt;br /&gt;
:::Is a script which is basically an interface to start all Multipass Scripts. Just check the Script you like to run. It is recomannded to only run one script because created Loader could overlap for example!You find it easily under Scripts--&amp;gt; first entry after folders&lt;br /&gt;
&lt;br /&gt;
::[[--Parasol--Load_RenderPasses]]&lt;br /&gt;
:::Loads all pass from the folder in which selected loader is stored. You can chose the passes you want to load by checking/unchecking them. All passes are checked by default. For a deeper description click on the link. You find it easily under Scripts--&amp;gt;Parasol &lt;br /&gt;
&lt;br /&gt;
::[[--Parasol--Update_RenderPass]]&lt;br /&gt;
:::Updates all selected loader to latest Version. You can additionally select and check the passes you want to update via the interface.  For a deeper Description click on the link. You find it easily under Scripts--&amp;gt;Parasol &lt;br /&gt;
&lt;br /&gt;
:[[Compositing_Scripts | See more scripts...]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Techniques&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[[Multi-Pass_Compositing_Guide|Multi-Pass Compositing Guide]] - a structured guide to multipass rendering and compositing with the complete list of 3D layers, their detailed descriptions and application formulas.&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=FAQ/Using_Motion_Vector_Passes Using Motion Vector Passes] - how to use the Motion Vector pass in Fusion with different blurring tools.&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=Working_with_Gamma Working with Gamma] - an article about understanding and using gamma-compensation.&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=Tips_and_Techniques/Workflow/PreGrading_FinalGrading_Order Pre-Grading / Final Grading Order] - should we ever apply final grading directly to the plates before we composite everything? This text explains, why should we work only with neutralized color-wise material in compositing.&lt;br /&gt;
&lt;br /&gt;
:[http://r20.rs6.net/tn.jsp?llr=jwyqqqcab&amp;amp;et=1104120619603&amp;amp;s=10773&amp;amp;e=001ojEFd6691U2VAQ4NYys8cW31STOProX8wC4NwxLF7rC68mQmWolyRVKukYQtAQtvaLGpal-H8w9XGM7YC1mp_mYHLgfXn6HaBc-pxrJA7hNtyvRB8aAEDRWDUHHrNLsHKIxjZ8I7tLeE8Qnpf_WlKHmig0-FQYniWE0xj-0tfBjNie_uKutS8TJ7PvwFbvnf Gradients in Fusion] - some methods of changing the default linear interpolation to smooth, step and so on&lt;br /&gt;
&lt;br /&gt;
:[http://vfxpedia.com/index.php?title=User:Gringo/Eyeon_Fusion_Tips_%26_Tricks Short Fusion Tips &amp;amp; Tricks] - a collection of small tricks, some of which aren&#039;t documented anywhere&lt;br /&gt;
&lt;br /&gt;
:[https://wiki.parasol-island.com/Degraining_mit_Neat_Video Degraining with Neat Video] - this is a unique case where we use a tool in AE instead of Fusion to create a denoised plate.&lt;br /&gt;
&lt;br /&gt;
:[[After Effects Expressions]] - a collection of useful expressions for After Effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;General Articles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:[http://www.eyeonline.com/Web/EyeonWeb/Community/case_studies/Gregory_Anonymous/gregory_anonymous.aspx About technologies used on Roland Emmerich&#039;s Anonymous]&lt;br /&gt;
&lt;br /&gt;
:[http://eyeonline.com/Web/EyeonWeb/Community/interviews/int_gregory_chalenko/gregory_chalenko_Interview.aspx Interview about VFX industry in Russia]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Video Tutorials&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Editing and Grading==&lt;br /&gt;
&lt;br /&gt;
==Miscelaneous==&lt;br /&gt;
&lt;br /&gt;
:[[Monitor_Calibration_Guide]]&lt;br /&gt;
&lt;br /&gt;
:[[Stereoscopic3D]] - a collection of external links about 3D stereoscopy techniques and tools&lt;br /&gt;
&lt;br /&gt;
==[[Completed_Projects|Completed Projects]]==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;300pt&amp;quot;|&lt;br /&gt;
[[Audi_Sharper_Drive|Audi - Sharper Drive]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ford_Champions_League|Ford - Champions League]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ford_Champions_League_Sky_Trailer|Ford - Champions League, Sky Trailer]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Infiniti_Curve|Infiniti - Curve]]&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;300pt&amp;quot;|&lt;br /&gt;
[[Expo_2012|Expo 2012 (panoramic film pitch)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brother_50_Years|Brother - 50 Years]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Samsung_Smart_TV|Samsung - Smart TV (microsite)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ambi_Pur_Febreze|Ambi Pur - Febreze]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rewe_Unsere_Erde|Rewe - Unsere Erde]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nesestrips_Nezeril|Nesestrips Nezeril]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Karstadt_Die_Reise_des_Weihnachtsmannes|Karstadt - Die Reise des Weihnachtsmannes]]&amp;lt;br&amp;gt;&lt;br /&gt;
|width=&amp;quot;300pt&amp;quot;|&lt;br /&gt;
[[Lenor_Absolute|Lenor - Absolute]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lenor_Leverage_Sounds_of_Multisensoriality|Lenor - Leverage Sounds of Multisensoriality]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lenor_Magnolia_Tag_On|Lenor - Magnolia (tag on)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lenor_HDD_Booster|Lenor - HDD Booster]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:[[Completed_Projects | See an expanded project list...]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation_Department]] [[Category:Animation]] [[Category:3D]] [[Category:Compositing]] [[Category:Editing and Grading]]&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Calibrate_DELL2711,_EV2736_and_other_Screens&amp;diff=11612</id>
		<title>Calibrate DELL2711, EV2736 and other Screens</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Calibrate_DELL2711,_EV2736_and_other_Screens&amp;diff=11612"/>
		<updated>2016-03-16T17:11:11Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For Calibration of DELL2711 or other screens use i1 Profiler as Software(X:\Media\Software\__VFX__Compilation) and X-rite as measurement tool.&lt;br /&gt;
&lt;br /&gt;
-Install i1 Profiler and plug X - rite into a USB port&lt;br /&gt;
&lt;br /&gt;
-Run i1 Profiler&lt;br /&gt;
&lt;br /&gt;
-Set &#039;Benutzermodus&#039; to &#039;Erweitert&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:iProfiler.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
-Go to &#039;Monitor&#039; and click &#039;Profilieren&#039;&lt;br /&gt;
&lt;br /&gt;
-Select your screen that needs to be measured&lt;br /&gt;
&lt;br /&gt;
[[File:iProfiler2.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
-You can change brigthness under &#039;Leuchtdichte&#039; default setting is 120cd/m²&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;For Cg Workflow ColorSpace: sRGB and Brightness: 80-120 cd/m² is highly recommanded!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-continue by clicking &#039;weiter&#039;&lt;br /&gt;
&lt;br /&gt;
-Change ICC Profilversion to &#039;Version 2&#039; to avoid problems with windows(espacially windows picture viewer)&lt;br /&gt;
&lt;br /&gt;
[[File:iProfiler3.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
-Here you can change also change gammacurve by adjusting &#039;Tonwertkurve&#039;, if you want to change your gamma to REC709 gamma. For sRGB measurement leave it to default.&lt;br /&gt;
&lt;br /&gt;
-Change &#039;Größe Messfeldsatz&#039; to &#039;Groß&#039; for best results&lt;br /&gt;
&lt;br /&gt;
[[File:iProfiler4.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
-now start measurement &#039;Messung starten&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:iProfiler5.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
-it is necessary to move your mouse during the measurement otherwise it can happen that screensaver mode can disturb the process and it will dissapear without any resutl!&lt;br /&gt;
&lt;br /&gt;
-after measurement save your profile&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Calibrate_DELL2711,_EV2736_and_other_Screens&amp;diff=11611</id>
		<title>Calibrate DELL2711, EV2736 and other Screens</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Calibrate_DELL2711,_EV2736_and_other_Screens&amp;diff=11611"/>
		<updated>2016-03-16T17:09:54Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: Created page with &amp;quot;For Calibration of DELL2711 or other screens use i1 Profiler as Software(X:\Media\Software\__VFX__Compilation) and X-rite as measurement tool.  -Install i1 Profiler and plug X...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For Calibration of DELL2711 or other screens use i1 Profiler as Software(X:\Media\Software\__VFX__Compilation) and X-rite as measurement tool.&lt;br /&gt;
&lt;br /&gt;
-Install i1 Profiler and plug X - rite into a USB port&lt;br /&gt;
&lt;br /&gt;
-Run i1 Profiler&lt;br /&gt;
&lt;br /&gt;
-Set &#039;Benutzermodus&#039; to &#039;Erweitert&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:iProfiler.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
-Go to &#039;Monitor&#039; and click &#039;Profilieren&#039;&lt;br /&gt;
&lt;br /&gt;
-Select your screen that needs to be measured&lt;br /&gt;
&lt;br /&gt;
[[File:iProfiler2.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
-You can change brigthness under &#039;Leuchtdichte&#039; default setting is 120cd/m²&lt;br /&gt;
&lt;br /&gt;
-continue by clicking &#039;weiter&#039;&lt;br /&gt;
&lt;br /&gt;
-Change ICC Profilversion to &#039;Version 2&#039; to avoid problems with windows(espacially windows picture viewer)&lt;br /&gt;
&lt;br /&gt;
[[File:iProfiler3.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
-Here you can change also change gammacurve by adjusting &#039;Tonwertkurve&#039;, if you want to change your gamma to REC709 gamma. For sRGB measurement leave it to default.&lt;br /&gt;
&lt;br /&gt;
-Change &#039;Größe Messfeldsatz&#039; to &#039;Groß&#039; for best results&lt;br /&gt;
&lt;br /&gt;
[[File:iProfiler4.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
-now start measurement &#039;Messung starten&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:iProfiler5.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
-it is necessary to move your mouse during the measurement otherwise it can happen that screensaver mode can disturb the process and it will dissapear without any resutl!&lt;br /&gt;
&lt;br /&gt;
-after measurement save your profile&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=File:IProfiler5.PNG&amp;diff=11610</id>
		<title>File:IProfiler5.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=File:IProfiler5.PNG&amp;diff=11610"/>
		<updated>2016-03-16T17:08:07Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=File:IProfiler4.PNG&amp;diff=11609</id>
		<title>File:IProfiler4.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=File:IProfiler4.PNG&amp;diff=11609"/>
		<updated>2016-03-16T17:08:07Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=File:IProfiler3.PNG&amp;diff=11608</id>
		<title>File:IProfiler3.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=File:IProfiler3.PNG&amp;diff=11608"/>
		<updated>2016-03-16T17:08:06Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=File:IProfiler2.PNG&amp;diff=11607</id>
		<title>File:IProfiler2.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=File:IProfiler2.PNG&amp;diff=11607"/>
		<updated>2016-03-16T17:08:06Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=File:IProfiler.PNG&amp;diff=11606</id>
		<title>File:IProfiler.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=File:IProfiler.PNG&amp;diff=11606"/>
		<updated>2016-03-16T17:08:05Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Calibrate_EIZO_CX271&amp;diff=11605</id>
		<title>Calibrate EIZO CX271</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Calibrate_EIZO_CX271&amp;diff=11605"/>
		<updated>2016-03-16T17:04:56Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: Created page with &amp;quot;== 1. Calibration ==  For Calibration of EIZO CX 271 use Eizo Color Navigator as Software(X:\Media\Software\__VFX__Compilation\EizoColorNavigator) and EIZO EX2 as measurement...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1. Calibration ==&lt;br /&gt;
&lt;br /&gt;
For Calibration of EIZO CX 271 use Eizo Color Navigator as Software(X:\Media\Software\__VFX__Compilation\EizoColorNavigator) and EIZO EX2 as measurement tool.&lt;br /&gt;
&lt;br /&gt;
-Install Eizo Color Navigator and plug EIZO EX2 into a USB port&lt;br /&gt;
&lt;br /&gt;
-Run Eizo Color Navigator.&lt;br /&gt;
&lt;br /&gt;
-Choose a target that you want to calibrate.&lt;br /&gt;
&lt;br /&gt;
-start measurement by clicking &#039;adjust&#039;&lt;br /&gt;
&lt;br /&gt;
-for validation after measurement click &#039;validate&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:ColorNavigator.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
-&#039;Web Design&#039; for example is a default setup for sRGB ColorSpace and 80cd/m² brightness&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;For Cg Workflow ColorSpace: sRGB and Brightness: 80-120 cd/m² is highly recommanded!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-you can also create a new target if you want to calibrate another workspace like REC 709 or another brightness level(like 100 or 120 cd/ m²)&lt;br /&gt;
&lt;br /&gt;
== 2. Creating a new target ==&lt;br /&gt;
&lt;br /&gt;
-for creating a new target choose &#039;create new target&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CreateTarget.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-check load profile and choose a already existing profile like &#039;REC709&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CreateTarget2.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
-check &#039;customize target&#039; and click &#039;next&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:CreateTarget3.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
-leave all settings at default but brightness&lt;br /&gt;
&lt;br /&gt;
-change brighntess to 100 cd/m² f.e.&lt;br /&gt;
&lt;br /&gt;
[[File:CreateTarget4.PNG|400px]]&lt;br /&gt;
&lt;br /&gt;
-finish customization by giving a valid name&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=File:CreateTarget4.PNG&amp;diff=11604</id>
		<title>File:CreateTarget4.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=File:CreateTarget4.PNG&amp;diff=11604"/>
		<updated>2016-03-16T16:58:31Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=File:CreateTarget3.PNG&amp;diff=11603</id>
		<title>File:CreateTarget3.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=File:CreateTarget3.PNG&amp;diff=11603"/>
		<updated>2016-03-16T16:57:36Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=File:CreateTarget2.PNG&amp;diff=11602</id>
		<title>File:CreateTarget2.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=File:CreateTarget2.PNG&amp;diff=11602"/>
		<updated>2016-03-16T16:56:45Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=File:CreateTarget.PNG&amp;diff=11601</id>
		<title>File:CreateTarget.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=File:CreateTarget.PNG&amp;diff=11601"/>
		<updated>2016-03-16T16:56:37Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=File:ColorNavigator.PNG&amp;diff=11600</id>
		<title>File:ColorNavigator.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=File:ColorNavigator.PNG&amp;diff=11600"/>
		<updated>2016-03-16T16:53:29Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MsUpload&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Monitor_Calibration_Guide&amp;diff=11599</id>
		<title>Monitor Calibration Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Monitor_Calibration_Guide&amp;diff=11599"/>
		<updated>2016-03-16T16:50:39Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Guide helps you to setup the Calibration for your Screen in a right way.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only important issues will be discussed for detailed information have a closer look into software help or at provided links.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1. General Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*All Screens at Animation Department are measured to sRGB Colorspace and D65 Whitpoint(6500 K). TV Logics at Smoke Suite are measured to REC 709 Color Space and D65 Whitpoint(6500 K).&lt;br /&gt;
*The only difference between sRGB and REC 709 is the gamma Curve, Color and Whitepoint are the same!&lt;br /&gt;
*REC 709 is meant as a broadcast standard for a darker sourrunding like a living room and sRGB is meant for a brighter surrounding like a desktop.&lt;br /&gt;
*This means Gamma Curve is adjusted for each purpose from bright surroundings with gamma 2.2 to darker sourrundings like broadscast 2.4 and cinema 2.6.&lt;br /&gt;
*Take care Screen Colorspace is only about how your images are displayed, it has no direct influence to your workflow colorspace!&lt;br /&gt;
*If you use different types of screen on your workstation even after measurement they look very similar but not equal.&lt;br /&gt;
*DELL2711 need some time to get his final color, so dont worry if it does look dark and yellowish in comparision to your other screen after starting or waking up your pc.&lt;br /&gt;
*For Changing your ICC Profiles you can use Eizo Color Navigator for EIZI CX271 or Display Profile for other screens(X:\Media\Software\__VFX__Compilation\displayprofile)&lt;br /&gt;
*Display Profile is small tool that can be executed directly without installation. Just position it on that screen in that you want to change ICC Profile run it and choose Profile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For further information for colorspace follow these links:&lt;br /&gt;
&lt;br /&gt;
http://www.image-engineering.de/index.php?option=com_content&amp;amp;view=article&amp;amp;id=592&amp;amp;Itemid=210&lt;br /&gt;
&lt;br /&gt;
http://www.w3.org/Graphics/Color/sRGB.html&lt;br /&gt;
&lt;br /&gt;
http://www.burosch.de/technik/395-farbraum.html&lt;br /&gt;
&lt;br /&gt;
http://www.fxguide.com/featured/the-art-of-digital-color/&lt;br /&gt;
&lt;br /&gt;
== 2. Calibration Guide ==&lt;br /&gt;
&lt;br /&gt;
[[Calibrate EIZO CX271]]&lt;br /&gt;
&lt;br /&gt;
[[Calibrate DELL2711, EV2736 and other Screens]]&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
	<entry>
		<id>https://wiki.psl.dev/index.php?title=Monitor_Calibration_Guide&amp;diff=11598</id>
		<title>Monitor Calibration Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.psl.dev/index.php?title=Monitor_Calibration_Guide&amp;diff=11598"/>
		<updated>2016-03-16T16:48:56Z</updated>

		<summary type="html">&lt;p&gt;Jonas Uebelin: Created page with &amp;quot;This Guide helps you to setup the Calibration for your Screen in a right way.&amp;lt;br /&amp;gt; Only important issues will be discussed for detailed information have a closer look into so...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Guide helps you to setup the Calibration for your Screen in a right way.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only important issues will be discussed for detailed information have a closer look into software help or at provided links.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 1. General Information ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*All Screens at Animation Department are measured to sRGB Colorspace and D65 Whitpoint(6500 K). TV Logics at Smoke Suite are measured to REC 709 Color Space and D65 Whitpoint(6500 K).&lt;br /&gt;
*The only difference between sRGB and REC 709 is the gamma Curve, Color and Whitepoint are the same!&lt;br /&gt;
*REC 709 is meant as a broadcast standard for a darker sourrunding like a living room and sRGB is meant for a brighter surrounding like a desktop.&lt;br /&gt;
*This means Gamma Curve is adjusted for each purpose from bright surroundings with gamma 2.2 to darker sourrundings like broadscast 2.4 and cinema 2.6.&lt;br /&gt;
*Take care Screen Colorspace is only about how your images are displayed, it has no direct influence to your workflow colorspace!&lt;br /&gt;
*If you use different types of screen on your workstation even after measurement they look very similar but not equal.&lt;br /&gt;
*DELL2711 need some time to get his final color, so dont worry if it does look dark and yellowish in comparision to your other screen after starting or waking up your pc.&lt;br /&gt;
*For Changing your ICC Profiles you can use Eizo Color Navigator for EIZI CX271 or Display Profile for other screens(X:\Media\Software\__VFX__Compilation\displayprofile)&lt;br /&gt;
*Display Profile is small tool that can be executed directly without installation. Just position it on that screen in that you want to change ICC Profile run it and choose Profile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For further information for colorspace follow these links:&lt;br /&gt;
&lt;br /&gt;
http://www.image-engineering.de/index.php?option=com_content&amp;amp;view=article&amp;amp;id=592&amp;amp;Itemid=210&lt;br /&gt;
&lt;br /&gt;
http://www.w3.org/Graphics/Color/sRGB.html&lt;br /&gt;
&lt;br /&gt;
http://www.burosch.de/technik/395-farbraum.html&lt;br /&gt;
&lt;br /&gt;
http://www.fxguide.com/featured/the-art-of-digital-color/&lt;br /&gt;
&lt;br /&gt;
== 2. Calibration Guide ==&lt;br /&gt;
&lt;br /&gt;
[[EIZO CX271]]&lt;br /&gt;
&lt;br /&gt;
[[DELL2711, EV2736 and other Screens]]&lt;/div&gt;</summary>
		<author><name>Jonas Uebelin</name></author>
	</entry>
</feed>